Sound quake ult is maxed at 1000 base damage. At higher levels, I've heard this isn't much damage worth for 100 energy and so Sonic Boom is the winning ability to use at 25 energy to protect pod, cc knockdown, position.
Is it better off to not have sound quake on your hotbar at all so you can save mod points on focus, continuity, etc?
Assuming a team intends to move onto higher defense waves
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escape123
Sound quake ult is maxed at 1000 base damage. At higher levels, I've heard this isn't much damage worth for 100 energy and so Sonic Boom is the winning ability to use at 25 energy to protect pod, cc knockdown, position.
Is it better off to not have sound quake on your hotbar at all so you can save mod points on focus, continuity, etc?
Assuming a team intends to move onto higher defense waves
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