Nova-Gamer Posted March 23, 2015 Share Posted March 23, 2015 Still not fix for the infinite health bug for Chroma i see. Link to comment Share on other sites More sharing options...
OkamiMilo Posted March 23, 2015 Share Posted March 23, 2015 Nerfs ppl, nerfs... But no fixes.. :C But as always thank u DE Link to comment Share on other sites More sharing options...
QTEila Posted March 23, 2015 Share Posted March 23, 2015 what of the grineer hacks forcing controller users to use keyboards or the incorrect conclave level showing? Link to comment Share on other sites More sharing options...
RadiantProxy Posted March 23, 2015 Share Posted March 23, 2015 I don't know if this was an intended change or not but I can't see the bubble around Mag when I use Shield Polarise with Transference augment anymore. It's been happening even before this hotfix. A buddy of mine was playing Mag today and he noticed the same thing. He was host, btw. Link to comment Share on other sites More sharing options...
JustinBond Posted March 23, 2015 Share Posted March 23, 2015 Changes Doubled Dark Sector credit rewards again (a bug was doubling these rewards previously and fixing the bug resulted in an unintended nerf. For clarity, Void credits were never touched.). The cooldown delay for Raid Rewards was reduced to 23 hours to make it slightly easier to coordinate daily runs with friends. Increased Vauban’s Bounce Pad duration to 5 minutes (from 15 seconds). Trinity’s Well of Life will no longer waste energy on invulnerable targets. Vay Hek is no longer vulnerable to Trinity’s Energy Vampire (like other bosses). Removed Orokin Catalyst/Reactor and Forma from Cephalon Capture reward manifest. Fixes Fixed Trinity’s Well of Life inadvertently causing damage to certain enemies. Fixed Trinity’s Well of Life and other powers for clients targeting invulnerable enemies after Mag’s Bullet Attractor had expired. Fixed bug that would cause some PvP sessions to be marked private. Fixed loot lockers and crates dropping 25 energy pickups instead of 50. Fixed various gameplay crashes. Lets hope this will fix the Login Error:) Link to comment Share on other sites More sharing options...
DjaAkh Posted March 23, 2015 Share Posted March 23, 2015 A buddy of mine was playing Mag today and he noticed the same thing. He was host, btw. I am that buddy. I kind of miss the egg, but I also like to point out, that, especially with bright colours it is a bit tricky to see anything, while aiming. I would prefer a slightly smaller bubble, but if I had to choose I would rather have the old bubble instead of no bubble, too. Link to comment Share on other sites More sharing options...
CanzarSlime Posted March 23, 2015 Share Posted March 23, 2015 Is is me or ALL of the color pickers horridly desaturated? It's really annoying trying to color new stuff when it comes out all faded when using the Saturated Default or Shammrock. Link to comment Share on other sites More sharing options...
GuilGunner Posted March 23, 2015 Share Posted March 23, 2015 What is the point of removing Potatoes from the Cephalon Capture? It was a good decision to have them. Link to comment Share on other sites More sharing options...
jmforeman02 Posted March 23, 2015 Share Posted March 23, 2015 Still no fix for Savage Silence not affecting Hydroid's Undertow and Tentacle Swarm despite them using finisher damage. Link to comment Share on other sites More sharing options...
Solandis Posted March 23, 2015 Share Posted March 23, 2015 What is the point of removing Potatoes from the Cephalon Capture? It was a good decision to have them. They're probably being removed until they can fix all the glitches with loadouts. When they're all fixed there's a fairly good chance they'll be added back in. Link to comment Share on other sites More sharing options...
Centias Posted March 23, 2015 Share Posted March 23, 2015 Still no fix for: Archwing melee on enemies near terrain/environment causes insane collision damage which can lead to instant death. https://forums.warframe.com/index.php?/topic/403202-gamebreaker-archwing-collision-bug https://forums.warframe.com/index.php?/topic/410798-archwing-instant-death-when-clipping-inside-terrain https://forums.warframe.com/index.php?/topic/421607-archwing-melee-terrain-death-bug https://forums.warframe.com/index.php?/topic/400808-archwing-insta-death Link to comment Share on other sites More sharing options...
EPIC_SHOT Posted March 23, 2015 Share Posted March 23, 2015 (edited) Still no Frost Buff I was actually thinking about something like that. a warframe augment for Frost where when you use avalanche the dead enemies stay frozen standing up and other enemies attack the ice statues. Does that make any sense? Also what about the lack of good shotguns there is always one really bad feature that makes people prefer rifles. Edited March 23, 2015 by EPIC_SHOT Link to comment Share on other sites More sharing options...
Aklyon Posted March 23, 2015 Share Posted March 23, 2015 Did a quick test, credits reward is correct. But Enemy spawn speed in Dark Sector Defense is very... different. It takes a lot longer to complete each wave. So my Credit Earn Per Second is still nerfed... Is that intended? Honestly if you're measuring credit gain in seconds, you're probably being too picky. Link to comment Share on other sites More sharing options...
Catharsys Posted March 23, 2015 Share Posted March 23, 2015 Can anyone confirm if the hacking of grineer consoles has been fixed for controllers yet? I'd hate to update and find i cannot use them yet. Please and thank you :) Link to comment Share on other sites More sharing options...
taiiat Posted March 23, 2015 Share Posted March 23, 2015 hmm, since when was Bounce not 'infinite' time limit on each one? i do not recall this changing. Link to comment Share on other sites More sharing options...
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