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Sci_Ant's Comprehensive Chroma Armor Build Guide [In-Depth With Calculations And Results]


Sci_Ant
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UPDATED : 28th June, 2015

VERSION 12

 

Hello Tenno ! Chroma is such an amazing and complex beast and I've spent many hours wondering how to mod him, as I'm sure many of you have.

 

Since his best powers (Elemental Ward and Vex Armor) have such complex interactions with each other and with defensive mods (Vitality, Redirection, Steel Fiber etc.), I decided to do an in-depth numerical analysis of a large number of permutations using different mods and elemental combos.

 

First off a little overview :

 

1. This guide assumes that you know the basics of how Chroma's abilities work. If not then please read the following page >  http://warframe.wikia.com/wiki/Chroma/Abilities

2. There are several cases that have been studied, taking into consideration effects only from Elemental Ward and Vex Armor.

3. Each case takes into consideration only elements that affect armor and effective health (Electric, Cold, Heat) Yep, no Toxin.

4. Each case involves the activation of both Vex Armor and Elemental Ward (best way to do this is press 3 then press 2 and the animations will flow seamlessly and you can start shooting immediately).

5. All effective health values are considered only for the period that these 2 powers are active.

6. All related values have been color coded as follows : Shield/Electric, Armor/Cold, Health/Heat/Damage, Effective Health/Results. (Cold is actually obtained by using black, white or grey in the game, but is orange here to connect it to Armor.)

7. Formulae for all the calculations have been taken from the following pages :
    > http://warframe.wikia.com/wiki/Armor
    > http://warframe.wikia.com/wiki/Warframe_Attributes#Armor
    > http://warframe.wikia.com/wiki/Chroma_(Warframe)

 

8. Acronyms :

TF = Transient Fortitude
BR = Blind Rage
FE = Fleeting Expertise
NM = Narrow Minded
PC = Primed Continuity
Const. = Constitution
r = rank
Dmg = Damage
HP = Hit Points

 

9. Cases 1, 2, 3 and 4 are based on this basic framework, the empty slots being where the mods in question are placed :

OU5fVij.jpg

 

IMPORTANT FACTS TO KNOW:

> Damage reduction on Chroma does not affect Shields.

> Armor only affects Health directly.

> Even with max Scorn value on Vex Armor your shields will still take the same amount of damage they were taking earlier.

> Thus rendering a Maxed Redirection or Vigor only a utility to reach the maximum value of Scorn (Armor Increase) directly without having to regen shields after 300 loss.

> It takes a loss of 400 Shields to reach the max Scorn value or max Fury value.

> Overshields losses DO NOT contribute to Vex Armor Scorn increase.

 

> Elemental Ward's buff's for Chroma and allies are % increases and not fixed number increases. This has been tested by user Bouldershoulder and his post outlining the fact with screenshots is here > https://forums.warframe.com/index.php?/topic/431756-sci-ants-comprehensive-chroma-armor-build-guide-v2-in-depth-with-calculations-and-results/page-2#entry4793886

 

> Vex Armor is a direct increase to TOTAL ARMOR and STACKS MULTIPLICATIVELY with Steel Fiber and Cold Elemental Ward (as stated on wiki, and tested from different sources)

 

Thread with all the Simulacrum testing done by me > https://forums.warframe.com/index.php?/topic/476059-sci-ants-chroma-armor-build-guide-correctional-addendum-important/

 

> Quick Thinking efficiency is affected by the total Armor on Chroma and adds very large amounts of effective health to him if used along with a maxed Primed Flow. The tests to prove this claim and the effective health values with different cases can be found here > https://forums.warframe.com/index.php?/topic/479726-quick-thinking-is-affected-by-armor-proof-implications-on-chroma-sci-ants-chroma-guide-addendum/

 

> Total Armor on Chroma is the same regardless of which ability is activated first between Elemental Ward and Vex Armor. It is actually better to activate Vex Armor first then activate Elemental Ward since the animation plays out more smoothly and both can be activated fast.

 

> The damage reduction from Chroma's powers stacks multiplicatively with Trinity's damage reduction from Blessing and the final damage reduction can be calculated by the following formula >

 

Final Damage Reduction = 1 - [(1 - DRchroma/100) * (1 - DRtrin/100)]

For example if Damage Reduction from Chroma's powers and armor is 95 % and Damage Reduction from Trinity's Blessing is 80 % then the Final Damage Reduction =1 - [(1 - 95/100) * (1 - 80/100)] = 1 - (0.05 * 0.2) = 1 - 0.01 = .99 or 99 %

 

Thanks to Bouldershoulder and Darzk for providing the above formula.

 

ALL FORMULAE USED :

1. Damage Received = Attack Damage ÷ (1 + Net Armor/300)

2. Damage Received % = Dmg Rec/Attack Dmg x 100 = 100 / (1 + Net Armor/300)

3. Damage Reduction % = 100 - Dmg Rec %

 

4. The 3 above combined can be simply stated as > 

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

 

5. Effective Health = Shields + (Health * (1 + Net Armor/300)) 

 

6. Fury % = 100% + (1.75 x Power strength %)

 

7. Effective health for Quick Thinking = Damage Reduction factor * Quick Thinking Efficiency * Energy Pool

 

8. Elemental Ward buffs for CHROMA and ALLIES are according to the following formula:

 

Added Attribute = Base Value of Attribute * Elemental Ward Buff % * Power Strength %

 

Therefore, for CHROMA ONLY (Base HP and Shields = 100, Base armor = 350) the buffs are calculated as follows:

 

For Electric/Shields = 100 * (100% /100) * (power strength% /100) = Power Strength % 

For Heat/Health = 100 * (200% /100) * (power strength% /100) = 2 * Power Strength %

For Cold/Armor = 350 * (150% /100) * (power strength% / 100) = 5.25 * Power Strength %

 

9. Total Armor on Chroma = Vex Armor increase * (Base Armor + Armor Increase from Steel Fiber + Armor Increase from COLD Elemental Ward) 

                                          = (Vex Armor multiplier * Power Strength) * [base Armor + (Base Armor * Steel fiber %) + (Base Armor * 150 % * Power Strength %)]

                                          = (3.5 * Pwr Str %) * [350 + (350 * Steel fiber%) + (350 * 1.5 * Power Strength%)]

                                          = (3.5 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]

 

where % implies that the value is what you see in the game UI divided by 100.

 

Therefore, when 400 shields are instantly lost > 

 

Simplest formula for Chroma Armor (when both COLD Elemental Ward and Vex Armor are active) = (3.5 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]

 

Simplest formula for Chroma Armor (when NON COLD i.e., HEAT, ELECTRIC or TOXIN Elemental Ward and Vex Armor are active) = (3.5 * Pwr Str %) * [350 (1 + SF%)]

 

And therefore, when 300 shields are instantly lost (due to no shield increase from Mods or NON ELECTRIC Elemental Ward) > 

 

Simplest formula for Chroma Armor (when both COLD Elemental Ward and Vex Armor are active) = 75% of (3.5 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]

= (2.625 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]

 

Simplest formula for Chroma Armor (when NON COLD or ELECTRIC i.e., HEAT or TOXIN Elemental Ward and Vex Armor are active) = 75 % of (3.5 * Pwr Str %) * [350 (1 + SF%)]

(2.625 * Pwr Str %) * [350 (1 + SF%)]

 

NOTE : 2.625 is 75 % of 3.5, since in some cases only 300 and not 400 shields can be lost giving only 75 % Scorn from Vex Armor, while requiring a recharge and loss of shields to a minimum of 100 only then giving 100 % Scorn from Vex Armor.

 

IN SIMPLER TERMS :

ARMOR for COLD @ 400 shields loss (100% Scorn) = (3.5 * Pwr Str %) * [350 + (350 * Steel fiber%) + (350 * 1.5 * Power Strength%)]

= (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))]

 

ARMOR for ELECTRIC, HEAT, TOXIN @ 400 shields loss (100% Scorn) = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)]

 

ARMOR for COLD @ 300 shields loss (75% Scorn) = (2.625 * Pwr Str %) * [350 + (350 * Steel fiber%) + (350 * 1.5 * Power Strength%)]

= (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))]

 

ARMOR for HEAT, TOXIN @ 300 shields loss (75% Scorn) = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber %)]

 

NOW, ON WITH THE GUIDE!

 

CASE 0 = 100 % Power Strength

CASE 1, 2, 3 and 4 = 200 % Power Strength

CASE 5, Alt Versions = MAXED (284%) Power Strength

-------------------------------------------------------------------------------------------------------------------------------------------------
CASE 0 (Base Reference for Calculations)

No Mods at all

 

Warframe Details :

Armor = 350
Shield = 300
Health = 300

 

Power Strength : 100 % (No Power Strength mods)
Power Duration : 100 % (No Power Duration mods)

 

Power Details :

>> POWER 2 (Elemental Ward) :

Duration = 25 sec
--------------------------------------------------------
Electric :
+ 100 Shields (300 + 100 = 400 total)
10 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 525 Armor (350 + 525 = 875 total)
3 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 200 Health (300 + 200 = 500 total)
100 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :

Duration = 25 sec

Scorn (Armor) = + 350 % or 3.5 x at max (at loss of 400 shields)
Fury (Dmg) = + 275% or 2.75 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 3.5 (350 (1 + 0)) = 3.5 * 350 = 1225 Armor

Dmg Reduction % =>100 - 100 / (1 + (1225/300)) =>100 - (100 / 5.0833) => 100 - 19.672 % = 80.328 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 0 + (300 x 5.0833) = 1524.99 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------

2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 2.625 [350 (1 + 0 + 1.5)] = 2.625 (875) = 2296.875 Armor

 

Dmg Reduction % =>100 - 100 / (1 + (2296.875/300)) =>100 - (100 / 8.65625) => 100 - 11.552 % = 88.448 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 0 + (300 x 8.65625) = 2596.875 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 3.5 [350 (1 + 0 + 1.5)] = 3.5 (875) =  3062.5 Armor

Dmg Reduction % =>100 - 100 / (1 + (3062.5/300)) =>100 - (100 / 11.2083) => 100 - 8.922 % = 91.078 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 11.2083) = 3562.5 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 2.625 (350) = 918.75 Armor

Dmg Reduction % =>100 - 100 / (1 + (918.75/300)) =>100 - (100 / 4.0625) => 100 - 24.615 % = 75.3846 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (500 x 4.0625) = 2031.25 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 3.5 (350) = 1225 Armor
Dmg Reduction % =>100 - 100 / (1 + (1225/300)) =>100 - (100 / 5.0833) => 100 - 19.672 % = 80.328 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (500 x 5.0833) = 2741.67 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

-------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 1

Maxed Steel Fiber + Maxed Redirection

 

Warframe Details :

Armor = 735
Shield = 740
Health = 300

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :

Duration = 41.625 sec
--------------------------------------------------------
Electric :
+ 200 Shields (940 total)
20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1785 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 400 Health (700 total)
200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :

Duration = 41.625 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (540 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 * (350 (1 + 1.1)) = 7 (735) = 5145 Armor
Dmg Reduction % =>100 - 100 / (1 + (5145/300)) =>100 - (100 / 18.15) => 100 - 5.5096 % = 94.49 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 540 + (300 x 18.15) = 5985 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7 (350 (1 + 1.1 + 3)) = 7 (1785) = 12495 Armor

Dmg Reduction % =>100 - 100 / (1 + (12495/300)) =>100 - (100 / 42.65) => 100 - 2.3446 % = 97.655 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 340 + (300 x 42.65) = 13135 HP
------------------------------------------------------------------------------------------------------------------------------------------------------

3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350 (1 + 1.1)) = 7 (735) = 5145 Armor
Dmg Reduction % =>100 - 100 / (1 + (5145/300)) =>100 - (100 / 18.15) => 100 - 5.5096 % = 94.49 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 340 + (700 x 18.15) = 13045 HP

-------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 2
Maxed Steel Fiber + Maxed Vitality

 

Warframe Details :

Armor = 735

Shield = 300
Health = 740

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------
Electric :
+ 200 Shields (500 total)

20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1785 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------

Heat :

+ 400 Health (1140 total)

200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (100 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 * (350 (1 + 1.1)) = 7 (735) = 5145 Armor
Dmg Reduction % =>100 - 100 / (1 + (5145/300)) =>100 - (100 / 18.15) => 100 - 5.5096 % = 94.49 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 100 + (740 x 18.15) = 13531 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 5.25 [350 (1 + 1.1 + 3)] = 5.25 (1785) = 9371.25 Armor

Dmg Reduction % =>100 - 100 / (1 + (9371.25/300)) =>100 - (100 / 32.2375) => 100 - 3.1019 % = 96.898 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (740 x 32.2375) = 23855.75 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7 (350 (1 + 1.1 + 3)) = 7 (1785) = 12495 Armor

Dmg Reduction % =>100 - 100 / (1 + (12495/300)) =>100 - (100 / 42.65) => 100 - 2.3446 % = 97.655 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 42.65) = 31761 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 5.25 * (350 (1 + 1.1)) = 5.25 (735) = 3858.75 Armor
Dmg Reduction % =>100 - 100 / (1 + (3858.75/300)) =>100 - (100 / 13.8625) => 100 - 7.2137 % = 92.786 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (1140 x 13.8625) = 15803.25 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 * (350 (1 + 1.1)) = 7 (735) = 5145 Armor
Dmg Reduction % =>100 - 100 / (1 + (5145/300)) =>100 - (100 / 18.15) => 100 - 5.5096 % = 94.49 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (1140 x 18.15) = 20891 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 3
Maxed Redirection + Maxed Vitality

 

Warframe Details :

Armor = 350
Shield = 740
Health = 740

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------
Electric :
+ 200 Shields (940 total)

20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1400 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------

Heat :

+ 400 Health (1140 total)
200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (540 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350) = 2450 Armor

Dmg Reduction % =>100 - 100 / (1 + (2450/300)) =>100 - (100 / 9.1667) => 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 540 + (740 x 9.1667) = 7323.33 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7 (350 (1 + 3)) = 7 (1400) = 9800 Armor

Dmg Reduction % =>100 - 100 / (1 + (9800/300)) =>100 - (100 / 33.6667) => 100 - 2.970 % = 97.029 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 340 + (740 x 33.6667) = 25253.33 HP

------------------------------------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350) = 2450 Armor

Dmg Reduction % =>100 - 100 / (1 + (2450/300)) =>100 - (100 / 9.1667) => 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 340 + (1140 x 9.1667) = 10790 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 4
Maxed Vitality + Maxed Vigor 

 

Warframe Details :

Armor = 350
Shield = 420
Health = 860

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------
Electric :
+ 200 Shields (620 total)

20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1400 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------

Heat :

+ 400 Health (1260 total)
200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (220 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350) = 2450 Armor

Dmg Reduction % =>100 - 100 / (1 + (2450/300)) =>100 - (100 / 9.1667) => 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 220 + (860 x 9.1667) = 8103.33 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------

2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7 (350 (1 + 3)) = 7 (1400) = 9800 Armor

Dmg Reduction % =>100 - 100 / (1 + (9800/300)) => (100 / 33.6667) =>100 - 100 - 2.970 % = 97.029 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 33.6667) = 28973.33 HP

------------------------------------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350) = 2450 Armor

Dmg Reduction % =>100 - 100 / (1 + (2450/300)) => (100 / 9.1667) =>100 - 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (1260 x 9.1667) = 11570 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 5
No Steel Fiber/Vitality/Redirection - MAXED Strength + MAXED Duration + MAXED Efficiency Mods

 

Warframe Details :

Armor = 350
Shield = 300
Health = 300

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 194.5 % (Max NM + Max PC + Max Const.- Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 48.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (1841 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (868 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 48.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (300 x 12.5967) = 3963 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7.455 (350 (1 + 4.26)) = 13724.655 Armor

Dmg Reduction % =>100 - 100 / (1 + (13724.655/300)) =>100 - (100 / 46.74885) => 100 - 2.1391 % = 97.861 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (300 x 46.74885) = 14024.655 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 4.26)) = 18299.54 Armor

Dmg Reduction % =>100 - 100 / (1 + (18299.54/300)) =>100 - (100 / 61.9985) => 100 - 1.6129 % = 98.387 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 61.9985) = 18799.54 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7.455 (350) = 2609.25 Armor
Dmg Reduction % =>100 - 100 / (1 + (2609.25/300)) =>100 - (100 / 9.6975) => 100 - 10.3119 % = 89.688 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (868 x 9.6975) = 8417.43 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (868 x 12.5967) = 11133.91 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 1
No Vitality/Redirection - MAXED Strength + MAXED Duration + Maxed Steel Fiber (replacing Streamline)

 

Warframe Details :

Armor = 735

Shield = 300
Health = 300

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 194.5 % (Max NM + Max PC + Max Const. - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 48.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (2226 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (868 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 48.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (300 x 25.353) = 7789.9 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7.455 (350 (1 + 1.1 + 4.26)) = 7.455 (2226) = 16594.83 Armor

Dmg Reduction % =>100 - 100 / (1 + (16594.83/300)) =>100 - (100 / 56.3161) => 100 - 1.7756 % = 98.224 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (300 x 56.3161) = 16894.83 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 1.1 + 4.26)) = 9.94 (2226) = 22126.44 Armor

Dmg Reduction % =>100 - 100 / (1 + (22126.44/300)) =>100 - (100 / 74.7548) => 100 - 1.3377 % = 98.662 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 74.7548) = 22626.44 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7.455 (350 (1 + 1.1)) = 5479.425 Armor
Dmg Reduction % =>100 - 100 / (1 + (5479.425/300)) =>100 - (100 / 19.26475) => 100 - 5.1908 % = 94.809 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (868 x 19.26475) = 16721.803 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (868 x 25.353) = 22206.404 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 2
No Steel Fiber/Redirection - MAXED Strength + MAXED Duration + Maxed Vitality (replacing Streamline)

 

Warframe Details :

Armor = 350
Shield = 300
Health = 740

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 194.5 % (Max NM + Max PC + Max Const. - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 48.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (1841 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (1308 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 48.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (740 x 12.5967) = 9505.53 (HIT POINTS)

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7.455 (350 (1 + 4.26)) = 13724.655 Armor

Dmg Reduction % =>100 - 100 / (1 + (13724.655/300)) =>100 - (100 / 46.74885) => 100 - 2.1391 % = 97.861 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (740 x 46.74885) = 34594.149 HP

>RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 4.26)) = 18299.54 Armor

Dmg Reduction % =>100 - 100 / (1 + (18299.54/300)) => (100 / 61.9985) =>100 - 100 - 1.6129 % = 98.387 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 61.9985) = 46078.865 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7.455 (350) = 2609.25 Armor
Dmg Reduction % =>100 - 100 / (1 + (2609.25/300)) =>100 - (100 / 9.6975) => 100 - 10.3119 % = 89.688 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (1308 x 9.6975) = 12684.33 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (1308 x 12.5967) = 16676.44 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


-------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 3
No Redirection - MAXED Strength + HIGH Duration + Maxed Steel FiberMaxed Vitality (replacing Streamline and Constitution)

 

Warframe Details :

Armor = 735

Shield = 300
Health = 740

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (2226 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (1308 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 61.9985) = 46078.865 HP

---------------------------------------------------------------------------------------------------------------------

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7.455 (350 (1 + 1.1 + 4.26)) = 7.455 (2226) = 16594.83 Armor

Dmg Reduction % =>100 - 100 / (1 + (16594.83/300)) =>100 - (100 / 56.3161) => 100 - 1.7756 % = 98.224 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (740 x 56.3161) = 41673.914 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 1.1 + 4.26)) = 9.94 (2226) = 22126.44 Armor

Dmg Reduction % =>100 - 100 / (1 + (22126.44/300)) =>100 - (100 / 74.7548) => 100 - 1.3377 % = 98.662 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 74.7548) = 55518.552 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7.455 (350 (1 + 1.1)) = 5479.425 Armor
Dmg Reduction % =>100 - 100 / (1 + (5479.425/300)) =>100 - (100 / 19.26475) => 100 - 5.1908 % = 94.809 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (1308 x 19.26475) = 25198.293 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (1308 x 25.353) = 33361.724 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 4

No Steel Fiber/Redirection - MAXED Strength + HIGH Duration + Maxed Vitality + Maxed Vigor (replacing Streamline and Constitution)

 

Warframe Details :

Armor = 350
Shield = 420
Health = 860

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (420 + 284 = 704 total)
28.4 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1491 Armor (350 + 1491 = 1841 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (860 + 568 = 1428 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

 

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (304 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 304 + (860 x 12.5967) = 11137.133 HP (HIT POINTS)

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 4.26)) = 18299.54 Armor

Dmg Reduction % =>100 - 100 / (1 + (18299.54/300)) =>100 - (100 / 61.9985) => 100 - 1.6129 % = 98.387 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 61.9985) = 53338.68 HP

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (1428 x 12.5967) = 18008.04 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 5

MAXED Strength + MEDIUM Duration + Maxed Steel FiberMaxed Vitality + Maxed Vigor (replacing Streamline, Constitution and Primed Cont.)

 

Warframe Details :

Armor = 735

Shield = 420
Health = 860

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 111.5 % (Max NM - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 27.875 sec
--------------------------------------------------------

Electric :
+ 284 Shields (420 + 284 = 704 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (2226 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (860 + 568 = 1428 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 27.875 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (304 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 304 + (860 x 25.353) = 22107.58 HP (HIT POINTS)

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 1.1 + 4.26)) = 9.94 (2226) = 22126.44 Armor

Dmg Reduction % =>100 - 100 / (1 + (22126.44/300)) =>100 - (100 / 74.7548) => 100 - 1.3377 % = 98.662 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 74.7548) = 64309.128 HP

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (1428 x 25.353) = 36224.084 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------

BONUS CASES

With Quick Thinking Primed Flow

 

>> https://forums.warframe.com/index.php?/topic/479726-quick-thinking-is-affected-by-armor-proof-implications-on-chroma-sci-ants-chroma-guide-addendum/

 

--------------------------------------------------------------------------------------------------------------------------------------------------------

CONCLUSIONS (aka tl;dr) :

 

1. Best combo in terms of Effective Health

BALANCED BUILD (from CASE 2)

COLD + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 23855.75 HP up to 31761 HP (96.898 % up to 97.655 % Dmg Reduction)

 

MAXED BUILD (from CASE 5 - Alternate Version 5)

COLD + Max Steel Fiber Max Vitality Maxed Vigor + 284 % Power Strength
> Effective Health = 64309.128 HP (98.662 % Dmg Reduction)

 

NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.

--------------------------------------------------------------------------------------------------------------------------------------

2. Best combo in terms of Armor / Damage Reduction >

BALANCED BUILD (from CASE 2)

COLD + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Armor attained  = 9371.25 up to 12495 Armor (23855.75 up to 31761 HP) ( 96.898 % up to 97.655 %)

 

MAXED BUILD (from CASE 5 - Alternate Version 3)

COLD + Max Steel Fiber + Max Vitality + 284 % Power Strength
> Armor attained  = 16594.83 up to 22126.44 Armor (41673.914 HP up to 55518.552 HP) (98.224 % up to 98.662 % Dmg Reduction)

 

NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.

--------------------------------------------------------------------------------------------------------------------------------------

3. Best combo without Steel Fiber and both Shields and Health boosted to a minimum of 400 for each >

BALANCED BUILD (from CASE 4)

COLD + Maxed Vitality + Maxed Vigor + 200 % Power Strength (or more)
> Effective Health = 28973.33 HP (97.029 % Dmg Reduction)

 

MAXED BUILD (from CASE 5 - Alternate Version 4)

COLD + Maxed Vitality + Maxed Vigor + 284 % Power Strength

> Effective Health = 53338.68 HP (98.387 % Dmg Reduction)

--------------------------------------------------------------------------------------------------------------------------------------

4. Best combo using ELECTRIC >

BALANCED BUILD (from CASE 2)

ELECTRIC + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 13531 HP (94.49 % Dmg Reduction)

 

MAXED BUILD (from CASE 5 - Alternate Version 5)

ELECTRIC + Max Steel Fiber + Max VitalityMaxed Vigor + 284 % Power Strength
> Effective Health = 22107.58 HP (96.056 % Dmg Reduction)

 

QUICK THINKING BUILD (from BONUS CASE 1 - Alternate Version)

ELECTRIC + Max Steel Fiber + 155 % Power Strength
> Effective Health = 26190.838 HP (93.0027 % Dmg Reduction)

--------------------------------------------------------------------------------------------------------------------------------------

5. Best combo using HEAT >

BALANCED BUILD (from CASE 2)

HEAT + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 15803.25 HP up to 20891 HP (92.786 % up to 94.49 % Dmg Reduction)

 

MAXED BUILD (from CASE 5 - Alternate Version 5)

HEAT + Max Steel Fiber + Max Vitality Maxed Vigor + 284 % Power Strength
> Effective Health = 36224.084 HP (96.056 % Dmg Reduction)

 

QUICK THINKING BUILD (from BONUS CASE 1 - Alternate Version)

HEAT + Max Steel Fiber + 155 % Power Strength
> Effective Health = 30766.123 HP (93.0027 % Dmg Reduction)

--------------------------------------------------------------------------------------------------------------------------------------

6. Best combo using Quick Thinking and Primed Flow >

BALANCED BUILD (from Bonus Case 1)

COLD + Quick Thinking + Primed Flow + 200% Power Strength

> Effective Health = 46634.4 HP up to 61569.6 HP (96.078 % up to 97.029 % Dmg Reduction)

 

MAXED BUILD (from Bonus Case 2)

COLD + Quick Thinking + Primed Flow + 284% Power Strength

> Effective Health = 85494.29 HP up to 113582.795 HP (97.861 % up to 98.387 % Dmg Reduction)

 

NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.

-------------------------------------------------------------------------------------------------------------------------------

 

 

FINAL RESULTS -

 

Order of importance for elements for tanking builds :

COLD > HEAT > ELECTRIC

 

Order of importance for mods :

Steel Fiber / Vitality > Vigor > Redirection

 

IMPORTANT NOTES:

 

1. When using COLD adding Vitality and Vigor gives slightly less Effective Health (around 2000 EHP less) than using Vitality and Steel Fiber, but gives 420 shields that can be lost to give instant max Scorn buff without having to worry about using a Sentinel with Guardian Mod to regenerate 300 shields instantly on loss. The difference is marginal, so you can choose to go for slightly more EHP with Steel Fiber or more independence from companion/reliability regarding Scorn buff with Vigor.

 

IMPORTANT NOTE: The catch is that when Vex Armor is off you will have 71 % dmg reduction with Steel Fiber on and 53.8% dmg reduction without it. 

 

2. When using HEAT, ELECTRIC or TOXIN use Steel Fiber for DOUBLE the Effective Health than without.

 

3. Power Strength is a direct boost to any of these Elements and COLD Ward scales off it the best due to stacking armor multipliers.

 

4. When using COLD adding Vitality gives more Effective Health than when using HEAT, ELECTRIC or TOXIN. Meaning that Vitality scales better with COLD.

 

5. Chroma with COLD is good against ranged enemies, with HEAT being better against Infested. ELECTRIC has the lowest Effective Health in any Case, but is good for CC and damage. TOXIN will have similar Effective Health as ELECTRIC, with the disadvantage of not having instant Scorn buff but is useful for blocking builds and against Corpus.

 

6. Using Rage with any of these builds gives back energy from the loss of health, which can be continuously regenerated using a Winds of Purity Furis, channeling melee with Life Strike or via a Rejuvenation Aura. Rage works best with large health pools so it will work best with HEAT and Vitality together.

 

7. With regard to Quick Thinking and Primed Flow:

 

a. When using Quick Thinking and Primed Flow the EHP is effectively DOUBLED while using COLD, increases by a small amount when using ELECTRIC and decreases by a small amount while using HEAT, when compared to a build with the same POWER STRENGTH but using Vitality and Steel Fiber instead of QT and Primed Flow.

 

b. When using COLD it is more effective to use more Power Strength to get more EHP from Quick Thinking and Primed Flow than to use Steel Fiber.

 

c. When using ELECTRIC or HEAT it is more effective to use Steel Fiber to get more EHP from Quick Thinking and Primed Flow.

 

d. Arcane Guardian does not increase the EHP by a considerable amount.

 

Personally I'm going to use the build in Bonus Case 1 while using Cold and Bonus Case 1 - Alternate Version while using Electric and Heat that can be seen as follows:

 

Bonus Case 1

ePBwQ8T.jpg

 

Bonus Case 1 - Alternate Version

2go3e1j.jpg

 

--------------------------------------------------------------------------------------------------------------------------------------------------------

THANKS FOR READING AND I HOPE IT HELPED!

 

Oh man that took the whole damn night! (and so many more nights since, lol) :P

 

yygp0Vb.png

NOPE! :P

 

SPECIAL THANKS TO : Darzk, Bouldershoulder, LazyKnight and 9nines for their help and contribution!

 

My other guides >

Ash's Rising Storm Augment - A Study

[Guide] Parkour 2.0 Tips And Tricks / Tutorial Videos Collection

Edited by Sci_Ant
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You're better off using Vigor than maxed Redirection cos you only need 400 shields at minimum if you want to reach the highest armor value instantly, which affects health only, which Vigor also increases. So for example if you had 10k effective health with that build (assuming) with a redirection you will only have 10 k + 340 shields of effective health while with a vigor you will have about 12 or 13 k + 20 shields left.

 

im not gonna use a maxed blind rage srry, i'd rather use rank 4 blind rage and maxed transient >.>

 

True dat, 200 % strength is good enough for me too :) That's what I've used in my analysis mainly.

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You're better off using Vigor than maxed Redirection cos you only need 400 shields at minimum if you want to reach the highest armor value instantly, which affects health only, which Vigor also increases. So for example if you had 10k effective health with that build (assuming) with a redirection you will only have 10 k + 340 shields of effective health while with a vigor you will have about 12 or 13 k + 20 shields left.

 

 

True dat, 200 % strength is good enough for me too :) That's what I've used in my analysis mainly.

 

hey, this is build im gonna put together, im using primed flow cuz i really wanna get some use out of effigy too. TBH its CC flap could be proximity based, it'd be so much better if it would go off when anything got in range.

 

http://warframe-builder.com/Warframes/Builder/Chroma/t_30_300420042_2-3-10-3-8-5-5-1-5-12-2-4-19-7-10-59-4-3-411-6-10-479-5-10-481-0-10_481-7-5-9-12-10-2-6-59-5-479-14-411-16-19-7-3-18_0/en/1-0-34

 

hows this build?

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hey, this is build im gonna put together, im using primed flow cuz i really wanna get some use out of effigy too. TBH its CC flap could be proximity based, it'd be so much better if it would go off when anything got in range.

 

http://warframe-builder.com/Warframes/Builder/Chroma/t_30_300420042_2-3-10-3-8-5-5-1-5-12-2-4-19-7-10-59-4-3-411-6-10-479-5-10-481-0-10_481-7-5-9-12-10-2-6-59-5-479-14-411-16-19-7-3-18_0/en/1-0-34

 

hows this build?

 

In my personal experience in defenses (where I mainly use effigy), having both streamline and fleeting expertise helps a lot it's easier to just keep an efficient effigy going by running around and picking up energy orbs. With Primed flow you're gonna have an inefficient effigy and the rate of energy usage will be higher than the rate at which you pick up orbs, making it less effective in the long run.

 

Also, Rage would be ineffective if the point of the build is to tank and not lose much health in the first place :P

 

What I would strongly recommend for an Effigy build is to replace Rage with Fleeting Expertise, replace Primed continuty with a max Narrow Minded, keep the P Flow, and increase Blind Rage by a few points. That should make it more effective.

 

Unrelated Note : I was doing a Dark sector Survival yesterday, and just had my Case 2 build with heat going, and I literally never ran out of energy since after I activate Ward and Vex I have 37 seconds to refill my energy from drops. :)

Edited by Sci_Ant
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In my personal experience in defenses (where I mainly use effigy), having both streamline and fleeting expertise helps a lot it's easier to just keep an efficient effigy going by running around and picking up energy orbs. With Primed flow you're gonna have an inefficient effigy and the rate of energy usage will be higher than the rate at which you pick up orbs, making it less effective in the long run.

 

Also, Rage would be ineffective if the point of the build is to tank and not lose much health in the first place :P

 

What I would strongly recommend for an Effigy build is to replace Rage with Fleeting Expertise, replace Primed continuty with a max Narrow Minded, keep the P Flow, and increase Blind Rage by a few points. That should make it more effective.

 

Unrelated Note : I was doing a Dark sector Survival yesterday, and just had my Case 2 build with heat going, and I literally never ran out of energy since after I activate Ward and Vex I have 37 seconds to refill my energy from drops. :)

 

k, and btw that build is for heat, since i saw that heat is probably the most effective to go with.

 

why would i increase blind rage? rank 4 is enough im not interested in relying on effigy killing things, so much as i am just using it as a distraction/for CC.

Edited by Reaver_X
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k, and btw that build is for heat, since i saw that heat is probably the most effective to go with.

 

why would i increase blind rage? rank 4 is enough im not interested in relying on effigy killing things, so much as i am just using it as a distraction/for CC.

If you are using it as only a distraction then you're right, you won't need a higher BR. And yes Heat is most effective for more tankiness. It should even heal you to full health whenever you activate Ward, but you should be at full health anyway if both Ward and Vex are active. :)

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If you are using it as only a distraction then you're right, you won't need a higher BR. And yes Heat is most effective for more tankiness. It should even heal you to full health whenever you activate Ward, but you should be at full health anyway if both Ward and Vex are active. :)

 

also, i hope we get a primed intensify, that'd be epic, i'd drop blind rage in a heartbeat.

 

now, if only they'd make effigy's CC flap proximity trigered, and his Vex renewable :D

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also, i hope we get a primed intensify, that'd be epic, i'd drop blind rage in a heartbeat.

 

now, if only they'd make effigy's CC flap proximity trigered, and his Vex renewable :D

Oh yeah, I can't wait for a P Intensify!

 

And if they do make Vex manually renewable it would be too OP lol.

 

Edit : yes i meant max fleeting, but to counter it use narrow instead of PC.

Edited by Sci_Ant
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Oh yeah, I can't wait for a P Intensify!

 

And if they do make Vex manually renewable it would be too OP lol.

 

Edit : yes i meant max fleeting, but to counter it use narrow instead of PC.

 

Make it renweable but give it a cap maybe? Also what about Effigy triggering its flap 100% everytime something gets too close?

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Make it renweable but give it a cap maybe? Also what about Effigy triggering its flap 100% everytime something gets too close?

I guess. And doesn't Effigy do the flap CC everytime something gets close anyway? There must be a cooldown timer I think. And effigy also does the scream, so IMHO I think it's pretty balanced for now. :)

 

also, with that build, will the duration still be ok?

As I said earlier you will need to replace Prime Continuity for a maxed Narrow Minded to get the duration to stay positive. It will be 99 - 60 - 27.5 = + 11.5 %

Which means > 25 x 1.115 = 27.875  seconds

Edited by Sci_Ant
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My Effigy build for defenses is considerably different - I run max efficiency and a really short duration, so I can spam fire ward for the healing. 

 

It's probably *technically* less effective health than armor stacking, but cycling 370-424 health every 3.125 seconds is more than enough healing for most content, and allows enough excess energy gain from Rage to keep the Effigy active without picking up any energy at all.

 

My Effigy build is http://goo.gl/fdRDpB; You can even set up a decent build for no forma: http://goo.gl/dcLCQf

 

 

For Ward+VA, I'm using http://goo.gl/SvG29G and selfnuking for the 6x damage Fury buff. Glaive and Furis are my favorite combos because I can nuke and ranged LS without swapping weapons; Technically you could just use the Glaive out but you're a little vulnerable after the first nuke and I don't like the travel time and chance of missing.

 

I can't really find a good build for extending the ward to teammates. Best I can do is the Effigy build with PCont instead of TF and Stretch in place of SF: http://goo.gl/gWUNUl - but the ward is only getting a crappy 130% strength and isn't all that amazing. If you install BR, costs go up too much to use Effigy, and if you use TF, the duration of VA is too short to get any real use out of it.

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I guess. And doesn't Effigy do the flap CC everytime something gets close anyway? There must be a cooldown timer I think. And effigy also does the scream, so IMHO I think it's pretty balanced for now. :)

 

As I said earlier you will need to replace Prime Continuity for a maxed Narrow Minded to get the duration to stay positive. It will be 99 - 60 - 27.5 = + 11.5 %

Which means > 25 x 1.115 = 27.875  seconds

 

ah ok, and once primed intensify comes out (only a matter of time) i'll be able to add more duration to my build since i'll be able to drop blind rage for it, and in turn replace rank 5 fleeting with rank 3 :D.

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My Effigy build for defenses is considerably different - I run max efficiency and a really short duration, so I can spam fire ward for the healing. 

 

It's probably *technically* less effective health than armor stacking, but cycling 370-424 health every 3.125 seconds is more than enough healing for most content, and allows enough excess energy gain from Rage to keep the Effigy active without picking up any energy at all.

 

My Effigy build is http://goo.gl/fdRDpB; You can even set up a decent build for no forma: http://goo.gl/dcLCQf

 

 

For Ward+VA, I'm using http://goo.gl/SvG29G and selfnuking for the 6x damage Fury buff. Glaive and Furis are my favorite combos because I can nuke and ranged LS without swapping weapons; Technically you could just use the Glaive out but you're a little vulnerable after the first nuke and I don't like the travel time and chance of missing.

 

I can't really find a good build for extending the ward to teammates. Best I can do is the Effigy build with PCont instead of TF and Stretch in place of SF: http://goo.gl/gWUNUl - but the ward is only getting a crappy 130% strength and isn't all that amazing. If you install BR, costs go up too much to use Effigy, and if you use TF, the duration of VA is too short to get any real use out of it.

Nice builds but does Rage do it's job when you're taking less damage to health due to EW + Vex ?

 

ah ok, and once primed intensify comes out (only a matter of time) i'll be able to add more duration to my build since i'll be able to drop blind rage for it, and in turn replace rank 5 fleeting with rank 3 :D.

Sounds good :)

 

 

PSA : Updated guide with Vigor builds. There has been a surprising turn of events, check out the results!

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Just Vigor is not enough for shields if against the grineer. Too often they sneaky snipe-shoot even before they are registered by Enemy radar

 

Haha, I guess.

 

To each their own. :) Btw, did you notice I credited you and others at the end of the guide for your help and contribution. :)

Edited by Sci_Ant
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Haha, I guess.

 

To each their own. :) Btw, did you notice I credited you and others at the end of the guide for your help and contribution. :)

Now I see, thanks =)

I was glad to contribute. Will take another look at it.

 

But, I still have one nudging question left.. How in the world does armor work? >.<

Does it behave like a total health with some type of modifier, or is it just a shell which modifies the incoming damage and what left of it is then applied to the health itself with it's own damage modifiers?

 

I think we should fetch a message to DE with this question..

 

 

6. Total Armor on Chroma = Armor Increase from Steel Fiber + Armor Increase from COLD Elemental Ward + Armor Increase from Vex Armor 

                                          = (Base Armor * Steel fiber % / 100) + (Base Armor * 150 %/100 * Power Strength %/100) + (Base Armor * 3.5 * Power Strenght%/100)

                                          = (350 *Steel fiber%/100) + (350 * 1.5 * Power Strength%/100) + (350 * 3.5 * Power Strength%/100)

                                          = 350 [(SF%/100) + (1.5 * Pwr Str%/100) + (3.5 * Pwr Str%/100) ]

                                          = 3.5 [sF% + 1.5*Pwr Str% + 3.5* Pwr Str%]

Haven't you missed the 350 base armor in total armor? like this: 350 + (Base Armor * Steel fiber % / 100)

Edited by Bouldershoulder
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I know this is stating the obvious. If any build uses a sentinel with a guardian it will recharge the shields once every 30 seconds. This mod effectiveness on Vex armor's scorn stack is noticeable. 

Edited by LazyKnight
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Wow this seems like an amazing guide. I would have skipped this entirely if I wasn't taking a peek in this corner of the forums. Well done man!

 

Thanks a lot for the appreciation! Hope this helps you build Chroma more effectively :)

 

Now I see, thanks =)

I was glad to contribute. Will take another look at it.

 

But, I still have one nudging question left.. How in the world does armor work? >.<

Does it behave like a total health with some type of modifier, or is it just a shell which modifies the incoming damage and what left of it is then applied to the health itself with it's own damage modifiers?

 

I think we should fetch a message to DE with this question..

 

 

Haven't you missed the 350 base armor in total armor? like this: 350 + (Base Armor * Steel fiber % / 100)

 

No problemo. :) You helped me understand how EW with Cold works for Armor. :)

 

I went through all our own conclusions and those from the wiki (where it says Vex is a multiplier for Base armor), and it's safer to say that most probably Vex Armor works directly on the base armor as a direct multiplier rather than an additive parameter. Therefore if you aren't using Vex you will have 350 + 350 * SF %

 

with Vex it should be 350 * Vex + 350 * SF % = 3.5 (3.5* Pwr Str% + 110%) - for example

 

that's why I've taken 350 out as the common multiplier, and not added it to Vex since Vex increases it multiplicatively. 

 

And imho, underestimating is better than overestimating with another 350 armor, cos atleast now we know what would be the LEAST effective health you would get, right ? If there is anything else over that it's just a bonus :)

 

What I was doing for the last 2 nights was recalculating for the most conservative values, so we know the base minimum achievable, since we aren't entirely sure how the Armor stacks any way. XD

 

I know this is stating the obvious. If any build uses a sentinel with a guardian it will recharge the shields once every 30 seconds. This mod effectiveness on Vex armor's scorn stack is noticeable. 

 

Good point, I haven't used my carrier for some time now, since I was busy leveling stuff but when I do I will be sure to check this effect. :)

Edited by Sci_Ant
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Well keeping in mind that this is my preference and that I use the lightning element mostly, here is my build that I use. I just put it up on Warframe Builder so feel free to look at the stats and make changes according to what you like. Though personally I like the low cost and high duration. So that means that spectral scream isn't that great but elemental ward and vex armor are pretty good. And effigy can last a while as well. It might be worthwhile to add more power strength if that is something you want out of your build. But anyways:

 

http://warframe-builder.com/Warframes/Builder/Chroma/t_30_330224032_2-6-10-5-1-5-6-4-5-19-2-10-37-8-5-49-5-10-55-7-5-479-3-10-481-0-10_481-7-5-5-19-14-479-7-6-6-49-8-2-12-55-6-37-5_0/en/1-0-34/53263/0 

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