Wurps Posted January 15, 2013 Share Posted January 15, 2013 It seems like almost any kind of explosion is a 7.0 earthquake, even the tiny bombs the flying robots drop. Link to comment Share on other sites More sharing options...
audimacho Posted January 15, 2013 Share Posted January 15, 2013 yeap this got to be nerfed... very very annoying when the yellow robots spamming their wave stomp.. Link to comment Share on other sites More sharing options...
Unworthyhuman Posted January 15, 2013 Share Posted January 15, 2013 yes i noticed this the second i started playing. it is a bit much. Link to comment Share on other sites More sharing options...
Zakalwe Posted January 15, 2013 Share Posted January 15, 2013 Am I the only one who likes it? :/ Link to comment Share on other sites More sharing options...
Wurps Posted January 15, 2013 Author Share Posted January 15, 2013 Am I the only one who likes it? :/ Yes. Link to comment Share on other sites More sharing options...
Zakalwe Posted January 15, 2013 Share Posted January 15, 2013 Yes. Oh well, I'll enjoy it while I can! Link to comment Share on other sites More sharing options...
Ryuretro Posted January 15, 2013 Share Posted January 15, 2013 I think it adds to the intensity but maybe thats just me... Link to comment Share on other sites More sharing options...
CompositeGNFNR Posted January 15, 2013 Share Posted January 15, 2013 I think it adds to the intensity but maybe thats just me... Yeah I never really have had issues with it so far, however rumble feedback on controllers could be tuned down, as is my controller feels like it is falling apart each time it rumbles... Link to comment Share on other sites More sharing options...
Zakalwe Posted January 15, 2013 Share Posted January 15, 2013 Three of us now! Looks pretty even, Wurps! ;) Link to comment Share on other sites More sharing options...
Faulty Posted January 15, 2013 Share Posted January 15, 2013 You ever kill a boss in Diablo 2? That was overkill, lol. I don't mind it how it is, the volume of that stomp is silly loud, though, even with all the volume sliders turned down to ~30%. Link to comment Share on other sites More sharing options...
AsianJoyKiller Posted January 15, 2013 Share Posted January 15, 2013 It doesn't really cause me problems often, but the massive screen shake does get annoying. For instance, the only reason I take out the mine osprey during the Jackle fight is because I use the Snipetron and the constant screen shake is damned obnoxious. The mines aren't at all a threat, and it doesn't really throw off my aim, but Jesus... You'd think the space station is about to fall apart (or whatever it is I'm on/in) with all the screenshake going on. Link to comment Share on other sites More sharing options...
Tetsmeha Posted January 15, 2013 Share Posted January 15, 2013 I personally hate it, but find it's pretty neat in the fact that if you're aiming at something and the screen shakes, your shots will actually spread around cause of the shake. But it really is excessive. Link to comment Share on other sites More sharing options...
Malachia Posted January 15, 2013 Share Posted January 15, 2013 i think so as well. sometimes i feel that when you aim, even if someone is shooting something thats near you you cant see :P Link to comment Share on other sites More sharing options...
GeneralAntares Posted January 15, 2013 Share Posted January 15, 2013 I like that there are enemies in the game that cause this effect but it seems a tad silly to have it attached to the tiny mine laying robots. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted January 15, 2013 Share Posted January 15, 2013 The shake is there for that exact purpose. It seems like almost any kind of explosion is a 7.0 earthquake, even the tiny bombs the flying robots drop. It's either going to be screen shake or a reaction animation from your Tenno. Link to comment Share on other sites More sharing options...
Mystokai Posted January 15, 2013 Share Posted January 15, 2013 The more actual problem is..that Screen Shakes liek crazy, no matter how far you are from ''explosion'' as long as you are within its maximum range... Link to comment Share on other sites More sharing options...
Kirbuncle Posted January 15, 2013 Share Posted January 15, 2013 The shake is there for that exact purpose. It's either going to be screen shake or a reaction animation from your Tenno. It's unreasonable when so much shake is triggered by a relatively small explosion at the other end of a long hallway. My first time fighting the Jackal was a bit of an eye-opener in this regard. I was using a Gorgon and I STILL had trouble hitting the boss, though that was a particularly bad instance of it. To be fair, I haven't seen it get so bad since. Link to comment Share on other sites More sharing options...
Shifted Posted January 15, 2013 Share Posted January 15, 2013 Guild Wars 2 has an optional screenshake on crits. It was fun until my character got 90% crit chance... A tick option to disable it would be nice. Link to comment Share on other sites More sharing options...
AutoexecDayly Posted January 15, 2013 Share Posted January 15, 2013 (edited) It's unreasonable when so much shake is triggered by a relatively small explosion at the other end of a long hallway. My first time fighting the Jackal was a bit of an eye-opener in this regard. I was using a Gorgon and I STILL had trouble hitting the boss, though that was a particularly bad instance of it. To be fair, I haven't seen it get so bad since. that's why God invented the shotgun xD My motto is quite simple: "Hard to aim? Go shotty" Edited January 15, 2013 by SigLonewolf Link to comment Share on other sites More sharing options...
Mak_Gohae Posted January 15, 2013 Share Posted January 15, 2013 It's unreasonable when so much shake is triggered by a relatively small explosion at the other end of a long hallway. My first time fighting the Jackal was a bit of an eye-opener in this regard. I was using a Gorgon and I STILL had trouble hitting the boss, though that was a particularly bad instance of it. To be fair, I haven't seen it get so bad since. I dont think there are small explosions in the game but, yes, distance should be a factor to how much it shakes. Link to comment Share on other sites More sharing options...
Foxbyte Posted January 15, 2013 Share Posted January 15, 2013 In one game we were playing today the screenshake was so bad that I ended up looking at the ceiling and floor while trying to aim straight ahead. Please, please nerf screen shake. Or give us an option to just turn it off. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now