LascarCapable Posted April 24, 2015 Share Posted April 24, 2015 (edited) Tonked two grineers : Without electric shield : With electric shield : This is definitely glitched, since ES is now supposed to be effective with every weapons. No exceptions. EDIT : Still glitched. :/ Still glitched since 16.4.5 : The direct hit itself does not get any bonuses from the shield : Without shield : With shield : About the explosion, the registeration seems very wierd as you can see below : With shield : Without shield (notice the number in the minimap) There's definitely still some work to do. :/ Edited May 6, 2015 by D20 Link to comment Share on other sites More sharing options...
Tymerc Posted April 24, 2015 Share Posted April 24, 2015 Interesting. Link to comment Share on other sites More sharing options...
RoboticApplesWithLasers Posted April 24, 2015 Share Posted April 24, 2015 Sorry but did I see a community mod just use caps? Seriously where are the damage numbers? Link to comment Share on other sites More sharing options...
VelarozDosun Posted April 24, 2015 Share Posted April 24, 2015 The numbers are faint yellow. 633 damage on both counts Link to comment Share on other sites More sharing options...
LascarCapable Posted April 25, 2015 Author Share Posted April 25, 2015 The numbers are faint yellow. 633 damage on both counts Exactly. Link to comment Share on other sites More sharing options...
Sanguinator Posted April 25, 2015 Share Posted April 25, 2015 Will it be fixed? Link to comment Share on other sites More sharing options...
LascarCapable Posted April 26, 2015 Author Share Posted April 26, 2015 Bumping that. Link to comment Share on other sites More sharing options...
LascarCapable Posted April 29, 2015 Author Share Posted April 29, 2015 Still not fixed after hotfix 16.4.4. Still no fix for Tonkor not getting any bonuses from Electric Shield : https://forums.warfr...d/#entry4967163 Firing Tonkor through Volt's Electric Shield does not provide to grenades any damage bonus. Proof right below : Whithout ES : With ES : Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted April 29, 2015 Share Posted April 29, 2015 I suspect the projectile itself (the physical grenade, phase 1) gets the bonus, but the following explosion (boom, phase 2) does not. I'd also suspect this is the case with similarly used weapons: Penta Grenades. Can anyone confirm so more details can be added - either past bug reports or fresh toasty screens. Link to comment Share on other sites More sharing options...
Tails-san Posted April 29, 2015 Share Posted April 29, 2015 (edited) I suspect the projectile itself (the physical grenade, phase 1) gets the bonus, but the following explosion (boom, phase 2) does not. I'd also suspect this is the case with similarly used weapons: Penta Grenades. Can anyone confirm so more details can be added - either past bug reports or fresh toasty screens. I don't recall anything with the penta's interaction with it, and I haven't used the torid at all, but I do recall other explosives, like Ogris (not entirely certain) and Opticor (I know for a fact this was a problem), would not even go through electric shield at all, detonating against it instead. I was actually rather surprised to see a volt firing Tonkor through electric shield and having it pass through at all. Edit, just tested, ogris passed through, though I didn't test damage. Opticor still detonated against it though. Edited April 29, 2015 by Tails-san Link to comment Share on other sites More sharing options...
Kalenath Posted April 29, 2015 Share Posted April 29, 2015 (edited) From my own experience, Penta grenades do not gain any extra damage from the shield. Then again, I usually aim over the shield and at places with the Penta, not individual targets. So maybe the projectile would get buffed and the explosion does not as Rebecca says. I will experiment. Edited April 29, 2015 by Kalenath Link to comment Share on other sites More sharing options...
Dualstar Posted April 29, 2015 Share Posted April 29, 2015 I suspect the projectile itself (the physical grenade, phase 1) gets the bonus, but the following explosion (boom, phase 2) does not. I'd also suspect this is the case with similarly used weapons: Penta Grenades. Can anyone confirm so more details can be added - either past bug reports or fresh toasty screens. I know the Torid gets the damage bonus to its AoE ticks. Though for some reason the electric damage gets combined either with the corrosive, magnetic or radiation damage component, or with fire, toxic or cold components to create combined components. Not that this is a real issue or anything. I vaugely recall some threads about Shield detonating the Opticors shot early. On a side note, base/physical damage mods dont seem to affect the damage of the explosion without any elemtental mods equipped. Ive never heard of any issues with the Penta or Ogris. But then if this is a recent issue there may not be enough people using them for anyone to notice anyway. Link to comment Share on other sites More sharing options...
Chroia Posted April 29, 2015 Share Posted April 29, 2015 (edited) I suspect the projectile itself (the physical grenade, phase 1) gets the bonus, but the following explosion (boom, phase 2) does not. I'd also suspect this is the case with similarly used weapons: Penta Grenades. Can anyone confirm so more details can be added - either past bug reports or fresh toasty screens. Some testing in the Simulacrum against a level 1 Arid Lancer (easiest ranged unit to find). Tonkor: A dozen attempts and not a single grenade impact number, only the explosion. Gave up. Penta: Neither the grenade, nor an explosion of a grenade that went through a shield, nor an explosion going through a shield ( Explosion |shield| Target) are affected. (111 impact on a max Serration + Firestorm grenade, 981 on an explosion.) Went through a couple dozen (nearly exactly) Lancers, no deviation aside from distance-reduction to the explosion's damage. Conclusions: 1) * Either add an Arsenal terminal to the Simulacrum, or * Give me a shortcut to it, as I have to the Conclave. Loading through the Relay to the liset and travelling back and forth is... unhelpful. 2) * Either have a 'repeat last' button in the Simulacrum, or * Have it remember the last used settings (Filter, scroll-bar location). Makes repeating a test easier. ===== Re: Electric Shield + Opticor Unless changed recently, an Opticor shot going through a shield loses its explosion on impact downrange. Edit: Did some quick testing just now with Opticor + Electric Shield. Further results inconclusive. It doesn't consistently 'explode' on hitting the shield (although that might've been my accidentally hitting a swinging arm), and it doesn't consistently do damage to enemies right up against the outside of the shield. Edited April 29, 2015 by Chroia Link to comment Share on other sites More sharing options...
Apex_Nemachode Posted April 29, 2015 Share Posted April 29, 2015 Lol 'Tonked.' gonna start using that now. #gittonked Link to comment Share on other sites More sharing options...
DaftMeat Posted April 29, 2015 Share Posted April 29, 2015 Edit, just tested, ogris passed through, though I didn't test damage. Opticor still detonated against it though. y u no Shred? Link to comment Share on other sites More sharing options...
blackdragonddf Posted April 29, 2015 Share Posted April 29, 2015 I suspect the projectile itself (the physical grenade, phase 1) gets the bonus, but the following explosion (boom, phase 2) does not. I'd also suspect this is the case with similarly used weapons: Penta Grenades. Can anyone confirm so more details can be added - either past bug reports or fresh toasty screens. both damege don't get the bonus. and penta too. but ogris can get the bonus. Link to comment Share on other sites More sharing options...
--DoE-_-LiteyBot-- Posted April 30, 2015 Share Posted April 30, 2015 (edited) I don't recall anything with the penta's interaction with it, and I haven't used the torid at all, but I do recall other explosives, like Ogris (not entirely certain) and Opticor (I know for a fact this was a problem), would not even go through electric shield at all, detonating against it instead. I was actually rather surprised to see a volt firing Tonkor through electric shield and having it pass through at all. Edit, just tested, ogris passed through, though I didn't test damage. Opticor still detonated against it though. The opticor interacts weirdly with the shield, the Beam will pass threw the shield but the AoE will detonate on the shield. Atleast that is what i have seen but in each case the user had punch threw on their opticor. Just a little side note to what you have already stated Edited April 30, 2015 by Litey Link to comment Share on other sites More sharing options...
lukaself Posted April 30, 2015 Share Posted April 30, 2015 (edited) As of 16.4.4 Volt Shield does not seem to give consistently the damage bonus so you won't be able to test it until it is fixed. Regarding my own experience with Volt electric shield and grenade launcher weapons (700 playtime hours for Volt and Volt Prime only), it usually only gives damage bonus to the contact damage if the weapon had any, and no damage bonus to the explosion, exactly as Rebecca stated. Here's the link to my own thread regarding the issue with the damage bonus : https://forums.warframe.com/index.php?/topic/450192-1644-removed-volts-electric-shields-normal-multipliers-along-with-the-bugged-ones/ Edited April 30, 2015 by lukaself Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted April 30, 2015 Share Posted April 30, 2015 Thanks for all the details everyone - dev is working on this issue. Link to comment Share on other sites More sharing options...
Ishki88 Posted April 30, 2015 Share Posted April 30, 2015 Thanks for all the details everyone - dev is working on this issue. With all due respect Rebecca. Are Dev working on making the Tonkor function with Volt's shield AND working to nerf / lower Tonkor's Crit Damage/Damage? I really hope the damage isn't nerf'd. This gun really helps when doing Raids. Link to comment Share on other sites More sharing options...
Knightmare047 Posted April 30, 2015 Share Posted April 30, 2015 With all due respect Rebecca. Are Dev working on making the Tonkor function with Volt's shield AND working to nerf / lower Tonkor's Crit Damage/Damage? I really hope the damage isn't nerf'd. This gun really helps when doing Raids. ^^ Same. I love the Tonkor. D: Link to comment Share on other sites More sharing options...
xDraGoon Posted April 30, 2015 Share Posted April 30, 2015 Have been having the same problems with my quanta vandal today (worked fine with ES a couple of days ago) Link to comment Share on other sites More sharing options...
LascarCapable Posted May 6, 2015 Author Share Posted May 6, 2015 Still glitched since 16.4.5 : The direct hit itself does not get any bonuses from the shield : Without shield : With shield : About the explosion, the registeration seems very wierd as you can see below : With shield : Without shield (notice the number in the minimap) There's definitely still some work to do. :/ Link to comment Share on other sites More sharing options...
XaelathRavenstorm Posted May 7, 2015 Share Posted May 7, 2015 Just curious, does the grenade become hitscan when fired through electric shield? Link to comment Share on other sites More sharing options...
LascarCapable Posted May 7, 2015 Author Share Posted May 7, 2015 No. Link to comment Share on other sites More sharing options...
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