Solipsist Posted October 31, 2012 Share Posted October 31, 2012 It is hard to blame a beta for not providing enough content to immerse oneself into, alas I suspect that is not the real issue at hand. I played the beta for about 6.5 hours; some of you played alot more, kudos, but for me the issues were that the game exhibits MMORPG traits: • Gather loot and EXP to buy more stuff, to kill more stuff alil' more effectively. • Buy new warframes and upgrade them fully as the pursuit in the game to complete, because there is nothing else. • Knowledge is more prominent than developed character-specific skill. (GunZ vs Any MMORPG) Basically, the point is : That the current system is highly Objective-oriented : One only needs to follow the mission and be done with it, the pursuit of killing plentiful of enemies is that of a greenhorn. One which does not enjoy repetitive, monotaneous actions like myself (Again, I personally despise MMORPG) can not enjoy : Going into a mission -> Slicing some enemies -> Looting -> Looting -> Looting -> Completeing objective -> Running to extract. The fact it is so evidently objective-oriented is that it takes no real skill to complete anything; one can simply dash-slash everything to death and occassionally spam modded bullets; that is what it eventually comes down to, how powerful your mods are. I wanted to test the game alittle more, but I could not bear myself to do so. The game masks itself as skill-oriented(High paced acrobatic ninjas in space?) while it is alot more like chillout / casual MMORPG of sorts. If you agree, note how and why. If you don't, same answer; let the devs know what you think. Link to comment Share on other sites More sharing options...
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