gkuoni Posted April 11, 2015 Share Posted April 11, 2015 First off, I couldn't find an 'enemy' specific feedback catagory so I'm going to put it in general, feel free to put it to the appropriate feedback catagory if this is in the wrong catagory. The problem with manics is that they are new, and glitchy sometimes. I encountered this problem where a manic during the tactical alert thought it would be funny to play hide and seek with us, and went invisible... forever. It also got stuck in this immortal mode, where it would only after a few seconds have a second of damage dealing before he'd return to that mode, causing him to become invincible. I'd recommend that you set both the invisible and if they have such a thing the immortal mode to a timer because the mission was not completable with this. You can see the manic's redish glow as he was not moving and trying to be stealthy: Link to comment Share on other sites More sharing options...
Meice Posted April 11, 2015 Share Posted April 11, 2015 (edited) Oh noes, so they add something harder and bam the forum goes out of it's mind because their boltor priem spray can't kill them and they have to aim now. Glitches exist on every game and I hope this one gets fixed, but It's funny how people go crying because their OP weapon can't spray n' kill manics. And I most likely miss-understood the topic, if so I'm sorry. Edited April 11, 2015 by Meice Link to comment Share on other sites More sharing options...
-FV-Metheria Posted April 11, 2015 Share Posted April 11, 2015 Oh noes, so they add something harder and bam the forum goes out of it's mind because their boltor priem spray can't kill them and they have to aim now. Glitches exist on every game and I hope this one gets fixed, but It's funny how people go crying because their OP weapon can't spray n' kill manics. And I most likely miss-understood the topic, if so I'm sorry. Yeah. You basically completely misunderstood this. Link to comment Share on other sites More sharing options...
Angary Posted April 11, 2015 Share Posted April 11, 2015 I had a manic that's got glitch into a weird state on TA too. It won't even attack us. It just keeps jumping in and out from stealth mode. Link to comment Share on other sites More sharing options...
CriticalFumble Posted April 11, 2015 Share Posted April 11, 2015 Yeah. You basically completely misunderstood this. I think basically is understatement in this case. :P Anywho, this should probably be in the bugs forum, not feedback, as the "he-he, you can't kill me!" is probably a bug rather than intended design. (I personally had one (in a regular mission) "forget" me by TPing off away and not coming back until I fired to make noise.) Unless this is about the invisibility/invulnerability as a rule. Link to comment Share on other sites More sharing options...
gkuoni Posted April 11, 2015 Author Share Posted April 11, 2015 I think basically is understatement in this case. :P Anywho, this should probably be in the bugs forum, not feedback, as the "he-he, you can't kill me!" is probably a bug rather than intended design. (I personally had one (in a regular mission) "forget" me by TPing off away and not coming back until I fired to make noise.) Unless this is about the invisibility/invulnerability as a rule. The problem is that he was reacting and sometimes going out of the invulnerability but then instantly went back in. This might be a bug but my feedback to how this can be fixed is by having it be on a timer. Link to comment Share on other sites More sharing options...
Onisa Posted April 11, 2015 Share Posted April 11, 2015 Honestly I don't think invuln, health regen and invis should be on the same mob. Even two out of those three (depending on the two) can be pushing it. Link to comment Share on other sites More sharing options...
UltimateSpinDash Posted April 11, 2015 Share Posted April 11, 2015 I just want their invulnerability removed. If I hit these guys, I should do damage. Period. Sure, this would give AoE stuff (Torid seems to be pretty effective, haven't used it myself though) an edge against them, but would that really be so bad? Link to comment Share on other sites More sharing options...
halofury36 Posted April 11, 2015 Share Posted April 11, 2015 The problem with manics is that they are new, and glitchy sometimes. I encountered this problem where a manic during the tactical alert thought it would be funny to play hide and seek with us, and went invisible... forever. It also got stuck in this immortal mode, where it would only after a few seconds have a second of damage dealing before he'd return to that mode, causing him to become invincible. I'd recommend that you set both the invisible and if they have such a thing the immortal mode to a timer because the mission was not completable with this. I also had an issue with one of the manics glitching out. We had only the one remaining manic but didn't know where it was. As we ran around, we noticed movement, stopped and then saw that it had frozen in place, visible, and unmoving. At this point we tried to attack it, but no damage was dealt, and it didn't do anything while we stood there. We found out that if we ran to a different map section, it would teleport around super fast and all glitched (like perpetual falling, or something). When we stopped, it would stop and again be invulnerable and visible. Both myself, the host, and my friend could see this happening. Finally we got to a situation where we blew out a window and caused it to start taking damage due to no oxygen. It then perpetually glitched into a teleport/fall animation. I found that I could sometimes hit it with my secondary so we took pot shots at it till it died. Super weird glitch though.... Link to comment Share on other sites More sharing options...
niekitty Posted April 11, 2015 Share Posted April 11, 2015 (edited) my experience with them so far has been abysmal. having an enemy that can only be hit ONCE before vanishing, and can chain stun-pounce you, is NOT my idea of fun. the only reason i survived one encounter at all was because the host was desynching bad, and it let my mesa's 4th power hit them while they were stealthed and teleporting. even then we lost a team member just because of the chain pouncing. new enemy, needs a LOT of work. hard to hit? i understand. immune to hits even while stunned is another matter altogether. Edited April 11, 2015 by niekitty Link to comment Share on other sites More sharing options...
CriticalFumble Posted April 11, 2015 Share Posted April 11, 2015 The problem is that he was reacting and sometimes going out of the invulnerability but then instantly went back in. This might be a bug but my feedback to how this can be fixed is by having it be on a timer. Well, theme established, what about a trigger based on damage thresholds? After taking a set percent of damage it pulls out of combat briefly; and once triggered the same pint won't trigger regardless of regeneration. Given how fast they are, I don't see why they need invulnerability, anyway, but still. Link to comment Share on other sites More sharing options...
ChimeraCub Posted June 21, 2015 Share Posted June 21, 2015 This happens whenever I use reckoning on a Manic. It just cost me a 3rd tier syndicate medallion cuz I have to restart the damn mission now. DE, FIX YOUR S#&$!! Link to comment Share on other sites More sharing options...
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