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Thoughts on the Scindo (Axe) and Frago (Hammer)


jowell24
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Tried out the axe and I'm not liking it too much. Considering the damage it does to units and its swing speed I don't think it's a fair trade-off. Playing either coop or singleplayer it still underperforms against all factions (why have the slow swinging axe when you can have a sword that one hits most infected)

Plus after charging up a swing your character slows down making it easier to miss since the enemy can move out of the way quite easily. You'll also find that you'll miss fair bit with your normal swings, much less radius than a sword. The fire rate stat of 1.0 doesn't seem to match up with the actual in-game speed

Basically for me I'm finding my axe much weaker than my Skana Prime. I tried doing a couple of lower level missions to accomodate for the low level but I still felt at a disadvantage in CQB since other players could take my kills very easily when going in for the melee. I feel the stats should be buffed somehow

- What are people's experience of the either or both weapons?

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I'm liking the Scindo a lot... It's my new main over the Dual Skana pro. The attack rate is indeed slow but the fact that it 1 hits almost everything makes up for that. I've been able to 1 hit everything but bosses with the charged swing. Normal swing I can one hit infested and corpus. Only the heavy armored Grineer take multiple normal swings. Also it seems to give the bonus of harder to interrupt while swinging; I very rarely get interrupted. I would say it's a bit OP tbh, although I think dual skana is a bit OP also.

Edited by SilentM
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So far I've been preferring the Scindo to my Cronus. I've been sliding into groups of enemies (corpus) and getting a good 6 kills from one swing, and if that doesn't kill them I've got a bit of time from them stumbling to do a charge up attack to finish them. I've also found it fairly effective against the infected (due to multi hit swings and one shotting without charging) once I've figured out the timing of the attack animations.

The one problem I've mainly had with it so far is that if you keep swinging, the 2nd and 3rd attack in the combo chain both do over head swings with a narrow area of effect to hit enemies.

Edited by Skitzofranik
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I've only gotten the Fragor so far, and my experience with it is disappointing to say the least. How disappointing? You know the storage containers? Those cylinders that even a starting Skana can destroy in one hit?

The Hammer needs TWO hits. It's performance against the Grineer on Mercury is similarly disappointing. I am largely of the opinion that the 50 base damage advertised for the Fragor is untrue. It is that underwhelming. Between the long buildup times to swing the hammer and the anemic damage, I cannot see why anyone would want to use this thing unless they have a masochistic streak.

Edited by Scowlface2
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I'm liking the hammer so far. The range upgrade it gets is massive, and makes landing those big hits much easier. That said, I'd like a little variety between it and the axe. Such as the axe doing more damage to groups, and the hammer doing less damage per enemy in the swing but having innate armore-ignore like the other blunt weapons do.

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I am 1 shotting stuff with my level 30 Fragor on Pluto maps, and currently leveling up my axe.

They are just fine. Use them right.

Sure, if you stuff it full of mods a Fragor might be powerful, but it doesn't detract from my point. If a starter Fragor does less damage than a starter Skana, something is seriously wrong.

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Yeah, starting Fragor is seriously underwhelming at lower levels. Given it's low unmodded power I have trouble leveling it. Heck in the time it takes to perform 1 standard swing, I could pull of 1 charged swing with my Skana Prime. In my opinion the Fragor should have more consistent damage and completely ignore armor.

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Playing with a friend who is using the scindo, he is running into a bug where it will deal 1500 damage on a uncharged hit. Tried it out on ancient disruptors and he can do half their health on a normal swing. It was rank 7 around the time I beleive.

I am having fun with the fragor, however lackluster it may be at the start.

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Guys, you can't compare the two new weapons to a skana prime. That's like comparing an SUV to a motorcycle. As of right now, the only thing I'd really compare either of them to is the bo, which I was less impressed with than I have been with the Fragor. I can't speak personally to the Scindo as I haven't made one yet, but from what I've been reading it handles much like the fragor but without the bugged hit detection. Even with that issue (which feels greatly improved since my last launch where another 11mb patch came down) I'm still having way more fun with teh fragor, and advanced it further in half a day then I did the bo in half a week.

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  • 4 months later...
my friend also happened to me.

to buy my sincido I realized that was pure garbage, but cost so I decided not to sell it and put a potato and once being level 22 with 44 mods the better the maximum speed and now I love it because I can only against bosses like jackal using only sincido
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If your looking for a good mix between the damage of a scindo/fragor and the speed of the skana, why not a gram? Faster melee attacks with a little less damage along with a faster charge speed and the same charge damage as the scindo and fragor.

 

Just my suggestion.

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" I'm finding my axe much weaker than my Skana Prime." that's the the problem. some of the prime weapons give direct advantage over the other weapons with next to no disadvantages.

In my opinion both scindo and fragor and fine, 360 radius "kill everything" kind of weapon that swords can't match in that aspect.

it's like comparing regular lato to lato vandal or lato prime ofc they are gonna be better in every way.

Edited by ZWarhammer
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I wonder if anyone has noticed that this topic was 4 months old before being resurrected...

It is true though, heavy weapons are amazing once you get a few mod points to spend on them. Not only do they hit 3 enemies at once (and onehit pretty much every standard unit in one charge attack) but their Jump attack also is great for crowd control,

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