VentiGlondi Posted April 15, 2015 Share Posted April 15, 2015 Still no Limbo augment >:C Link to comment Share on other sites More sharing options...
Cerenax Posted April 15, 2015 Share Posted April 15, 2015 "Vauban - Perpetual Vortex: Vortex's duration is increased by % for each additional Vortex thrown into the initial Vortex." Isn't this going to incentive Vauban players to throw dozens of vortexes at the same spot, thus causing massive framerate drops? Link to comment Share on other sites More sharing options...
Korvun Posted April 15, 2015 Share Posted April 15, 2015 Hotfixes are always nice, thanks DE. Why bother adding an Excalibur Augment that will have to be changed later when you decide to release his remake? Design Council came up with a lot of really nice Augments that would have been great for a situation like this, lol. Link to comment Share on other sites More sharing options...
OniDax Posted April 15, 2015 Share Posted April 15, 2015 That syandana... eh.... let's just say I'll stick with my Telos Syandana. Link to comment Share on other sites More sharing options...
Korvun Posted April 15, 2015 Share Posted April 15, 2015 "Vauban - Perpetual Vortex: Vortex's duration is increased by % for each additional Vortex thrown into the initial Vortex." Isn't this going to incentive Vauban players to throw dozens of vortexes at the same spot, thus causing massive framerate drops? The Vortex will consume the Vortex thrown in. It won't cause any framerate drops because there will essentially still be only one Vortex. Link to comment Share on other sites More sharing options...
oceano4 Posted April 15, 2015 Share Posted April 15, 2015 All of my disappointment. So delayed the Syandana mentioned in the Devstream? But still nice Update :) Ooh I never remember seeing this? Anyone mind sharing more info? :D Link to comment Share on other sites More sharing options...
Cubewano Posted April 15, 2015 Share Posted April 15, 2015 not even a full update, goshdarn. :C Link to comment Share on other sites More sharing options...
LemongrabEarl Posted April 15, 2015 Share Posted April 15, 2015 My game's visuals have become horrible directly after this hotfix. I see fuzzy edges, halo effect, tearing, screen stutter, and it basically looks like I'm playing the game through an old VCR tape cassette. I've never seen this before. Is this because I rolled back the OMEGA CATALYST DRIVER to a more stable release, e.g., not the latest drivers that caused me so many crashes? Help. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted April 15, 2015 Author Share Posted April 15, 2015 Ooh I never remember seeing this? Anyone mind sharing more info? :D I updated the OP with a spoiler on the subject. Link to comment Share on other sites More sharing options...
tocorro Posted April 15, 2015 Share Posted April 15, 2015 AMD Driver Issues: If you are an AMD user who has experienced crashing, please note we have taken steps to ensure the game will run if we detect a driver version that is known to cause crashes. I'm on AMD GPU, didn't experience crashes, but had significant fps drops since u16.3. u16.3.3 - still have fps drops (nothing changed here) but can't switch DX11 back on so game looks less pretty. Since my issue isn't crashing but fps drops (and that didn't change) can we at least have the option to switch DX back on ? Link to comment Share on other sites More sharing options...
Death-Samurai Posted April 15, 2015 Share Posted April 15, 2015 tu se DERebecca ? se :) Update 16.4 = Update 16.5 Evento "New Agua" y new Warframe (Plant o Yin-Yang?) = future "Update 17 :D Tombo Of Sentients "New Waframe " Link to comment Share on other sites More sharing options...
Orbister Posted April 15, 2015 Share Posted April 15, 2015 I heard you dawg like that vortex so i put some vortex in your vortex so you can vortex while you vortex. Link to comment Share on other sites More sharing options...
R34LM Posted April 15, 2015 Share Posted April 15, 2015 What I really look forward to is Limbo's Cataclysm Augment Link to comment Share on other sites More sharing options...
belcebub Posted April 15, 2015 Share Posted April 15, 2015 Woohoo great job locking out AMD users from using dx11. Great job. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted April 15, 2015 Author Share Posted April 15, 2015 (edited) BTW, this Vortex aug... I will use Vortex and prolongate Vortex. OK! I do it all the time. Why i should use this mod? To keep exactly perfect spot, or what? It sound stupid a bit. No one will tell you how you should or shouldn't mod, it's up totally up to you, but it could open up alternatives to Duration mods on Vortex-focused builds if the Vortex feeds it's own duration on recast in a given position. I haven't used it, I'll play around with it for sure, but 'on paper' that's how I'd approach it... to be continued. Please discuss further here: https://forums.warframe.com/index.php?/topic/441735-new-vortex-augment-good-or-bad/ Edited April 15, 2015 by DERebecca Link to comment Share on other sites More sharing options...
1337_Derpy Posted April 15, 2015 Share Posted April 15, 2015 Instead of making the Gemeni Sheath rank locked, why not just make it so you must own a Nikana? Link to comment Share on other sites More sharing options...
strikerromanov Posted April 15, 2015 Share Posted April 15, 2015 fixes are real .. for a second i thought warframe were buying servers so people can play on them . Link to comment Share on other sites More sharing options...
Death-Samurai Posted April 15, 2015 Share Posted April 15, 2015 Proximos Sindicatos mod warframe " todo " Update OP xD Link to comment Share on other sites More sharing options...
Bulletmagnet_Potato Posted April 15, 2015 Share Posted April 15, 2015 (edited) FIx manic! Manics are very poorly designed at the moment, i agree. There's no individual counter to them - they either decide to jump on you and instakill you, or they decide not to. It's very binary and frustrating as a player when you're essentially tossing a coin every time you fight a manic. Add some counterplay to the Manics' warwick ult, this would make them a far more interesting opponent. Either do that or remove the ability completely because it only takes from the game at the moment. Edited April 15, 2015 by Bulletmagnet_Potato Link to comment Share on other sites More sharing options...
Lucredis Posted April 15, 2015 Share Posted April 15, 2015 Three weeks and a half later... Still no fix for this: Link to comment Share on other sites More sharing options...
Sairus002 Posted April 15, 2015 Share Posted April 15, 2015 (edited) EDIT: Misread. thought it said drivers older than 14.4 had the issue. Still, I had no issue with the 15.3 drivers. Please give us a way to force DX10/11 Edited April 15, 2015 by Sairus002 Link to comment Share on other sites More sharing options...
SoanoS Posted April 15, 2015 Share Posted April 15, 2015 (edited) STILL no fix for: 1) Ash Bladestorm sometimes causing the player getting stuck levitating for the rest of the game. 2) Ash Bladestorm sometimes ending in a different location to where it started sometimes even outside the map. 3) Some Jupiter tileset rooms causing game to lag and pause (game freezing) for up to several MINUTES. 4) Grineer Manic spazzing and teleporting all over the place, drawing screen full of red lines (just from one manic, seriously?) and sometimes flickering between 2 or more spots, and sometimes getting stuck and immobile in their "invisible + red pixels of invincibility"-mode. Their AI just seems to lock up completely and they can't be even killed when it happens. Which brings me to the latest tactical alert: It is always fun to fight a blitchy, buggy enemy that has an UNAVOIDABLE INSTA-KILL ABILITY, and can just decide to bug out and make the mission uncompletable. Even better if there are 70 of the buggers and you only find out that the last one is stuck in the "let's draw red lines all over the screen!"-mode outside the map after you have had to spend a few revives... NOT. DE, please test your code and enemies thoroughly before making it into a tactical alert. The last few ones have been pretty disastrous in terms of code. Also, please remove the "revive tax" attack from Manics. It is incredibly cheesy and unfair as there is no way to counter it that at least I do not know of. Edited April 15, 2015 by SoanoS Link to comment Share on other sites More sharing options...
Trowicia Posted April 15, 2015 Share Posted April 15, 2015 (edited) Still no fix for: In-Game Profiles not displaying player info properly as of Update 16: https://forums.warfr...s-of-update-16/ Edited April 16, 2015 by Trowicia Link to comment Share on other sites More sharing options...
HANDRAS Posted April 15, 2015 Share Posted April 15, 2015 tendi nada no mod do zerphyr. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted April 15, 2015 Author Share Posted April 15, 2015 STILL no fix for: 1) Ash Bladestorm sometimes causing the player getting stuck levitating for the rest of the game. 2) Ash Bladestorm sometimes ending in a different location to where it started sometimes even outside the map. Both of these are well documented and logged, I have no ETA on fixes but it's a very known issue. Link to comment Share on other sites More sharing options...
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