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Possible Additional Sentinels


Gerbilattack
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I was thinking about the fact there are only two sentinels; so i figured i would posit a few more, in the hope that if they were any good we could increase the number of available sentinels.

 

Pouch: Nonmobile sentinel

Pouch acts as a backpack, allowing you to use your sentilel slot to carry more items. Pouch has three uniqe mods as it has not attack and cannot use most mods, and allows a limited staking of items in the inventory. While item maximum still remains, items when using Pouch may be stacked, which can make acess to a given type of item faster. For example, with a maximum of 10 slots, you could have 2 stacks of 5 heath kist and 5 shield kits. This means you can press the same slot until you are out of health kits (or shield kits). The three abilities Pouch may equip are More Slots: you gain one new inventory slot per rank (up to 10, at rank 9), allowing you to carry more items, if Pouch is destroyed these extra slots are lost and the items within inacessable This mos costs 2+1/rank. Extra Energy Storage: Pouch can sore energy like a battery capacitor Pouch may store energy equal to 25e per rank (this increases your energy pool maximum) max rank is 3 (100e), cost is 7+1/rank.  Least, but not least, pouch may hold Datamass Canisters: pouch may hold 1, with 4 at rank 2, and 8 at rank 3, Max rank 3, and costs 3 mod +2 at rank 3.

 

Crawler: Crawler is a land based Sentinel, and posesses 2 unique mods. Crawler can travel on floor and walls without difficulty. Crawler Has 2 uniqe mods, and has a standard behavior of chraging enemies within melee range of you, knocking them down. Subtle: Enemies have difficulty noticing crawler, and it cancome 1m closer to an enemy without being detected (presumed 11m) Subtle has 9 ranks and costs 2 mod +0.5/rank. Crawler also has Gnaw: When attacking an enemy crawler latches on, dealing 25damage pper second to the target, if the target has active sheilds, gnaw has no effect. Gnaw lasts 1 second, +0.5 seconds per rank, with a makimum rank of 5. Gnaw costs 5 +1/every odd rank.

 

Watcher: Watcher has no unique abilities, but may equip (and grants the benefit of) warframe abilities, such as Theif's Wit, Enemy Sense, and similar abilities. In addition, it marks any untouched affinity, resouces, mods, or enemies and labels them if an appropriate mod is equipped. Watcher will scout around corners if you remain still for 1 or more seconds.

 

Snatch: This land based sentinel has two special abilities and can jump long distances to follow your warframe. Snatch has Retriever: Any item you can use within 1m +1m per rank, Snatch will pick up and bring to you, moving slightly slower than it's speed (max 10 m at 9 ranks) mod cost is 3 +0.3/rank. Rapid Movement:Snach's speed increases by 10% per rank up to a maximum of 50% mod cost is 2+0.5/rank.

 

Worth a thought or not?

Edited by Gerbilattack
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