[DE]Glen Posted May 9, 2015 Share Posted May 9, 2015 I was playing my fresh Xbox One account last weekend and I finally figured out what it was about Radial Blind that I found so odd: after being blinded the enemies would still run around and navigate the environment. As a console-casual I found this particularly frustrating because it makes the enemies harder to hit. I discussed this with the design guys on Monday and I agreed to do what should have been a 15 minute job: make blinded enemies stop running to cover if they're blind (ie: stop and shoot wildly instead). Unfortunately once I started looking at the behaviour of blind enemies I noticed more things I couldn't ignore. Between other tasks I made a few more changes today to make blinded enemies a little bit more interesting: In the next update: - blind enemies will no longer run to cover (miraculously maneuvering around obstacles) - blind enemies will no longer lob grenades with pin-point accuracy (for now they will not throw grenades at all; safety first) - blind enemies will forget about the all-consuming desire to run to the defense pod no matter how badly they want stand next to it and kiss it - blind enemies will attack nearby targets using sounds to guide where they think the enemy is - blind enemies will fire weapons without regard for friendly units that may be in the way (sadly no team-damage, though) Link to comment Share on other sites More sharing options...
Rukkhadevata. Posted May 9, 2015 Share Posted May 9, 2015 (edited) plz fix factions 2 op (wow i am first) Edited May 9, 2015 by VyralVanKill Link to comment Share on other sites More sharing options...
Karukiku Posted May 9, 2015 Share Posted May 9, 2015 (edited) Wait what? An Excalibur buff? Yay, yay! Whoo! Edited May 9, 2015 by Karukiku Link to comment Share on other sites More sharing options...
SantaFrost Posted May 9, 2015 Share Posted May 9, 2015 should implement teamdamage though make the blind alot more umph Link to comment Share on other sites More sharing options...
Rekkou Posted May 9, 2015 Share Posted May 9, 2015 Also, enemies shouldn't be able to tell the difference if we use the same gun with the same sound as them. ex: If we use Grakata, they'll think it's just another Grineer shooting it. Link to comment Share on other sites More sharing options...
Jahadaya Posted May 9, 2015 Share Posted May 9, 2015 (edited) Ignore this I made a mistake. Edited May 9, 2015 by Jahadaya Link to comment Share on other sites More sharing options...
(PSN)immanks102 Posted May 9, 2015 Share Posted May 9, 2015 Finally! The one downfall of using radial blind is fixed! The blind of a thousand grenades has ended! Link to comment Share on other sites More sharing options...
AandOE Posted May 9, 2015 Share Posted May 9, 2015 What an astute observation! Sometimes all it takes is a few steps back to go, 'oh, yeah, l-o-l.' With this in place, I think blind enemies will be more fun~ :3 Link to comment Share on other sites More sharing options...
Nitresco Posted May 9, 2015 Share Posted May 9, 2015 (edited) - blind enemies will fire weapons without regard for friendly units that may be in the way (sadly no team-damage, though) Considering how this is somewhat of a nerf due to blinded enemies now actually firing at you, maybe some reconsideration should be taken on this part to balance it out. I would love to see a Sniper Crewman hit a Moa in the battery pack by accident. Edited May 9, 2015 by Nitresco Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted May 9, 2015 Share Posted May 9, 2015 Considering how this is somewhat of a nerf due to blinded enemies now actually firing at you, maybe some reconsideration should be taken on this part to balance it out. I would love to see a Sniper Crewman hit a Moa in the battery pack by accident. It's not a nerf. It's just an attempt to make a melee oriented frame incentivise melee more, although I wouldn't be opposed to this. Link to comment Share on other sites More sharing options...
taiiat Posted May 9, 2015 Share Posted May 9, 2015 sounds great. disappoint that they won't be able to attack each other randomly, but this sounds pretty good as it stands. Link to comment Share on other sites More sharing options...
Kontrollo Posted May 9, 2015 Share Posted May 9, 2015 Nice! One question, though: Will they still shoot at you when your weapon is silenced? Link to comment Share on other sites More sharing options...
Quiet_Time1 Posted May 9, 2015 Share Posted May 9, 2015 blind enemies will attack nearby targets using sounds to guide where they think the enemy is - blind enemies will fire weapons without regard for friendly units that may be in the way (sadly no team-damage, though) This kinda sucks I mean, now enemies will actually get a chance to hit you, which kinda sucks Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted May 9, 2015 Share Posted May 9, 2015 Nice! One question, though: Will they still shoot at you when your weapon is silenced? Based on sound would mean no, same as how Loki is not spotted when using silenced weaponry. Link to comment Share on other sites More sharing options...
VKhaun Posted May 9, 2015 Share Posted May 9, 2015 Will this at all effect enemy behavior vs invisible Tenno? If not, any plans to look at that? I haven't played Submarine Loki seriously in quite a while. Forgive me if that's already been improved. Link to comment Share on other sites More sharing options...
Mcl_Blue Posted May 9, 2015 Share Posted May 9, 2015 From watching the video, what I felt was missing were some new animations to go along with it. They act too calm for someone who's blinded and guiding themselves through sound. Perhaps more "panic-y" attack and idle animations would be in order. Those would really make this change shine, I think. Link to comment Share on other sites More sharing options...
Knightmare047 Posted May 9, 2015 Share Posted May 9, 2015 (edited) Question : Will they still be subject to the 4x stealth damage multiplier? And is the multiplier gone when they're shooting at what they think to be the Tenno(judging from the sounds they hear)? Edited May 9, 2015 by Knightmare047 Link to comment Share on other sites More sharing options...
--Q--JoeTheBanshee Posted May 9, 2015 Share Posted May 9, 2015 I like these changes, very nice work, Glen! Link to comment Share on other sites More sharing options...
Kontrollo Posted May 9, 2015 Share Posted May 9, 2015 Based on sound would mean no, same as how Loki is not spotted when using silenced weaponry. Right you are, I missed that part. It's late. ;) Link to comment Share on other sites More sharing options...
Knightmare047 Posted May 9, 2015 Share Posted May 9, 2015 blind enemies will attack nearby targets using sounds to guide where they think the enemy is - blind enemies will fire weapons without regard for friendly units that may be in the way (sadly no team-damage, though) This kinda sucks I mean, now enemies will actually get a chance to hit you, which kinda sucks I think they should at least have their accuracy decreased while blinded. Link to comment Share on other sites More sharing options...
ToxicTroublermaker Posted May 9, 2015 Share Posted May 9, 2015 (edited) From watching the video, what I felt was missing were some new animations to go along with it. They act too calm for someone who's blinded and guiding themselves through sound. Perhaps more "panic-y" attack and idle animations would be in order. Those would really make this change shine, I think. Function before aesthetic I always say Edited May 9, 2015 by ToxicTroublermaker Link to comment Share on other sites More sharing options...
Mcl_Blue Posted May 9, 2015 Share Posted May 9, 2015 Function before aesthetic I always say Of course, but I think it's definitely something that should go on the "to-do" list. Link to comment Share on other sites More sharing options...
Somedude1000 Posted May 9, 2015 Share Posted May 9, 2015 So, while we're discussing radial blind, these changes will affect all abilities with blinding if I have understood it correctly? Link to comment Share on other sites More sharing options...
ARavenousPanda Posted May 9, 2015 Share Posted May 9, 2015 +1 you have re-instated my faith!!! Link to comment Share on other sites More sharing options...
mishmashmarsh Posted May 9, 2015 Share Posted May 9, 2015 Wait what? An Excalibur buff? Yay, yay! Whoo! What? where do you see a buff? There gonna shoot even when there blind this is a nerf. Link to comment Share on other sites More sharing options...
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