eXawSt Posted October 30, 2012 Share Posted October 30, 2012 The levels in this game are huge, which is awesome. But, I notice a lot of repeating sections which make it extremely hard to have any sense of direction. Instead of going off landmarks, I just stare at the minimap the entire time, following the red dot. It would be nice to see more building blocks for the levels to break this up. 2 Link to comment Share on other sites More sharing options...
Smalltime Posted October 31, 2012 Share Posted October 31, 2012 You can share your ideas about maps/levels here: https://forums.warframe.com/index.php?/forum/22-maps-levels/ Link to comment Share on other sites More sharing options...
_R_o_g_u_e_ Posted October 29, 2020 Share Posted October 29, 2020 On 2012-10-31 at 4:55 PM, Smalltime said: You can share your ideas about maps/levels here: https://forums.warframe.com/index.php?/forum/22-maps-levels/ This link leads me straight back to all topics. Link to comment Share on other sites More sharing options...
xombob89 Posted October 29, 2020 Share Posted October 29, 2020 More "segments" in general are needed for the sake of variety. The maps feel all the same because you see the same rooms all the time, some of which have been the same since release of the game. For a game where repeating same missions over and over is a thing, Id wish there was WAY more variety in the level layouts. Especially defense and interception maps that are basically just one room. Link to comment Share on other sites More sharing options...
(PSN)isbergen Posted October 29, 2020 Share Posted October 29, 2020 (edited) Map tile sets are randomized (except a few of them). This is supposed to keep things fresh and also prevent you from memorizing layout. However, by the time you clear the start chart any freshness has expired and you do start to remember some of the random tile set pathing. Edited October 29, 2020 by (PS4)isbergen Link to comment Share on other sites More sharing options...
Leqesai Posted October 30, 2020 Share Posted October 30, 2020 4 hours ago, (PS4)isbergen said: Map tile sets are randomized (except a few of them). This is supposed to keep things fresh and also prevent you from memorizing layout. However, by the time you clear the start chart any freshness has expired and you do start to remember some of the random tile set pathing. The conversation acknowledges the randomness of maps. The suggestion is that more random components are added to the mix so the levels feel more organic/natural and less like repeated segments stuck together. Link to comment Share on other sites More sharing options...
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