Kirbuncle Posted January 16, 2013 Share Posted January 16, 2013 They're somehow capable of hitting players that are directly behind them, or a considerable distance away, with their shield bash move. This has been mentioned before, I think, but I didn't see a proper mention of it in this section, so I figured I might as well. It's hugely annoying. Link to comment Share on other sites More sharing options...
Karagera Posted January 16, 2013 Share Posted January 16, 2013 I've rolled past one multiple times, only to be met getting knocked down. It gets pretty frustrating when the lack of hit detection with the Volt's shock attack misses the shield carrier, only to hit someone else, and get me knocked down. Link to comment Share on other sites More sharing options...
Sherbniz Posted January 17, 2013 Share Posted January 17, 2013 I've experienced this as well, this goes as well for Ancient Disruptors, that once they have acquired a target for a move, will often home in on the target regardless of it moving or even turning invisible. Link to comment Share on other sites More sharing options...
breakandburn Posted April 12, 2013 Share Posted April 12, 2013 (edited) I have to bump this topic. The last couple of days I've played a lot of solo Grineer missions and noticed this as well. Before I always thought that it might have been an issue with lag, but even when you host your own sessions, the hit detection seems to be way too generous. I played a Loki modded for speed and somehow the Shield Lancers can manage to hit you when you are about 5 meters (hey, I don't know how big the units in the Evolution engine are) or more to the side or behind them. They can also hit when you are standing on boxes or, as often the case with the asteroid base tileset, on another gangway. It also seem they lack an unalerted AI state, as they cannot be stealth killed. Edited April 12, 2013 by breakandburn Link to comment Share on other sites More sharing options...
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