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Hotfix 16.0.4


DE_Adam
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So does that mean that players can still break the speed limitation in PvP by slide attacking like crazy, but at least they won't kill you as fast now?

 

Well better than nothing.

 

Also do the Quest conversations between objectives still repeat all the time when you return from other missions?

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I feel like slide attack nerf was awesome, but not what we were lookin for adam D: 

We more meant the fact that slide attacks carry you halfway across the map in a matter of seconds. But awesome start! PvP got so much more enjoyable!

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Still no fix for melee auto targeting not working properly for Blind Justice's Heeding Call combo.

 

The last attack (the big leap attack) still tends to root you in place after the second-last attack kicked the enemy away from you.I would like to hit the leap consistently and stick to the enemy i'm targeting, for a change.

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  • Building Arcane Enhancements now costs 200k credits.

    ^ lol, yeah, because that fixes everyone's problems with them. A step in the right direction, I must admit. A very small step.

     

  • Increased the brightness of flames produced by the Ignis.
  • Improved the smokey particle effects on the Embolist’s weapon fire.
  • Added casting trails on Nekros’ abilities.

    ^ good thing we're taking care of the important issues here. thanks DE

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this still needs fix

https://forums.warframe.com/index.php?/topic/421159-hacking-on-grineer-missions-using-controllers-not-working/#entry4676134

 

i don't agree with bow nerf 1 its a sniper type weapon 2 it takes skill to properly us 3 if you see it coming you can just dodge it with out a problem 4 spam firing it is not effective and if you need a 5th reason its not 1 shot volt skill

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can you guys expand the weapons available in pvp? why only one of each type of melee, cant you just make every weapon of that type have the same stats as that already balanced weapon so anyone can use whatever weapon they want but they're still balanced. like, i no longer own any of the weapons there, and i'd need to buy a new weapon slot to get one, and spend resources i dont want to spend on a weapon im only going to use for pvp.

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  • Fixed being able to use 8-player squads in other non-Trial Missions.

 

8 player defense wast the best thing I ever experienced In Warframe.

 

8 player raid "designed" to be challenging yet satisfying is a boring, tedious mess I will not try for a long time if ever again.

 

(°□°)ノ ︵ ┻Ǝ

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The thing I dislike most about PvP 2.0 is ... you killed regular conclaves.

Why?

It was fun to play a 2v2 or 2v1 within a friends-only environment. Why did you take that away from us? Dojo Duel is not sufficient since the area is... tiny... and only 1v1 is possible. So what is the Conclave rating used for? Right..., Tactical Alerts. A PvE part of the game measured with PvP in mind. You do realize that certain mods are so low in Conclave rating because they are worthless against players, but really useful against NPCs?

 

The ridiculously tiny amount of mods in the pvp selection is also a bit strange, especially the decision to go back to damage 1.0 ? One flat damage type? And now you nerf the sliding down to regular, instead of just a smaller multiplier, making it a lot less rewarding to pull it off properly.

 

To be honest, I don't think you are going the right direction with pvp. A player should not need to learn an entirely new game to play the pvp version of the title. And this is where you are currently going - alienating the mechanics of the Warframe we know to no avail. Instead, streamlining the PvE content to be more similar to what you would expect to fight other players would do PvP more good than bad in the end. Because you need less balancing, less segregating and would have us be less alienated.

 

I would also like to note one change for Rhino that would be appreciated in PvE just as well as in PvP;

Remove the status invulnerability when Iron skin is on. It should be a damage shield, not a "get out of jail free" card. Let him be knocked, staggered, thrown around, getting bleed procs, whatever.

And then, in the future, you can bring a Warframe that uses an ability similar to Iron skin, which doesn't save you from damage, but rather from status procs and other movement impairing effects *wink wink nudge nudge*

 

 

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