LeeAmatsu Posted April 14, 2015 Share Posted April 14, 2015 (edited) Conclave Changes Slightly reduced the damage of Soma and Soma Prime in PvP. Fixes Fixed various issues causing Host and Client hangups on the loading screen in Conclave. Fixed an issue that would occur when using Ash’s Blade Storm when inside Limbo’s Rift. Fixed the End of Mission ‘Summary’ screen showing an incorrect number of Mods obtained as per https://forums.warframe.com/index.php?/topic/438881-you-only-get-50-of-the-mods-collected-during-a-mission-ui-bug. Fixed Simaris’ dialogue appearing twice when making a purchase in his Sanctuary. Fixed an issue where the HUD would freeze after using an Ability Power. Fixed an issue where some Upgrades were not properly showing stat changes after ranking up. Fixed instances of the Manic getting himself stuck in open areas. Fixed Nullifier Crewmen not nullifying Chroma’s Effigy or Nekros’ Shadows of the Dead summons. Fixed an issue in Archwing missions causing Missions to lock up mid-combat. Fixed MOAs still being spawnable in the Blackout Tactical Alert. CHANGE. SOMA. SOUND. BACK. PLEASE. My only request. Edited April 14, 2015 by LeeAmatsu Link to comment Share on other sites More sharing options...
ACorpse Posted April 14, 2015 Share Posted April 14, 2015 lol the first time i ran it i had 4 moas I did it once with must have been a dozen. Moapocalypse. Moarmageddon even. It was actually fun as opposed to a horrid grind the first time when we didn't know about them. Link to comment Share on other sites More sharing options...
armedpoop Posted April 14, 2015 Share Posted April 14, 2015 In Missions where rare enemies make a higher than normal appearance their drop rates are reduced. More like non existent. Link to comment Share on other sites More sharing options...
-aN-Sora Posted April 14, 2015 Share Posted April 14, 2015 when they go to fix coptering and nerf bo prime in pvp? still waiting... Link to comment Share on other sites More sharing options...
shut Posted April 14, 2015 Share Posted April 14, 2015 "Fixed Nullifier Crewmen not nullifying Chroma’s Effigy or Nekros’ Shadows of the Dead summons." WHY? I know, right? Nerf Nekros' combat effectiveness and buff the single most overpowered unit in the game. I mean, while we're making sure that not a single ability can work against Nullifiers (now matter how lackluster the ability already is), what's next, letting Nullifiers despawn Decoys by looking at them? Link to comment Share on other sites More sharing options...
rapt0rman Posted April 14, 2015 Share Posted April 14, 2015 (edited) I know, right? Nerf Nekros' combat effectiveness and buff the single most overpowered unit in the game. I mean, while we're making sure that not a single ability can work against Nullifiers (now matter how lackluster the ability already is), what's next, letting Nullifiers despawn Decoys by looking at them? I'm sure a single lanka shot from a nullifier could "nullify" a loki decoy from across the map lol Edited April 14, 2015 by rapt0rman Link to comment Share on other sites More sharing options...
Warlord1400 Posted April 14, 2015 Share Posted April 14, 2015 Hotfix 16.3.1 - Added Soma to Conclave Hotfix 16.3.2 - Nerfed Soma in Conclave. ROFL Link to comment Share on other sites More sharing options...
Loswaith Posted April 14, 2015 Share Posted April 14, 2015 In Missions where rare enemies make a higher than normal appearance their drop rates are reduced. In theory becuse they are a rare enemy, isnt their drop rate balanced with the individual risk vs reward of what an individual unit is thus no need to reduce loot drops per individual, to maintain the correct risk vs reward. In the case of manics (a rare unit) they are balanced around rarely spawning and when they do only ever showing up as a single instance at any one time, thus becuse they show up as multiples they are actually more dangerous and more effort is required. To be a balanced risk vs reward system their drop rates should actually be increased not decreased becuse the risk has increased of each individual becuse its not 'balanced' for them to actually spawn as groups. Link to comment Share on other sites More sharing options...
Umb231 Posted April 14, 2015 Share Posted April 14, 2015 In theory becuse they are a rare enemy, isnt their drop rate balanced with the individual risk vs reward of what an individual unit is thus no need to reduce loot drops per individual, to maintain the correct risk vs reward. In the case of manics (a rare unit) they are balanced around rarely spawning and when they do only ever showing up as a single instance at any one time, thus becuse they show up as multiples they are actually more dangerous and more effort is required. To be a balanced risk vs reward system their drop rates should actually be increased not decreased becuse the risk has increased of each individual becuse its not 'balanced' for them to actually spawn as groups. I was thinking this too... until I remembered no fun was allowed. Link to comment Share on other sites More sharing options...
DarthBane1 Posted April 14, 2015 Share Posted April 14, 2015 (edited) And yet let Kogake still be a jerk Edited April 14, 2015 by DarthBane1 Link to comment Share on other sites More sharing options...
master_of_destiny Posted April 14, 2015 Share Posted April 14, 2015 Still no fix for: Decent support for AMD users: https://forums.warframe.com/index.php?/topic/439479-amd-gpu-owners-experiencing-issues/ Basically the only "Fix" is to disable both DX10 and DX11. That isn't a fix, so much as accepting that you've screwed up coding and have spent more time adding minor tweaks to PvP than getting the game to work correctly. Seriously, unless we at least get some feedback saying this is being worked on I'm done. Just shy of 2000 hours of play, and I'll be leaving Warframe a buggier pile of code than when I got here. Link to comment Share on other sites More sharing options...
WSkD Posted April 14, 2015 Share Posted April 14, 2015 In Missions where rare enemies make a higher than normal appearance their drop rates are reduced. More like "eliminated". Me and my team killed 300 of these jerks, we even had a Nekros with us (two times I think) but they did not drop anything. except health orbs from Nekros. Can it be... that you forgot something DE? And do not tell me because I got a "reactor / catalyst blueprint". Also... can you please reduce the Nullifiers like the drop chance? Their abilities are just plain stupidly overpowered. Make it like some other Tenno said: "Let them decrease the power of our abilities; not wipe them completely." The name of them is ok/cool though. Thank you in advance. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted April 14, 2015 Share Posted April 14, 2015 In Missions where rare enemies make a higher than normal appearance their drop rates are reduced. how nice of you.... =/ Link to comment Share on other sites More sharing options...
aerosoul1337 Posted April 14, 2015 Share Posted April 14, 2015 Still no fix forBlade Storm doesn't deal full damage:https://forums.warframe.com/index.php?/topic/396252-blade-storm-not-dealing-intended-damage-anymore-and-other-blade-storm-bugs-listFrost's Avalanche:A)When casting while hosting the game, killed enemies will be shattered (correct).B)But if not hosting, killed enemies will stay and block our sight and shots for a long while (incorrect). Sometimes some enemies even never disappear and just stay forever. Link to comment Share on other sites More sharing options...
8LJR2 Posted April 14, 2015 Share Posted April 14, 2015 I keep getting "Update failed! The content servers are temporarily unavailable. ERROR_INTERNET_TIMEOUT The update will be restarted shortly.." on the launcher.Are the servers down? Is it just me? Thanks. Link to comment Share on other sites More sharing options...
Ritchel Posted April 14, 2015 Share Posted April 14, 2015 (edited) no buff for beam weapons like supra ? for all i know beam laser weapons should have its own damage properties shotguns needs to have its damage falloff reduced and snipers should have innate punch thru nullifier nullifying the nekro and effigy supposed to happen, since nullifier suppose to purge abilities thank RNG for them lookin into the muzzle fire bug. Edited April 14, 2015 by Ritchel Link to comment Share on other sites More sharing options...
fatpig84 Posted April 14, 2015 Share Posted April 14, 2015 They don't need this nerf. Look these things are situational enough. Fixed Nullifier Crewmen not nullifying Chroma’s Effigy or Nekros’ Shadows of the Dead summons. Link to comment Share on other sites More sharing options...
fractal_magnets Posted April 14, 2015 Share Posted April 14, 2015 (edited) Hotfix 16.3.1 - Added Soma to Conclave Hotfix 16.3.2 - Nerfed Soma in Conclave. Hotfix 16.3.3 - Removed Soma from Conclave. Hotfix 16.3.4 - Added Boltor Prime to Conclave. Edited April 14, 2015 by fractal_magnets Link to comment Share on other sites More sharing options...
BlizzardMamba Posted April 14, 2015 Share Posted April 14, 2015 Fixes Fixed the End of Mission ‘Summary’ screen showing an incorrect number of Mods obtained as per https://forums.warframe.com/index.php?/topic/438881-you-only-get-50-of-the-mods-collected-during-a-mission-ui-bug. Thx, took you long enough :P Link to comment Share on other sites More sharing options...
StinkyPygmy Posted April 14, 2015 Share Posted April 14, 2015 Still no fix for Proto Armor clipping horribly with Targis Prime armor. Guys. It's been months now. https://forums.warframe.com/index.php?/topic/428220-excalibur-proto-armor-targis-prime-leggings-clipping-issue/ I never noticed that an now I am angry. Why? Link to comment Share on other sites More sharing options...
Youre_Waifu Posted April 14, 2015 Share Posted April 14, 2015 This will never happen, but can you bring back the old launcher? The new one somehow simultaneously looks worse and performs more poorly. Link to comment Share on other sites More sharing options...
-MilkyWayWarrior- Posted April 14, 2015 Share Posted April 14, 2015 (edited) Herself, isn't it? Audio always sounds like it. No. Ordis is female. Manics are male. People are confused about this, though. So you may see some argue otherwise. Edited April 14, 2015 by -MilkyWayWarrior- Link to comment Share on other sites More sharing options...
-Noximilien- Posted April 14, 2015 Share Posted April 14, 2015 Ever think about using -not- black on all the colors? Link to comment Share on other sites More sharing options...
Pacheon Posted April 14, 2015 Share Posted April 14, 2015 Fixed Nullifier Crewmen not nullifying Chroma’s Effigy or Nekros’ Shadows of the Dead summons. Uhm what? Whats the matter of that point? Those ain't directly bound skills cO It is like removing your weapon from your warframe and not being able to use it - jammed and gone. This "Fix" makes absolutely no sense. Link to comment Share on other sites More sharing options...
Nazzami Posted April 14, 2015 Share Posted April 14, 2015 Fixed Nullifier Crewmen not nullifying Chroma’s Effigy or Nekros’ Shadows of the Dead summons. Uhm what? Whats the matter of that point? Those ain't directly bound skills cO It is like removing your weapon from your warframe and not being able to use it - jammed and gone. This "Fix" makes absolutely no sense. Nullifers in general make no sense... Link to comment Share on other sites More sharing options...
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