Prime- Posted March 23, 2015 Share Posted March 23, 2015 (edited) Arcane Enhancements are Warframes Version of Diablo 3s Legendary Gems, But they lack what makes the the legendary gem system work. -High repeat-ability (Greater Rifts 5-10min runs not an hour long raid) -Ability to be socketed at will -Upgrade System (requiring ever more difficult runs to further upgrade the Gem) -Not the only reward -Increasing challenge Changes that could be made: -Give each phase a resource that can be spent on Leveling the Arcane with bonus on completing the raid -Change to a Card that can be swapped out at will with minimal cost. (still equipped on accessory) -The Upgrade system needs to rely on difficulty not RNG -Unique rewards (Skins, Weapons+ parts, Mods, Card packs, etc.) -Reward run speed, enemy's killed, no deaths. Suggestions/ feedback welcome. Edited March 23, 2015 by Prime- Link to comment Share on other sites More sharing options...
Ragnarlee_Prime Posted March 23, 2015 Share Posted March 23, 2015 (edited) I agree, I think that when we are given the slot for augments, we should have the ability to remove an arcane enchantment from our syndanas/helmets(sayandanas? How do you spell this?). Edited March 23, 2015 by Dr.Schanbel Link to comment Share on other sites More sharing options...
immolator1001 Posted March 23, 2015 Share Posted March 23, 2015 I like this. Link to comment Share on other sites More sharing options...
4nonblonds Posted March 23, 2015 Share Posted March 23, 2015 this trail for who can... no for who wanna. need only better rewards Link to comment Share on other sites More sharing options...
Prime- Posted March 23, 2015 Author Share Posted March 23, 2015 this trail for who can... no for who wanna. need only better rewards Nothing about this suggestion makes it easier, all it does is increase rewards / QOL and decrease RNG. And if it was to be more like the gem system it would make it more challenging the higher you wanted to lvl the Arcane. Link to comment Share on other sites More sharing options...
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