IfritKajiTora Posted April 12, 2015 Share Posted April 12, 2015 While using Channeling mode, on 1,2,3 and 4 buttons we could have different skills, just for melee weapon, consuming our energy These are just a examples: Daggers could have ability to furry strike combo and fast slash with moving forward etc. Dual handed - bulk charge, reducing 50% incoming damage while moving. High jump forward and while landing dealing damage and take down enemies in a huge radius. But I think it will be better to give first and second skill depending on the melee weapon and 3,4 depending on Warframe because having Loki with Scindo and jumping high with huge impact while landing, feels weird. Or having Rhino with fast daggers slashes it could looks weird. Link to comment Share on other sites More sharing options...
Renegade343 Posted April 12, 2015 Share Posted April 12, 2015 But I think it will be better to give first and second skill depending on the melee weapon and 3,4 depending on Warframe because having Loki with Scindo and jumping high with huge impact while landing, feels weird. Or having Rhino with fast daggers slashes it could looks weird. And exactly why would we want to do this thing? And "it looks weird" is not a reason anymore, not with all the pink/red/rainbow Warframes running about. Link to comment Share on other sites More sharing options...
IfritKajiTora Posted April 13, 2015 Author Share Posted April 13, 2015 And exactly why would we want to do this thing? And "it looks weird" is not a reason anymore, not with all the pink/red/rainbow Warframes running about. Stupid question. Easy answer. To add melee skills? Like from RPG games, where you have skills depending on the class and/or weapon. Link to comment Share on other sites More sharing options...
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