Feynt Posted May 12, 2013 Share Posted May 12, 2013 It's a simple one really. I notice in a team I'll cast Venom on a target a couple of times and then it'll die before I can shoot the spores because someone else has run up and hacked it to death, missing the ability to trigger any of the spores. Why not have two conditions on the spores spreading: Being hit, or their host dying? Very simple change, but vastly improves the damage potential. Link to comment Share on other sites More sharing options...
DreadScourge Posted May 13, 2013 Share Posted May 13, 2013 Sounds good! Link to comment Share on other sites More sharing options...
alocrius Posted May 13, 2013 Share Posted May 13, 2013 I'm pretty sure I hit a leaper with venom and when he exploded it spread to other critters around him. So I target them but its not much easier to spread anyway. And sometimes I'll blast the spores several times with shotgun point blank and they won't pop. That's a bit ridiculous. Link to comment Share on other sites More sharing options...
Kitaiikan Posted May 13, 2013 Share Posted May 13, 2013 And sometimes the spores just doesn't appear, this perk look good when you read it and when you use it its just so hard Link to comment Share on other sites More sharing options...
CharginTarge Posted May 13, 2013 Share Posted May 13, 2013 Been suggesting this as well. Link to comment Share on other sites More sharing options...
Shadebain Posted May 13, 2013 Share Posted May 13, 2013 I agree, they need to pop upon host death. This is a must. Venom's damage is very high at low levels if you max it first, but at higher levels its damage just falls off completely, and it absolutely needs the AoE component to keep up with other 25 energy skills. And while we're at it, fix the bug that makes Venom not spawn spores at ALL in multiplayer, unless you are the host. Link to comment Share on other sites More sharing options...
Dasmir Posted May 13, 2013 Share Posted May 13, 2013 It's a simple one really. I notice in a team I'll cast Venom on a target a couple of times and then it'll die before I can shoot the spores because someone else has run up and hacked it to death, missing the ability to trigger any of the spores. Why not have two conditions on the spores spreading: Being hit, or their host dying? Very simple change, but vastly improves the damage potential. Then people will complaing about saryn being OP ( Trust me they will cry), really i dont want to see more saryn nerfs but i will happy if they fix " IF YOU DONT HOST THE SPORES NEVER SPREAD" really right now the only way i can enjoy saryn is playing solo or private (well my glaive has the fault too) Link to comment Share on other sites More sharing options...
DarknightK Posted May 14, 2013 Share Posted May 14, 2013 Along with this new function, several small spores should visually appear on the victim's body, sort of like a green caviar infection. It won't matter where you hit them, they'll still pop. Quick question: Can the range of the venom sac pop be increased in any way? Just wanted to know. Link to comment Share on other sites More sharing options...
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