Burnthesteak87 Posted October 16, 2015 Author Share Posted October 16, 2015 Yeah, that 3 times to start actually getting rewards would extend farming time. I can think of two alternatives: -Depending on the challenges completed you can get an extra reward similar to 3 caches in Sab: No challenge, Warframe part awarded in a Helm>chassis>system loop; 1 challenge completed: Warframe part+a resource bundle or credits cache ; 2 challenge completed: Warframe part+larger resource bundle or credit cache ; all 3 challenges completed: Warframe part+large resource bundle or credit cache+Void key or Rare mod. -The game checks your inventory and will award you warframe parts bp if you don't have one of the following items: the warframe part bp, the warframe part or the warframe itself. If you have any of those you receive a reward from the other reward table. We already have something similar, go to Vor in Mercury and look both his level and the level of the grineer he spawns, they are higher level if you bring high level stuff. The whole "you don't face the boss" was inspired by another game called Mark of the Ninja, in that game which is entirely focused on stealth you can face the enemy face to face (which usually ends with you being gunned down) or use subterfurge to kill them without actually needing to face them. This feature would be completely optional, since the boss is very weak you may as well not face him and kill him by other means, good for undergeared players who can't quite figure out how to kill the boss and wish the rewards of the mission and advanced players who just find a little anoying certain bosses. Ideas are flexible. :) Yes, that suits much better, and Yeah, I agree about that! Link to comment Share on other sites More sharing options...
SnipSnipSnipered Posted October 19, 2015 Share Posted October 19, 2015 Such a friggin' good idea. Have no criticism on this one. Well done. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted November 14, 2015 Author Share Posted November 14, 2015 (edited) Looking forward for "Sorties" announced in Devstream 63.Since they added Conditions to this kind of mission, similarly to how this concept suggested, let's hope they will take more reference and eventually end up developing some kind of efficent Stealth in the future.It's yet a step in the right direction. Edited November 14, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted February 12, 2016 Author Share Posted February 12, 2016 (edited) The new Tactical Alert features a more dynamic assassination mission, involving a lot of special units, eximuses and minibosses, plus a final encounter based on a "new" kind of Boss which needs a more active and smart gameplay to be beaten.A nice encounter in a dedicated arena, with more environmental interactions required while surviving under the continuous Boss' barrage.It really gave an interesting twist to the old Jakal's fight.Finally another step in the right direction after Tyl Regor.Looking for the upcoming Kela De Thaym rework.https://forums.warframe.com/index.php?/topic/608945-tactical-alert-positive-feedback/#entry6872763 Edited February 12, 2016 by Burnthesteak87 Link to comment Share on other sites More sharing options...
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