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Update 16.4


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"but if not you can have them ‘Hold Position’ at spawn and proceed alone."


won't this be an issue esp when mobs spawn behind you?


"The Raptor will now drop Neural Sensors instead of Orokin Cells."

no more bully V LOLOL


one last edit:

Fixed error that would allow Punch Through Mods to create unlimited multishot when a weapon is fired through Volt’s Electric Shield.



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  • Fixed held melee attacks being usable in mid-air, causing a ‘gliding slam’ onto an area.  Slam attacks will now drop players directly to the ground.


what the actual hell? So now it's mario ground pound? are you guys seriously doing this?

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Tonkor Grenade Launcher available now!


Hurl mayhem and destruction at the enemy with the Tonkor! Grenades from this Grineer launcher explode on impact. Use their blasts to propel yourself to new heights!


wait wat?!

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Conclave Changes


  • New Conclave Map: The Lost Halls.
  • Nyx and Nyx Prime are now usable in PvP.
  • The Braton Vandal is now usable in PvP.
  • Added an audio cue when 4 total captures have taken place across the match, reminding players that all energy dispenser locations now give 50 energy.
  • Energy dispensers will now produce orbs of 50 energy at 5 minutes remaining in the match..
  • Maps will now shuffle in PvP, giving more of an unpredictable variety.
  • Increased the respawn time for Energy Orbs from 25 to 45 seconds.
  • Decreased the Lex’s damage in PvP.
  • Decreased the damage of Mag’s Pull in PvP.
  • Increased Stamina consumption when blocking with all Bo weapons in PvP.
  • Reduced the damage of all Bo weapons in PvP.
  • Increase Stamina drain when blocking with the Gram in PvP.
  • Increased the Energy cost of channeled melee hits from 5 to 10.
  • Increased the damage of all Strun and Boar weapons in PvP.
  • Reduced the damage of the Dex Dakra in PvP.
  • Volt’s Electric Shield is now more visible when used with dark/black energy.
  • Melee weapons no longer get a headshot bonus in PvP.
  • The following weapons have now been balanced for use in PvP: Sybaris, Karak, Kraken, Viper, Angstrum, AKViper, WraithViper and Tigris.
  • Martial Magnetism Changes:
    • Extra stamina cost is now applied to missed swings
    • Magnetism is not applied to a target if you do not have the full amount of Stamina required to attack


Lex's dmg decreased?

Well, now everyone will use Lex P, because the DPS of the Lex should be super low.


Bo nerf?

Why no clashing forest nerf?


And how much stamina do we need for Material Magnetism?

If it isn't very much, you did a bad nerf.


Ah, and ty for Sybaris <3.

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