RIOT Posted April 24, 2015 Share Posted April 24, 2015 (edited) no mods. level 30+ elite lancers WITHOUT shooting through shield = ticks ranging from 50 to 90 damage WHILE shooting through shield = ticks ranging from 1k to 3k non crit... edit: it seems to affect the original quanta as well. edit2: my modded quanta is dealing 70k to 100k damage... non crit... wtf... edit3 post 16.4.4: That's right! I reported an overpowered bug, AND I'D DO IT AGAIN TOO! Edited April 29, 2015 by RIOTx Link to comment Share on other sites More sharing options...
THND3RZ Posted April 24, 2015 Share Posted April 24, 2015 sounds like a bug.Or i don't understand anything o_o Link to comment Share on other sites More sharing options...
sappinmahsentry Posted April 24, 2015 Share Posted April 24, 2015 I hope this is a feature. Link to comment Share on other sites More sharing options...
inappropriatename5818 Posted April 26, 2015 Share Posted April 26, 2015 Came here to see if it was already posted. I tested it on Kiste - Ceres. Without shield it did like 200-600 damage, with shield it does like 20K-80K. I tried with absorb, without shield I shot absorbing nyx for 5 ammo and he got 15K on absorb, then I placed a shield and he capped at 150K with barely 2 ammo consumed. I haven't had a chance to test against higher level enemies, but I imagine ~300K DPS with 1 ammo per second would take you pretty far :D Link to comment Share on other sites More sharing options...
elixze Posted April 26, 2015 Share Posted April 26, 2015 I thought it was normal, volts shield makes most weaps dmg OP. Link to comment Share on other sites More sharing options...
inappropriatename5818 Posted April 26, 2015 Share Posted April 26, 2015 I thought it was normal, volts shield makes most weaps dmg OP. This is far from normal, like really far from normal. Shield gives 200% crit damage and 50% electric damage. So with a weapon that does 500 damage you should see ~750 damage I think, not entirely sure what base that 50% bonus electric scales off, but I can say with full confidence that adding 50% electric damage to a weapon shouldn't make it go from 500 to 110000. Math just doesn't add up here. Volt shield would be THE most overpowered thing in the game if it did this to all weapons. I went to "simularcum?" and lvl 90 heavy gunner dies in less than 2 seconds, which is far from normal. Link to comment Share on other sites More sharing options...
Roasting Posted April 28, 2015 Share Posted April 28, 2015 Grats. You guys got what you wanted in this new hotfix. -_- Link to comment Share on other sites More sharing options...
HellDevil Posted April 28, 2015 Share Posted April 28, 2015 They should make a sincate mod to place it back in. It would be a nice one since de still has it b acklog and stuff. Link to comment Share on other sites More sharing options...
peepsc Posted April 28, 2015 Share Posted April 28, 2015 i like having higher dps through shield... i wish the nerfs would only affect the people that complained about abilities or weapons that do too much damage Link to comment Share on other sites More sharing options...
inappropriatename5818 Posted April 28, 2015 Share Posted April 28, 2015 i like having higher dps through shield... i wish the nerfs would only affect the people that complained about abilities or weapons that do too much damage There's a difference between more damage and borderline broken. Doing 80000 ticks instead of 500 is broken. 40 minutes in T3 survival without any corrosive projection eximus gunners fall by just scanning the laser over them. I estimate the quanta did somewhere around 300K - 500K DPS through volt shield. Link to comment Share on other sites More sharing options...
SKDRouge Posted April 28, 2015 Share Posted April 28, 2015 i know I found this out Link to comment Share on other sites More sharing options...
DopingMD Posted April 28, 2015 Share Posted April 28, 2015 HUE. Volt nerf and Nova buff. Master race is satisfied with this patch. Nova buff...pffft don't be funny! Link to comment Share on other sites More sharing options...
inappropriatename5818 Posted April 28, 2015 Share Posted April 28, 2015 Nova buff...pffft don't be funny! I see it as a buff. Yeah, you can't chain AMD anymore, but if I get to actually use it when I'm not hosting I'll take that trade any day. Link to comment Share on other sites More sharing options...
dartcraft Posted April 28, 2015 Share Posted April 28, 2015 no mods. level 30+ elite lancers WITHOUT shooting through shield = ticks ranging from 50 to 90 damage WHILE shooting through shield = ticks ranging from 1k to 3k non crit... edit: it seems to affect the original quanta as well. edit2: my modded quanta is dealing 70k to 100k damage... non crit... wtf... *you know what* right on your face Link to comment Share on other sites More sharing options...
mrspazzolone Posted April 28, 2015 Share Posted April 28, 2015 no mods. level 30+ elite lancers WITHOUT shooting through shield = ticks ranging from 50 to 90 damage WHILE shooting through shield = ticks ranging from 1k to 3k non crit... edit: it seems to affect the original quanta as well. edit2: my modded quanta is dealing 70k to 100k damage... non crit... wtf... it seems that someone will just make a lot of new friends now :))) Link to comment Share on other sites More sharing options...
-----iseeu2----- Posted April 28, 2015 Share Posted April 28, 2015 Eh, the community really needs to get used to this mantra now. - Bug comes along, makes things fun for a while - Random dude finds out, posts on the forums - DE promptly hotfixes the bug, back to mindless grinding - Meanwhile, bugs from a decade ago (sarcasm intended) go unnoticed and unfixed despite constant reporting. Link to comment Share on other sites More sharing options...
Krak_Nihilus Posted April 28, 2015 Share Posted April 28, 2015 You know guys, I'm usually a fierce enemy of nerfs. But this thing was just ridiculously OP to a point where it would be eventually seen as the only viable way to damage high level enemies. Plus this was a bug, not an intended and announced feature of this power. Multiplying damage by a factor of over 30 on only two weapons was obviously broken to the core and a bug. Link to comment Share on other sites More sharing options...
jordzkie05 Posted April 28, 2015 Share Posted April 28, 2015 and the nerf has no muiltiplier or any bonus damage at all much better yeah? Link to comment Share on other sites More sharing options...
xca0 Posted April 28, 2015 Share Posted April 28, 2015 Snitch Snitch Link to comment Share on other sites More sharing options...
jordzkie05 Posted April 28, 2015 Share Posted April 28, 2015 Snitch sneetch Link to comment Share on other sites More sharing options...
sykodelicninja Posted April 28, 2015 Share Posted April 28, 2015 (edited) Volt is pointless now. O well atleast they patched AMD, now I can ditch volt for nova. Edited April 29, 2015 by sykodelicninja Link to comment Share on other sites More sharing options...
FlyingLlama Posted April 28, 2015 Share Posted April 28, 2015 (edited) Explain how a fix for one weapon having a bug with shield makes volt useless.. This was probably a bug with every "mini-tick" of quanta getting the bonus electricity damage as calculated from the base damage, or something similar. nothing to see here, stop crying nerf. Edited April 28, 2015 by FlyingLlama Link to comment Share on other sites More sharing options...
SoulKing009 Posted April 28, 2015 Share Posted April 28, 2015 I did 2 million with my synoid gammacor. Link to comment Share on other sites More sharing options...
sykodelicninja Posted April 29, 2015 Share Posted April 29, 2015 Explain how a fix for one weapon having a bug with shield makes volt useless.. This was probably a bug with every "mini-tick" of quanta getting the bonus electricity damage as calculated from the base damage, or something similar. nothing to see here, stop crying nerf. Worked with any beam weapon and this "bug" has been around. People only noticed now because everyone has the quanta vandal. It's pointless because there's no convincing reason to play volt over another more useful warframe. Also, I just tested out the shield and I don't see a difference in damage. It's almost as if DE doesn't know how their own formulas work, so they nerfed it more than they intended. Also found a bug - If you die while a shield is up you can no longer shoot through the shield. Link to comment Share on other sites More sharing options...
jordzkie05 Posted April 29, 2015 Share Posted April 29, 2015 but nobody batted an eye when amprex and synapse are being amplified by it. now its just a discount frost globe. Link to comment Share on other sites More sharing options...
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