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Coming Soon: Devstream #49!

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Q: With Frost Prime, Latron Prime and Reaper Prime being in the vault, any chance we might see them or their parts again? Maybe as trade items with Baro Ki'Teer?

Edited by CrioChamber

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Will physical damage mods be rebalanced? The non event versions should be a comparible option to the non event elemental mods.

 

Will utility mods be rebalanced? Many of them(particularly the damage resistance ones) are not useful.

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OK

1. Focus?

2.Frost changes/buff and Volt's overload improvements

3. Focus system

4. Where's DAT focus system DE

5.Excalibur improvements/changes/buffs

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1. Can we get more sniper rifle?

 

2. Underwater or lava tileset?

 

3. Tombs of Sentinals?

 

4. More Crossfire missions?

 

5. Multi-objective missions?

 

6. Will Warframe's ever get mechs?

 

7. Progress on Parkour 2.0 or Stealth 2.0?

 

8. Multiple stealth kill animations for same weapons?

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When can we expect the new underwater tileset to hit along with the accompanying Tyl Regor boss fight? Have they been delayed to the Tombs of the Sentient update?

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Will previous prime Warframes ever get a revisit? considering how substancial are the changes from the regular counterparts compared to their primes recently.

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For the new guy:

 

have you given any thoughts to how sh will work in the Conclave? In particular regard to his Bladestorm skill?

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will you buff excal so it can be viable again? his best abilities have been nerfed with the LoS, but he have not seen a buff in a long time. Mesa can do the same as excal, saryn as well, nova, why dont these get nerfed? 

Edited by Rayden_Tenno
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1. Have any thought been given to changing the way prime parts are gotten? That is, keep the drop tables the way they are but add special tokens for players to accumulate and then eventually trade in their tokens for certain prime parts (the required token amount for each item would be determined by each item's rarity). Or maybe allow players to trade in unwanted prime parts so we could pick out which prime part we want, with the rarer parts costing more prime parts). 

 

2. Will combos using the right mouse button be added to the Iron Phoenix and Swirling Tiger stances?

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Ever gonna consider buffing Spectral Scream and allowing Effigy to actually buff allies like the descrip says?  Search Spectral Scram to see how horrible it is according to every Chroma user. For somthing that disables the more powerful arsenal of the Tenno, it sure does trade in powerful damage for weak damage.

 

One beautiful comparision would be Flamethrower vs Spectral Scream(Flamethrower vs Dragon Breath). The Ignis outperforms it, has punchthrough and has long range. All this scream has is status proc which the Ignis does not have. The least you can do is buff the range and the dmg the procs do. Perhaps maximize the range and make it unaffected by range mods.

 

Even press 1 to go into Dragon mode and press shoot to use Dragon Breath and with Afterburn, press aim to shoot balls. Press jump twice to float like the pelt with Effigy. You even crawl on all fours, even climb up surfaces and stay there. Maybe even fly though it can drain more energy for balance if needed. press melee to attack with claws that have good range taking into consideration mods equipped on melee. Whether you need the pelt or not to do all this but dragon breath is up for debate.

 

It's quite disappointing to see Dragons Breath outdone by any weapon especially a flamethrower and Dragon frame is suppose to be the most powerful, the one exception to having 1 ability no one likes. Great concept, poor execution. Could have easily been one of those stellar overused 1 abilities much like Hall of Mirrors, it even looks awesome.

 

On a side note, the augment is garbage, well, many say it is. You should search for Afterburn to see public opinion. No one uses it never seen it in any build. Don't see why you have to be precise to hit a target and the payoff is low damage. No one like precise targeting abilities. balls should explode and have the radius and explosion damage of the Ogris. This is a Dragon frame, would expect no less.

 

So the least you guys can do is give the Afterburn augment radial/area damage and high proc damage and explosion damage if fire with little fireballs coming out doing smaller explosions like a cluster fireball. this would make Spectral Scream awesome and fun to use. Even lave visual effects in the area.

 

Such as freezing the area, engulfing it in fire, poisson wherever you aim, lighting cloaked enemies shaking in their boots so much, they can hardly aim and get shocked randomly even chaining to each other randomly. Afterburn can leave a puddle of lava, a frozen puddle of water, a puddle of poison(Infested moa) and electrical appliances going haywire and enemies emitting lightning.

 

These are some things to take into consideration. Not all these have to done but doing all these would be a massive improvement though. Would love to see an awesome looking ability like Spectral Scream get a nice interesting buff and a wicked visual overhaul or upgrade.

 

I have used Spectral Scream myself with power mods, it's disappointing, even with fire, even on infested. Seems ok with CC, but my weapons can CC better or CC for me while I have freedom to do other things while CCing with weapons. Gotta make getting locked out of using weapons and abilities worth it and not make Chroma a sitting duck and even depend on his 3rd to make this skill decent.

 

Don't think I have ever killed anything with this ability and it's CC only does so much before you die or go back to weapons. Simply does not do enough.

 

Also might do a search on his 2nd ability to make sure people are satisfied with all elements. I read the fire aura isn't doing enough damage.

 

 

  SYNTHESIS DATA IN LISET

 

So when is that Flamethrower getting a makeover and speed buff

 

Notice in the gifs below how it lights up the darkness and look at it's travel speed of the flames. It's so fast. Ignis gas/flame travel speed can either be a buff or visual upgrade while not consuming more ammo. Even fire rate mods should make it faster...

 

Also think it should leave things burning for 1-3 seconds, maybe 5.

 

At the very least it could cause a faster burn proc or more damaging burn proc.

GIF-M9-Flamethrower.gif

I+_d6b3e0ccc94846135930e0ced65ef34c.jpg

DSC03263.JPG

flamethrower.jpg

 

Are you going to implement a Ninja Run feature(As seen in metal Gear Rising) to make parkour easier even if it means not implementing it fully, only making parkour somewhat easier and bearable?

 

Ever going to to more with that chainsaw gun?

 

Ever going to make unique weapons more fun?

 

Melee:

 

Are ye ever going to address the issues many people have with timed attacks?

 

it does not fit the game well and can be hard to do in a heated battle, not to mention that people are admitting to not bothering with combs due to the difficulty of doing them and the fact that it's hardly rewarding, not to mention the fact that it also slows you down making it worse than quick melee.

 

The current system has a nice promise, but it executes poorly and make quick melee for convenient for not dying.

 

Melee Combos Take Too Much Concentration And Aren't Even Worth Doing.

 

Not Sure If I'm The Only One Who Feels This Way Regarding Melee Combos

 

Combo String System(Using The Reload Button) - A Better Combo System

 

How about holding down "use" "Switch" and "Reload" keys to execute different combos maybe even for quick shot ala Devil May Cry("Switch" key)? Holding down melee for either charge attack or another combos. You already got holding down "block" and "back" down, even holding down "Sprint" Speeds up the flow, but ultimately fails at making you as fast as quick melee.

 

Or you can tap those buttons to switch to another combo(can even include a sorta sub-stance where they stand differently based on what you switched to)

 

What would make the current system more bearable would be showing a cobo string branching off into different combos strings and as you push a button, the buttons on the string would highlight basically telling you where you are in the combo.

 

And when are you going to improve quickening?

 

It makes no sense that you take away Fury's speed and give it to a mod that ruins your energy pool. 80% loss in efficiency just to get back the speed you lost with Fury's nerf. Fury should have NEVER been nerf and Quickening should NEVER make you lose 80% efficiency. You have Corrupt Charge" that you can use instead for better results with way less efficiency loss. If fury is going to be 30%, then quickening should not have efficiency loss at all, having to channel is god enough. I can reach more speed with using Volt/Valkyr, why even use Quickening. it's so useless. Energy drained in a few hits of a mob. Energy Restore can barely keep up and even using that is too much. 

 

In the end, timed attacks don't have to go, but hold attacks should be implemented as an alternative. it would be similar to hotkey, but would have that Devil May Cry 5 feel.

 

Even magically switch between each melee weapon with each button press by materializing them using nanotechnites(Or Nano tech)...

 

You have Sword, Scythe, galive equipped, hold or press each button i mentioned earlier to materialize them r simply have different combos for the same weapon.

 

And you should speed up the animation of each combos, there is no reason for them to be so slow and get you killed.

 

Melee Quick Shot

 

 

 

Melee Stance Mod Stat Rework (Multi-Hit/multi-Shot In Place Of Additional Mod...

 

Dagger Stance Attackspeed Bug?

 

Alt Fire And Zoom In Are Separate Keys. Why Don't They Work As Such?

 

Impact, Puncture And Slash Are Meaningless - What are ye guys going to do about this?

 

sn8UaKa.gif

You even going to fix this?

 

Even the Glaive slide attack is strong than it's thow damage. Are you going to reverse this?

 

Also Mirage Hall of Mirror clones cannot toss the Glaive with it equipped. I do however see them toss it when it's not equipped, but only when hosting, much lke the dread issue especially with thunderbolt. You going to fix this?

 

 

 

 

Extras:

 

You guys ever going to start adding new tiles to old tiles again with each update or at least major update? The old tiles are getting boring and repetitive especially the age old ones.

 

You ever going to add custom player created tilesets like you said you guys would do?

 

You ever going to give kubrows an auto loot system like a trained pet and even sniff out enemies?

 

Would you be able to transfer to each planetary lobby w/o going back to Liset and have Ordis fly the Liset to your location. It would make the Liset similar to a "My Room" feature.

 

Would you be able to access the star chart and begin missions from the lobby without going into liset?

 

Would there ever be an HQ lobby?

 

 

 

 

 

 

Ever thought of disabling energy drain trap doors until U15 for the sake of sword alone?

 

Every going to make alerts adapt any infested tilesets and other missions?

 

Infested missions ever going to go dark?

 

Invasions ever going to get new music, tilesets, planets, missions(Ext is boring, tired and broken), and more meaningful rewards?

 

Ever going to allow credits to add up based on time spent in endless missions and alerts?

(In the time spent moving up to wave 10, i could have done upto wave 5 twice over and earn double the credits of going to 10 and triple going to 15 and quadruple for 20 and so forth. Something is seriously wrong here)

 

Ever going to simplify Void keys and make T1-T4 keys rather than T2(Insert Mission here)?

It's a convoluted mess and there is no definitive way to even get precisely the right key which means you must deal with awful trading and pray you can use the wrong key to get the right one.which hardly happens.

 

Ever going to put Void key rewards back in normal missions? See no reason why they aren't there in the first place?

 

Every going to make T1 keys appear after 5 waves/5 minutes, etc. happen more often and T2 for 10 and T3/T4 for 15?

 

You guys ever going to streamline the escape menu more?

Rather than click on "Equipment" then click Arsenal, you hover over "Equipment" then hover over "Arsenal" and click it.

Edited by Jinryusai
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OK

1. Focus?

2.Frost changes/buff and Volt's overload improvements

3. Focus system?

4. Where's DAT focus system DE

5.Excalibur improvements/changes/buffs?

Edited by kyuosumaru
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How about we start off by removing the bad weapons off the void first like sicarus prime, akbronco etc.

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Dev Thoughts on:

 

Augment UI

-http://www.reddit.com/r/Warframe/comments/2wrbkr/augment_ui_suggestion/

-https://forums.warframe.com/index.php?/topic/406401-augment-ui-change/#entry4483261

 

Arcane Enhancements

-https://forums.warframe.com/index.php?/topic/424343-arcane-enhancements-legendary-gems/#entry4708797

 

Prime access

-https://forums.warframe.com/index.php?/topic/425490-offer-platinum-on-accessories-prime-access-for-pc/

 

Questions:

-Also is there any chance on getting a list of assets that have and haven't received PBR?

-Can we have greater options for particle effects? (I want mine back to how they use to be)

-Any chance of Down sampling being supported?

 

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More details on the death of the Void would be nice.  

 

How it will be done, what its effect will be on our gameplay experience, whether it will either reduce the grind/reduce the tedium of the grind, and (dare I ask) when it could be done?

Edited by Katakuna

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Please consider adding a "hide owned" toggle in the Market. There's many things there I can only buy once and don't need to see on my screen again, especially when it comes to weapon blueprints, accessories and bundles, where the screen ends up cluttered and I end up cross-eyed trying to find the one thing I'm looking for.

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Why are there still stealth fixes or nerfs happening?

Can we get a full list finally?

 

I caught the following but it are probably far more:

 

Excalibur los-Later mentioned 16.0

Gammacor Damage Nerf (not Ammo, Firerate) 16.0

Amprex and Synapse Damage broken (crits in general?) 16.0

Firerate of semi auto capped at 10Bullets 16.0?

Chromas Effigy doesn't stack anymore 16.03/04

Enabled Daily Cap on Simaris Syndicate 16.03-16.01

Reduced Droprate of Energy Orbs from Grineer Containers 16.0

Spawning only 25 was fixed in16.03 but apparently it are far less than before

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Season 3 Helmets

 

How are they progressing?

 

Will we see a large batch of helms released in one go or will they be released in small numbers like Nova and Loki's.

 

Thanks

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