Rubbertubtub01 Posted April 3, 2015 Share Posted April 3, 2015 I'm not completely sure if this is a bug, but i'm pretty sure. I use antimatter drop and stack up huge amounts of damage, then sometimes when it blows up, it only does like 50 damage. This is really frustrating, I just used a tonne of ammo for no damage what so ever. If this is a bug, please fix. If not, please tell me how to avoid it. Thank you. Link to comment Share on other sites More sharing options...
Llyssa Posted April 3, 2015 Share Posted April 3, 2015 I think the absorb is partly bugged out--I have huge range and the augment, yet I've had enemies on the other side of the orb shooting me, THROUGH the orb. Link to comment Share on other sites More sharing options...
AlphaSierraMike Posted April 3, 2015 Share Posted April 3, 2015 (edited) That has happened to me also, there's two possibilities: 1. It's either a bug or a latency issue, which is the most likely because for me, there is no way I can hit the cap with a HC Glaxion, and I've been playing on Asia when I should be in Oceania. Maybe the host has not recognised the amount of damage dealt to the antimatter ball, like the host still thinks you haven't shot it at all, so when it lands, it explodes with little to no added damage. I've noticed that abilities are kinda based on the host, like sometimes when I run Mirage while I'm not host on Asia, my clones would sometimes aim at other directions, usually points where i was looking at before, as if I'm still aiming at that point. Most apparent with Ogris. 2. It's soaking in so much damage it goes over the computer's integer limit, which is pretty much impossible even with the highest DPS weapon, because this game runs on at least 64 bit, so you need to deal 2^64 worth of damage, a Boltor P's entire damage (mag + spare ammo) output won't even make a dent. Edited April 3, 2015 by AlphaSierraMike Link to comment Share on other sites More sharing options...
Rubbertubtub01 Posted April 3, 2015 Author Share Posted April 3, 2015 Yes, I thought it was something to do with the host as well. I'm not using the antimatter drop augment either. I can remember this bug happening before update 14. It's just been getting on my nerves lately. Link to comment Share on other sites More sharing options...
Llyssa Posted April 3, 2015 Share Posted April 3, 2015 Hm. I'm not sure if I've had this when hosting or not.... Link to comment Share on other sites More sharing options...
W00Die Posted April 3, 2015 Share Posted April 3, 2015 Oh, I thought it's me doing something wrong. That thing happens to me alot lately. Will try to test if it's host/client problem. Link to comment Share on other sites More sharing options...
GeckoOBac Posted April 3, 2015 Share Posted April 3, 2015 I think the absorb is partly bugged out--I have huge range and the augment, yet I've had enemies on the other side of the orb shooting me, THROUGH the orb. Not exactly bugged but hitscan weapons (like 95% ranged grineer) are absorbed only if the shooter is INSIDE the radius, while travel time projectiles get absorbed regardless. Non intuitive but afaik that's by design, not a bug. Link to comment Share on other sites More sharing options...
ShortCat Posted April 4, 2015 Share Posted April 4, 2015 I noticed the same issue with dealing no damage to enemies, however it happend only if the drop hit an enemy. If I land it on the ground I allways do damage. Link to comment Share on other sites More sharing options...
Racter Posted April 4, 2015 Share Posted April 4, 2015 I am not sure if it is still like this or was ever working as intended, but weapons with punch thru would hit the AMD ball multiple times and, at least the last time I used it, it was VERY easy to hit the damage cap with such weapons. IE, one charged Dread shot and it was capped. Link to comment Share on other sites More sharing options...
Llyssa Posted April 5, 2015 Share Posted April 5, 2015 Not exactly bugged but hitscan weapons (like 95% ranged grineer) are absorbed only if the shooter is INSIDE the radius, while travel time projectiles get absorbed regardless. Non intuitive but afaik that's by design, not a bug. Should be a bug. It should be checking for a clear LoS to the target, which the giant orb would be blocking--the same as any other object, wall, or other obstruction. Anything with an LoS that would hit the object(huge flipping bullet attractor orb) should thus be affected by it. If a player stands on one side(outside) of a nyx absorb, and an enemy stands on the other, shooting through the nyx absorb hits the nyx's bubble, not the player. The volume is apparently not being tracked properly. Link to comment Share on other sites More sharing options...
DrBorris Posted April 5, 2015 Share Posted April 5, 2015 For me, 90%+ of the time I get the 50 (base damage) when the ball directly hits an enemy, I get the big numbers much more consistently when I hit the environment with the ball. Link to comment Share on other sites More sharing options...
-Himari- Posted April 6, 2015 Share Posted April 6, 2015 Moved to a proper section. Link to comment Share on other sites More sharing options...
nekrojiji Posted April 6, 2015 Share Posted April 6, 2015 I'm not completely sure if this is a bug, but i'm pretty sure. I use antimatter drop and stack up huge amounts of damage, then sometimes when it blows up, it only does like 50 damage. This is really frustrating, I just used a tonne of ammo for no damage what so ever. If this is a bug, please fix. If not, please tell me how to avoid it. Thank you. Are you client when that happens?! I noticed that, on Mesa, Shatter Shield sometimes doesn't redirect projectiles if I'm a client. Link to comment Share on other sites More sharing options...
Rubbertubtub01 Posted April 7, 2015 Author Share Posted April 7, 2015 I do think I was the client what it happens, and yes it does usually get no damage when it hits an enemy but sometimes I do get no damage when it hits the ground. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted April 9, 2015 Share Posted April 9, 2015 I've been using Nova a bit recently and I noticed that (I use an opticor) sometimes it explodes for six digit damage, and other times I'm lucky to see a few three digit numbers. This is against the Grineer if it matters, on Draco to be more specific. Link to comment Share on other sites More sharing options...
oceano4 Posted April 9, 2015 Share Posted April 9, 2015 I hard if you TOO much damage to it, it will do little damage. Just what I heard tho. Link to comment Share on other sites More sharing options...
--BAT-- Posted April 9, 2015 Share Posted April 9, 2015 It's a weird bug, sometimes you pump damage into it and as it explodes it does maybe 100. It's a bug that's been around for a while Some speculate that if you do too much damage you reset the damage counter on it and it's stuck back to base damage, but oh well. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted April 9, 2015 Share Posted April 9, 2015 Well that sucks. Guess I'll stop playing Nova now. Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted April 9, 2015 Share Posted April 9, 2015 (edited) Its been bugged for a LONG time, it doesn't seem to take in damage some times. I am not sure it ever worked right. Edited April 9, 2015 by ClockworkSpectre Link to comment Share on other sites More sharing options...
Sunfaiz Posted April 9, 2015 Share Posted April 9, 2015 From the way I understand it what happens is that you do so much damage (more than 999,999) that it carries over and starts from zero again. th result is the pitiful XXX damage that you get. From what I understand. Link to comment Share on other sites More sharing options...
esapto Posted April 9, 2015 Share Posted April 9, 2015 From the way I understand it what happens is that you do so much damage (more than 999,999) that it carries over and starts from zero again. th result is the pitiful XXX damage that you get. From what I understand. I'm not sure if what you said can happen but in my case I'm sure it's not what's happening, I been using the burston P. recently and I usually fire 2 or 3 burst (<<<< 999,999) into AMD and it either kills everything around it or it does like 50 damage. is that old bug where AMD doesn't absorb any damage when you're a client (with a decent host it works most of the time). but it can also happen when playing solo, it's rare but I've experienced it. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted April 21, 2015 Share Posted April 21, 2015 Merged duplicate threads. This has been a known issue for quite some time, and I will try to get attention on it so we can cross it off the long-term issue list! Link to comment Share on other sites More sharing options...
Frawg Posted April 21, 2015 Share Posted April 21, 2015 I've noticed that, If client, absorbed damage is only applied if dropped on the map's surface (else, like an enemy, base damage is only applied) If host, ADrop works as expected; detonation on all surfaces applies absorbed damage. Link to comment Share on other sites More sharing options...
Nira Posted April 21, 2015 Share Posted April 21, 2015 I've noticed that, If client, absorbed damage is only applied if dropped on the map's surface (else, like an enemy, base damage is only applied) If host, ADrop works as expected; detonation on all surfaces applies absorbed damage. Think you've hit the nail on the head there. Have noticed a number of issues with this myself. Link to comment Share on other sites More sharing options...
.-KG-..-Ragulab-. Posted April 21, 2015 Share Posted April 21, 2015 Happens to me when the drop hits the enemy directly. If it hits the ground or an object right next to the enemy it does the full damage. Link to comment Share on other sites More sharing options...
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