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DE_Adam

Hotfix 16.3.2

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Conclave Changes

 

  • Slightly reduced the damage of Soma and Soma Prime in PvP.

 

Fixes

 

  • Fixed various issues causing Host and Client hangups on the loading screen in Conclave.
  • Fixed an issue that would occur when using Ash’s Blade Storm when inside Limbo’s Rift.
  • Fixed the End of Mission ‘Summary’ screen showing an incorrect number of Mods obtained as per https://forums.warframe.com/index.php?/topic/438881-you-only-get-50-of-the-mods-collected-during-a-mission-ui-bug.
  • Fixed Simaris’ dialogue appearing twice when making a purchase in his Sanctuary.
  • Fixed an issue where the HUD would freeze after using an Ability Power.
  • Fixed an issue where some Upgrades were not properly showing stat changes after ranking up.
  • Fixed instances of the Manic getting himself stuck in open areas.
  • Fixed Nullifier Crewmen not nullifying Chroma’s Effigy or Nekros’ Shadows of the Dead summons.
  • Fixed an issue in Archwing missions causing Missions to lock up mid-combat.
  • Fixed MOAs still being spawnable in the Blackout Tactical Alert.

 

  • Upvote 42

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Nerfs Soma, yet leaves Overload how it is..........

 

 

 

Do you guys also know that if you are in range of a radial javelin you die unless you somehow kill the excal casting it in the fraction of a second you get before it finishes casting? You can't escape. Even if you copter 50 feet away before his animation finishes or go behind a wall, you're already marked for death and will die in one hit regardless of your frame.

 

 

 

Also, red text:

 

o8suqgR.png

Edited by Synikal
  • Upvote 55

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still no fix for : 

-Ballistica floating in the air when holstered by chroma 
https://forums.warframe.com/index.php?/topic/428081-chroma-ballistica-weird-placement/

-Codex entries doesnt show not maxed fusion cores obtention  (no way to update the "?" on them)
and there is no codex entries at all for rare0/5 uncommun 0/5 commun 0/5 fusion cores
https://forums.warframe.com/index.php?/topic/426619-i-hate-these-little-bugs-and-see-that-nobody-is-carring-about-codex-cores-bug/

-MK1 Braton and MK1 Furax not available in PvP arsenal

these bugs are living since the first U16 day (except mk1 braton / furax pvp missing),
this is unacceptable to not deal with and not try to fix it after multiples topics about

Edited by cob_metallica
  • Upvote 28

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still no fix for : 

Ballistica floating in the air when holstered by chroma

It's becoming an ancient bug, i can sense it.

  • Upvote 1

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Not fixed what can and cannot be Arcaned?

 

Purchased Chroma can have his default helmet Arcaned.

Crafted Chroma cannot have his default helmet Arcaned.

 

I suspect an inventory trigger is missing.

 

 

Also, neither bought nor crafted Volt Prime helmet can be Arcaned. - I am a little bitter about this one having just gotten 10 Arcane Strikes.

Edited by Kthal
  • Upvote 6

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DE I love you and all, but how can the Hydroids Pilthering Swarm be ignored? It literally CAUSES PEOPLE TO CRASH IN GAME. The mod itself is god like if you want to farm. It needs to be addressed sooner.

  • Upvote 3

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 the gods (DE's) make The manics smarter  nooooo D:  jk oh boy those open area gliches those were funny to watch

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Nerfs Soma, yet leaves Overload how it is..........

 

 

 

Do you guys also know that if you are in range of a radial javelin you die unless you somehow kill the excal casting it in the fraction of a second you get before it finishes casting? You can't escape. Even if you copter 50 feet away before his animation finishes or go behind a wall, you're already marked for death and will die in one hit regardless of your frame.

 

 

 

Also, red text:

 

o8suqgR.png

Radial javelin in pvp should be old school RJ I think

  • Upvote 4

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Still no fix for: Armor clipping on various frames when using Mesa Noble Animation.

  • Upvote 1

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In Missions where rare enemies make a higher than normal appearance their drop rates are reduced.

 

 

 

Reduces to what? 0%?

Edited by Synikal
  • Upvote 13

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So Moa spawning is fixed, hows about Manic loot drop rates?

 

In Missions where rare enemies make a higher than normal appearance their drop rates are reduced.

  • Upvote 17

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Still no fix for Proto Armor clipping horribly with Targis Prime armor. 

Guys. It's been months now. 

https://forums.warframe.com/index.php?/topic/428220-excalibur-proto-armor-targis-prime-leggings-clipping-issue/

dude I've been waiting for the MINOR adjustment needed to fix Mirage with the jat kittag...  even after DERebecca said she sent it to the art team :(

 

 

Still no fix for Mirage's butt piercing she gets from the Jat Kittag.

https://forums.warframe.com/index.php?/topic/316569-still-no-fix-for-jatkittag-mirage-clipping/

Edited by VYR3
  • Upvote 1

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Nerfs Soma, yet leaves Overload how it is..........

 

 

 

Do you guys also know that if you are in range of a radial javelin you die unless you somehow kill the excal casting it in the fraction of a second you get before it finishes casting? You can't escape. Even if you copter 50 feet away before his animation finishes or go behind a wall, you're already marked for death and will die in one hit regardless of your frame.

 

 

 

Also, red text:

 

o8suqgR.png

 

Does Radial Javelin not do a flat 1k damage in PvP like it does in PvE?

 

If so, mayhaps you could just run more shields/health and tank it?  Just a thought.

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Nerfs Soma, yet leaves Overload how it is..........

 

 

 

Do you guys also know that if you are in range of a radial javelin you die unless you somehow kill the excal casting it in the fraction of a second you get before it finishes casting? You can't escape. Even if you copter 50 feet away before his animation finishes or go behind a wall, you're already marked for death and will die in one hit regardless of your frame.

 

They are called "Ultimate" for a reason and they need to balance it some other way instead of nerfing it, somewhat by reducing energy orbs spawn through out map. and also, Radial Javelin wont kill you if you are far away after being marked. I conclave regularly and this never happened to me.

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In Missions where rare enemies make a higher than normal appearance their drop rates are reduced.

 

The drop rate is not reduced. They don't drop anything at all. No ammo, no resources, no credits. Nothing.

  • Upvote 39

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