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Mag Shield Transference


OmegaCyberr
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The overshield on shield transference seem to only go up if there's lots of enemy shields, it goes down when there's no shields at all and only caps at about 500. Shield transference is suppose to make overshield go up by 50 each time if there's no enemy shields but it doesn't do that anymore.

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Bringing this up, and will keep bringing it up to the front page until it is fixed. This behavior is nowhere stated in the patch notes. Shield transference is not working properly. As stated above, only the amount of shields stolen per use is set as overshield, instead of it being additive as before. If you have 16XX of overshields and you use it when no one is around it goes down to base overshield value, losing everything. If you use when the total amount of stolen shields is less than the one you have, you lose what you had and you are given what you stole.

Edited by nms64
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The overshield on shield transference seem to only go up if there's lots of enemy shields, it goes down when there's no shields at all and only caps at about 500. Shield transference is suppose to make overshield go up by 50 each time if there's no enemy shields but it doesn't do that anymore.

 

Well that sucks.  As a side note, if they fix it to be back how it was, that 50 you got with no enemies was affected by Power Strength.  I used to get 99 for having a maxed Blind Rage.

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  • 2 weeks later...

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