[DE]Megan Posted May 13, 2015 Share Posted May 13, 2015 (edited) Conclave Changes Reduced the number of projectiles and damage of Oberon’s Smite in the Conclaves. Slowed down magnetism speed of Oros in Annihilation and Team Annihilation. Removed some collision volumes from the Freight Line conclave map. Reduced the volume of Grineer music in the Conclaves. Changes Overshields now apply to Specters (Max 1200), Kubrows, and Sentinels (max 600). Increased the brightness on Arbiters of Hexis Profile Icon. Swapped cracked glass material in the Dojo Grineer Sealab for a new cracked look. Adjusted the draw radius and shot radius on Paris, Paris Prime, Cernos, and Daikyu. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position. The Nekros Mortos Syandana and Valkyr Bonds can no longer be Enhanced. This change is due to Nekros and Valkyr having an unfair advantage over other Warframes by having one additional Arcane slot. We're going to be removing Arcanes off these two attachments, and running a script to compensate players so the Enhancements can be used on intended Syandanas. We will notify everyone when this script has started. Fixes Fixed numerous stability crashes. Fixed instances of shields being nuked to 0 as soon as the core is pushed during the Hijack portion of The Trials of Retribution Nightmare mode. Fixed Mag’s Shield Polarize wiping any overshields you had regardless of having Mag’s Shield Transference Augment Mod or not as per: https://forums.warframe.com/index.php?/topic/456684-has-mag-been-nerfed-or-is-it-just-a-bug/ Fixed Shield Restores not working on Sentinels. Fixed some of Vauban’s powers only lasting for 1 second as per: https://forums.warframe.com/index.php?/topic/456530-vauban-abilities-only-last-a-few-moments/ Fixed aliases not appearing in Operation Tubemen of Regor reward inbox messages. Fixed the Navigation menu not opening right away when in the Conclave mode selection menu. Fixed Capture Targets being uncapturable if you die and get revived during the mission. Fixed incorrect spelling in Simaris Synthesis lore entry. Fixed Teshin over using the term ‘Begin!’ during a conclave match. Fixed the Prime Velorum Sigil sometimes having a black outline instead of the intended gold outline. Fixed Mastery Sigils overriding future equipped sigils and all sigil previews in the Arsenal. Fixed not being able to select ‘Support’ in the Invasion UI due to having a smaller screen resolution. Fixed the Daikyu bow string not being properly placed in players hands until after initial shot. Fixed Operation Tubemen of Regor progress bar extending outside of the Navigation window. Fixed cracked glass in the Dojo Grineer Sealab not rendering properly if fluid was behind it. Fixed Polearm weapons not being extended in the Codex or when in the Parry pose in the Arsenal. Fixed flashlights on bows and other weapons not following the camera. Fixed enemies occasionally spawning in the Grineer Sealab ceiling. Fixed selecting the Navigation menu from Syndicates UI does not close the Syndicate UI. Fixed temporary color customization's being reverted when navigating through the Arsenal. Fixed the Dread arrow not applying your Energy color. Not fixed, further investigation required! Fixed the Pause menu appearing behind the Simulacrum UI. Fixed a rare instance of the Drahk Master stealing your weapon and placing it in a teleport zone; making it irretrievable. Your weapon will now be moved to a safer zone where you can retrieve it. Fixed Mod rewards being displayed as Rank 0, even if they are greater than Rank 1. Edited May 13, 2015 by [DE]Megan changed glass fixes to be for the Grineer Sealab, not the Dojo. Link to comment Share on other sites More sharing options...
SilverZs Posted May 13, 2015 Share Posted May 13, 2015 (edited) First! Hotfix train! Woo ty. Changes Overshields now apply to Specters (Max 1200), Kubrows, and Sentinels (max 600) OMG... finally! Edited May 13, 2015 by SilverZs Link to comment Share on other sites More sharing options...
WhiteDragon_RU_ Posted May 13, 2015 Share Posted May 13, 2015 (edited) Thx! Changes Overshields now apply to Specters (Max 1200), Kubrows, and Sentinels (max 600). This day is BEST DAY EVER! Edited May 13, 2015 by WhiteDragon_RU_ Link to comment Share on other sites More sharing options...
hikistyle Posted May 13, 2015 Share Posted May 13, 2015 Terima Kasih DE Link to comment Share on other sites More sharing options...
Krak_Nihilus Posted May 13, 2015 Share Posted May 13, 2015 (edited) Still no fix for kogake, bring back awesome downing enemy please. https://forums.warframe.com/index.php?/topic/456393-kogake-buggednerfed/#entry5082019 Edited May 13, 2015 by Krak_Nihilus Link to comment Share on other sites More sharing options...
Steppe_Eagle Posted May 13, 2015 Share Posted May 13, 2015 Great. Link to comment Share on other sites More sharing options...
WhiteNekophus Posted May 13, 2015 Share Posted May 13, 2015 I was waitin for dis Link to comment Share on other sites More sharing options...
Dimbreath Posted May 13, 2015 Share Posted May 13, 2015 (edited) Thanks. Edited May 13, 2015 by Dimbreath Link to comment Share on other sites More sharing options...
Oranji Posted May 13, 2015 Share Posted May 13, 2015 (edited) Thanks got stuck on the hijack part. Edited May 13, 2015 by Oranji Link to comment Share on other sites More sharing options...
Madek- Posted May 13, 2015 Share Posted May 13, 2015 Nice fix for mod reward, it has been on for a while Link to comment Share on other sites More sharing options...
7grims Posted May 13, 2015 Share Posted May 13, 2015 (edited) Event points corrode on each other, I back to zero points :D weeeeee thx DE for the early warning :P Edited May 13, 2015 by 7grims Link to comment Share on other sites More sharing options...
TylerFreeman Posted May 13, 2015 Share Posted May 13, 2015 no fix for this? Link to comment Share on other sites More sharing options...
Sageofbattle Posted May 13, 2015 Share Posted May 13, 2015 The Nekros Mortos Syandana and Valkyr Bonds can no longer be Enhanced. This change is due to Nekros and Valkyr having an unfair advantage over other Warframes by having one additional Arcane slot. We're going to be removing Arcanes off these two attachments, and running a script to compensate players so the Enhancements can be used on intended Syandanas. We will notify everyone when this script has started. I disagree with this. It'll end up punishing people who choose to use their unique Syandanas, and I don't see why it has such a negative impact. It essentially locks in an arcane into the warframe and no one else, which, in my mind, is actually more disadvantageous compared to other frames Link to comment Share on other sites More sharing options...
Ishki88 Posted May 13, 2015 Share Posted May 13, 2015 The Nekros Mortos Syandana and Valkyr Bonds can no longer be Enhanced. This change is due to Nekros and Valkyr having an unfair advantage over other Warframes by having one additional Arcane slot. We're going to be removing Arcanes off these two attachments, and running a script to compensate players so the Enhancements can be used on intended Syandanas. We will notify everyone when this script has started. No words. Just wanted to highlight this. Link to comment Share on other sites More sharing options...
GreyEnneract Posted May 13, 2015 Share Posted May 13, 2015 Still bugged. https://forums.warframe.com/index.php?/topic/453757-synoid-syandana/#entry5050716 Link to comment Share on other sites More sharing options...
Dubious.Wisp Posted May 13, 2015 Share Posted May 13, 2015 Has this fixed the Raid at Phase 2? Link to comment Share on other sites More sharing options...
FollowTheFaceless Posted May 13, 2015 Share Posted May 13, 2015 Still no fix for incorrect energy color on Nukor. Link to comment Share on other sites More sharing options...
Ronyn Posted May 13, 2015 Share Posted May 13, 2015 Increased the brightness on Arbiters of Hexis Profile Icon. Awesome. I was hoping you guys would do that. When will the Arbiters of Hexis icon actually show up on my forum stuff though? I bought it and changed to it right after it came out. It's visible in game but not appearing on the boards here. Link to comment Share on other sites More sharing options...
fatpig84 Posted May 13, 2015 Share Posted May 13, 2015 ze fixes ! Link to comment Share on other sites More sharing options...
AsahiOka Posted May 13, 2015 Share Posted May 13, 2015 Thanks as always! Link to comment Share on other sites More sharing options...
searlefm Posted May 13, 2015 Share Posted May 13, 2015 well this is a first for me haha.still no fix for; https://forums.warframe.com/index.php?/topic/456612-paris-prime-positioning-bugg/#entry5086450 Link to comment Share on other sites More sharing options...
Epicagemo Posted May 13, 2015 Share Posted May 13, 2015 Does the shield nuke also apply to regular trial and basic Ceres hijack? Riding the tram seemed to be the problem Link to comment Share on other sites More sharing options...
-Eternal_Dusk- Posted May 13, 2015 Share Posted May 13, 2015 Thanks DE :DD yay Nightmare Raid Fixed :DDD Link to comment Share on other sites More sharing options...
Ronyn Posted May 13, 2015 Share Posted May 13, 2015 (edited) I disagree with this. It'll end up punishing people who choose to use their unique Syandanas, and I don't see why it has such a negative impact. It essentially locks in an arcane into the warframe and no one else, which, in my mind, is actually more disadvantageous compared to other frames Think about it. In 16.5 the Bonds and the Mortos are now auxiliary items so a player can have a syandana and an auxiliary piece equipped at the same time. If those auxiliary pieces could be augmented that would let Valkyr and Nekros have THREE augments on at the same time (Auxiliary, Syandana, helmet) while all other frames only have two (Syandana, Helmet). Obviously that wouldn't be fair. As long as you are properly compensated for the change it shouldn't be viewed as any sort of problem. Edited May 13, 2015 by Ronyn Link to comment Share on other sites More sharing options...
Zanno Posted May 13, 2015 Share Posted May 13, 2015 (edited) Still no fix for Meer energy colour:https://forums.warframe.com/index.php?/topic/456789-we-cant-change-meer-arrow-energy-colour/ Edited May 13, 2015 by Zanno Link to comment Share on other sites More sharing options...
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