Batwing Posted April 2, 2015 Share Posted April 2, 2015 Be nice if instead of knee caping ecalibur in a dark alley for things that they think are best for him, they sit him down talk about other choices he has in life and give him a complete rework and make him a better frame/person all together. But this isn't an epsode of intervention, it's more like a bad episode of COPS. Link to comment Share on other sites More sharing options...
Yorinar Posted April 2, 2015 Share Posted April 2, 2015 Fixed players joining Conclave in a pre-made squad being separated when entering Cephalon Capture. And let the pubstomps commence. gg Link to comment Share on other sites More sharing options...
.Talia. Posted April 2, 2015 Share Posted April 2, 2015 Thanks for all the Conclave changes and fixes!! :D Link to comment Share on other sites More sharing options...
HSMagnet Posted April 2, 2015 Share Posted April 2, 2015 Hmmm the overload augment doesn't seem to match what the DC voted for. The one that won the vote for the design council was the damaging arc when enemies were hit by overload, yet the augment we got was the one that came in third place. Why did you decide to choose this augment? This does nothing to help overload still being lackluster. I was really hoping for the augment to arc to enemies to increase the damage. you fell for the ruse of the vote making any difference ... Link to comment Share on other sites More sharing options...
AStyleFTW Posted April 2, 2015 Share Posted April 2, 2015 Wheres parkour 2.0? and the sentients? but keep it up im lovin' it xD Link to comment Share on other sites More sharing options...
Inarticulate Posted April 2, 2015 Share Posted April 2, 2015 (edited) Hmmm the overload augment doesn't seem to match what the DC voted for. The one that won the vote for the design council was the damaging arc when enemies were hit by overload, yet the augment we got was the one that came in third place. Why did you decide to choose this augment? This does nothing to help overload still being lackluster. I was really hoping for the augment to arc to enemies to increase the damage. To be fair, the top 3 options were separated by a mere 9 votes. The statistical uncertainty with this sample size is ~21 votes (sqrt(431) = 20.76), so the top 4 options are all essentially tied. DE probably picked the one they thought was most balanced (or most interesting) among the lead pack. Edited April 2, 2015 by Inarticulate Link to comment Share on other sites More sharing options...
MGSRaidenMGS Posted April 2, 2015 Share Posted April 2, 2015 love the new orokin color picker ^_^ Link to comment Share on other sites More sharing options...
Temp0ralfool Posted April 2, 2015 Share Posted April 2, 2015 (edited) OROKIN COLOR PICKER Add the colors of the Orokin to your Warframe and Weapons! This new color picker features colors derived from the relics of the Orokin Empire. Visit the Market to purchase it today! AUGMENT MODS Nova -- Escape Velocity (Worm Hole Augment): Allies that travel through Worm Hole gain a 30% speed bonus for 4 seconds. Valkyr -- Eternal War (Warcry Augment): While active, Warcry's duration is increased by 1.25 seconds for each melee kill. Volt -- Capacitance (Overload Augment): Converts 3% of damage dealt into shields split between Volt and allied Tenno. Get these new Augment Mods now by reaching top rank with select Syndicates. NEW NOGGLES Nova and Nekros Noggles have been added to the Market today! Additions Added an ‘unstuck’ command to help players escape from areas they would otherwise have had to leave the Mission to escape. The ‘unstuck’ command can ONLY be used when the player is alive, and will teleport the player to their last good position.The command can be used simply by typing /unstuck Once the Mission has been completed, you will be required to restart Warframe so that we may receive an appropriate bug report to help identify these problem locations and monitor the use of the unstuck command. The ‘unstuck’ command does not currently function in the Liset, Dojo or Conclave. There is a 2 minute cooldown between use. Conclave Changes Increased Frost’s Snow Globe slowdown effect in PvP. Increased Mag’s Pull range in PvP. Increased Volt’s Overload field expansion speed, but reduced its range and duration in PvP. Rhino is no longer invulnerable when performing Rhino Charge in PvP. Excalibur is no longer invulnerable when performing Slash Dash in PvP. A respawn timer will now show on the player HUD when dead and spectating. The Law of Retribution Changes Vay Hek now has immunity from Warframe powers when he is immune to damage. Changes Added various performance improvements for low spec computers. Made various lighting adjustments and visual improvements in the Relays. Made various audio adjustments to weapon attacks. Made improvements to lighting effects on Phobos, Saturn, Neptune, Sedna, Pluto and Mars tilesets. The Installed Mods section of the Mod foundry will now show Mods on both the PvE and PvP versions of a weapon. Volt’s Shocking Speed effect now has accompanying audio. Improved visuals on the Glaive’s mid-flight explosion effect. Players will no longer be able to keep Syndicate Medallions found during a Mission if the Mission is not completed. Made some adjustments to the Ripkas elemental effects. Updated the sound of Team Restore items. Fixes Fixed Volt Prime’s blurry textures. Fixed error that would prevent Chroma from using powers after deactivating Effigy. Fixed match timer in Cephalon Capture resetting back to 15 minutes on Host migration. Fixed issue caused by players disconnecting while holding the Cephalon in Cephalon Capture. Fixed Ash’s Bladestorm looping on a single target if that target became immune to the ability after it Bladestorm had begun as per: https://forums.warframe.com/index.php?/topic/427783-ash-bladestorm-and-nullifiers/ Fixed Mirage’s clones from Hall of Mirrors sometimes shooting in the wrong direction. Fixed incomplete textures around door frames and skybox on the Grineer Shipyards tileset. Fixed issue that would allow for more than 8 players in a Conclave match. Fixed ugly texture on Grineer elevators. Fixed profile information being wrong the first time a player profile is viewed in a Mission. Fixed an issue that would cause a crash on Host migration. Fixed Mirage’s Winter Skin disappearing when Eclipse is activated. Fixed the team select UI not being usable between Conclave rounds. Fixed projectiles affected by Mag’s Bullet Attractor not doing any damage. Fixed tinting on Edo Prime Armor and Kazeru Prime Sugatra. Fixed players joining Conclave in a pre-made squad being separated when entering Cephalon Capture. Fixed an issue caused by rapidly selecting the Kubrow Imprint menu, causing the menu to become stuck. Fixed an issue preventing players to bind Warframe powers to buttons on a gamepad / controller. Fixed the pause menu staying open when dying in Conclave. Fixed Frost’s Avalanche showing duplicate effects for Clients. Fixed Lech Kril’s Sigil dropping from Orokin Vor. Fixed black screen that would occur when launching Assassination Missions on the Corpus Outpost tileset. Fixed Sanctuary Rare Spawn targets spawning in Mastery tests. Fixed Simaris’ text dialogue appearing twice and overlapping whenever a purchase is made in Sanctuary. Fixed enemies becoming immune to melee attacks when hit with Excalibur’s Radial Javelin. Fixed an issue in the tutorial caused by navigating the Menu mid-Mission. Fixed an issue causing pigment pick up messages to repeat over other items picked up during a mission. Fixed areas of the Relay concourse where players were able to escape into space. Fixed graphical issues with some decorations in Relays. Fixed some issues with Synthesis Rare Spawn fleeing behavior when scanned. I love everything about this update, even the things I can't or won't experience. edit: I had intended to fangirl over the Eclipse fix, but then I realized I loved it all Edited April 2, 2015 by Temp0ralfool Link to comment Share on other sites More sharing options...
ZechsX18999 Posted April 2, 2015 Share Posted April 2, 2015 Just maxed my Volt Prime. Thank you for the Overload augment mod. Link to comment Share on other sites More sharing options...
-aN-Sora Posted April 2, 2015 Share Posted April 2, 2015 increase casting power in mag pvp Link to comment Share on other sites More sharing options...
Khaleeb Posted April 2, 2015 Share Posted April 2, 2015 *Volt Intensifies* Link to comment Share on other sites More sharing options...
Phoenix007x Posted April 2, 2015 Share Posted April 2, 2015 This is absolutely wonderful! thank you so freaking much for unstuck ^.^ Link to comment Share on other sites More sharing options...
DaganEldr Posted April 2, 2015 Share Posted April 2, 2015 (edited) I don't know if the unstuck command is because of my thread in the feedback area of maps and levels ( https://forums.warframe.com/index.php?/topic/314149-requesting-an-unsticking-command-for-people-who-spawn-outside-the-map-or-under-the-map/ ), but whether it is or isn't, thank you so much for adding that! I know KillerKarpfen told me it was low priority, but to stay tuned, and in the end, DE certainly delivered. Really, thank you! You have no idea how happy I am to have this now. :) Edited April 2, 2015 by DaganEldr Link to comment Share on other sites More sharing options...
DaedricToast666 Posted April 2, 2015 Share Posted April 2, 2015 Still no fix for the incorrect channeling lines on the proto glaive skin. Could you guys also remove the channeling effect from Volt Prime's Shiny textures? You can't see how beautiful the PBR is with the channeling effect active. Link to comment Share on other sites More sharing options...
Volume Posted April 2, 2015 Share Posted April 2, 2015 Valkyr -- Eternal War (Warcry Augment): While active, Warcry's duration is increased by 1.25 seconds for each melee kill. awesome and UNSTUCK AMAZING I cannot praise you enough for adding this, and I think the 2 minute cooldown and forced client restart should be perfect to make sure it doesn't get abused. I really love this idea. I really do. Thanks. Link to comment Share on other sites More sharing options...
Trojanton Posted April 2, 2015 Share Posted April 2, 2015 (edited) Archwing multiplayer still doesnt work, please look into:) Edited April 2, 2015 by Trojanton Link to comment Share on other sites More sharing options...
Llyssa Posted April 2, 2015 Share Posted April 2, 2015 Okay, gotta say, had I known /unstuck was coming, that would've garnered more hype than all other updates combined. FINALLY! Link to comment Share on other sites More sharing options...
DaftMeat Posted April 2, 2015 Share Posted April 2, 2015 Additions Added an ‘unstuck’ command to help players escape from areas they would otherwise have had to leave the Mission to escape. The ‘unstuck’ command can ONLY be used when the player is alive, and will teleport the player to their last good position.The command can be used simply by typing /unstuck Once the Mission has been completed, you will be required to restart Warframe so that we may receive an appropriate bug report to help identify these problem locations and monitor the use of the unstuck command. The ‘unstuck’ command does not currently function in the Liset, Dojo or Conclave. There is a 2 minute cooldown between use. This had better be a real working thing. Or else, this is a really terrible April Fool's joke, in very poor taste... Link to comment Share on other sites More sharing options...
HelloInterloper Posted April 2, 2015 Share Posted April 2, 2015 (edited) Please fix Mesa's head textures randomly turning low res. My SO complains about it all the time but is too stubborn to submit a complaint. (And thanks so much for /unstuck, that's a godsend) Edited April 2, 2015 by HelloInterloper Link to comment Share on other sites More sharing options...
Z1B1 Posted April 2, 2015 Share Posted April 2, 2015 /unstuck <.< omg FINALY i dont have to abort anymore :DDD Link to comment Share on other sites More sharing options...
Arlayn Posted April 2, 2015 Share Posted April 2, 2015 The two things... Orokin color picker, and unstuck command... only two things I saw when I looked at this, because it was the only two things I was looking for...lol Link to comment Share on other sites More sharing options...
Variatas Posted April 2, 2015 Share Posted April 2, 2015 That there isn't a Heavy Gunner Noggle is, frankly, criminal. Link to comment Share on other sites More sharing options...
JustSomeDude7 Posted April 2, 2015 Share Posted April 2, 2015 Despite the claims in this hotfix, there's still no fix for Opticor not aiming right with Mirage/Hall of Mirrors.I described it here months ago, and there's still no fix:https://forums.warframe.com/index.php?/topic/381547-mirage-opticor-aiming-problem/ Link to comment Share on other sites More sharing options...
Ritchel Posted April 2, 2015 Share Posted April 2, 2015 (edited) no no no no volt augment should not be like this :( No fix for occasional missing muzzle fire visuals for guns Edited April 2, 2015 by Ritchel Link to comment Share on other sites More sharing options...
Tymerc Posted April 2, 2015 Share Posted April 2, 2015 Thanks, Chief! Link to comment Share on other sites More sharing options...
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