Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Hotfix 16.4.4 + 16.4.4.1


DE_Adam
 Share

Recommended Posts

why do you not make the AMD stop ONLY at right click scope aim? sometimes i don't want the antidrop to stop while i'm directing it at the infested from far away not using scope mod, if i wanted it to stop i would scope into it and stop it. eventually with a long distance, the ball will sometimes stop because you aimed at it without noticing, idk if it's fixed now but before you would barely aim at it and it would stop lol.

 

the 400% multiplier could use a nerf to 300% also. don't excessively nerf the thing, after all it's not used so much by people unless they're assassinating a boss or something, thus it could use a a bit tiny nerf to its multiplier.

Edited by SomeCrackHead
Link to comment
Share on other sites

Warframe is now consistently crashing on start up for me, it cant even finish up the initial loading screen.

 

Edit: took around 6 attempts to finally log in, each time the load bar got a little farther on the start up screen.

Edited by rapt0rman
Link to comment
Share on other sites

  • Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles.
  • Nova now shows a proper animation during multiple casts of Antimatter Drop.

 

Aw, come on ! Adding a proper animation during AMD spamming but removing the ability to chain damage with multiple AMDs ? What's the point of being able to spam AMD now ? :(

 

Otherwise thanks for all the fixes and stuff. Sad for the AMD nerf, though.

 

EDIT : Thanks again for the AMD fixes, it's sooo much better now.

Concerning the "AMD chaining", I'd suggest directly adding the stored damage from an AMD projectile to other AMD projectiles instead of applying the usual multiplier. Doesn't make this practice obsolete but it doesn't make it too powerful either.

Edited by Pyrolusite
Link to comment
Share on other sites

 

Additions

 

Several Liset Radio Chatter contest winners have been included into the Liset’s audio rotation. Blazingcobalt, jprocks67 and Kalimando all now have their voices featured in game!  Keep an ear out for new transmissions coming straight from community members.

 

Conclave Changes

 

  • Added a stagger to Nyx’s Mind Control and Chaos ability in PvP.
  • Excalibur’s Radial Blind now gets half its duration on targets that are looking away.
  • Added vertical force to players killed by Rhino’s Charge.
  • Players have 6 seconds respawn invulnerability with 3 seconds or time left invulnerability when moving.

  • Invulnerability is now removed if you fire a weapon, melee or use a power.

 

Nova Antimatter Drop Changes and Fixes

 

Quite a few adjustments have been made to Nova’s Antimatter Drop that deserve special mention beyond our normal ‘fixes’.

 

  • Fixed projectiles level 1-3 having double shimmer visual effects..
  • Fixed Antimatter Drop’s collision detection being affected by projectile scale on Host. Increased the collision detection radius for Clients to help compensate.
  • Fixed Client projectiles doing 2x damage on contact (not related to Antimatter Drop’s explosion damage).
  • Fixed base explosion damage to match the Ability’s scaling explosion damage (was 100, now 100/125/150/200).
  • Fixed sometimes doing minimal damage when used by Clients, regardless of how much players pumped into it.
  • Fixed low damage as Host or Client if the projectile hits where you are aiming (as opposed to hitting something while trying to get to your aim position).
  • Fixed aiming at the projectile not causing it to slow down.
  • Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles.
  • Projectiles from Antimatter Drop will now get brighter as you do damage to it.
  • Various changes have been made to improve the visual and audio fx of Antimatter drop.
  • Nova now shows a proper animation during multiple casts of Antimatter Drop.

 

Changes

 

  • Slightly increased the Isolation Bursa’s ability cooldowns.

 

Fixes

 

  • Fixed damage from Rhino’s Charge lagging slightly behind Rhino, causing him to slide past enemies in Conclave without hurting them.
  • Fixed an issue in Conclave where players would never lose their damage immunity on respawn when joining a match.
  • Fixed energy respawners in Conclave not creating energy orbs after a Host migration.
  • Fixed teams in Cephalon Capture occasionally grouping players into 5v3 matches.
  • Fixed a Mission Node on Mars reading as “Deimos” instead of “Hellas”
  • Fixed the positioning of the wings on Shield Ospreys to ensure that they can now be properly shot at.
  • Fixed Host migrations on Corpus Sabotage missions preventing all other clients from completing the missions.
  • Fixed maxed out negative reputation with Syndicates showing as 0 reputation lost or gained when handing in Syndicate Tokens.
  • Fixed locations on MOA enemies that were previously difficult to hit, including a small location between the ‘head’ and gun, and a spot on their MOA-butt that was tough to shoot.
  • Fixed Syndicate Assassins dropping blueprints that give more Spectres than intended.
  • Fixed Volt’s Electric Shield giving improper damage multipliers as per: https://forums.warframe.com/index.php?/topic/446810-volt-shield-quanta-vandel-absurd-damage/
  • Fixed the distance that loot crates would visually appear being too short on Corpus Ice Planet tileset.
  • Fixed a potential issue causing a rare deadlock on launch.
  • Fixed visual issue with muzzle flashes on weapons not properly following weapon barrels.

 

 

Still no fix for tonkors grenades exploding in front of you after switching weapons and at random times when continuously firing it.

 

https://forums.warframe.com/index.php?/topic/446565-tonkor-grenade-launcher-firing-bug/#entry4965612

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...