Arsonide Posted May 17, 2013 Share Posted May 17, 2013 (edited) Okay so right now, the game is moving towards making everything harder to acquire, and a big part of that is the alert system. Developers, ponder the alert system for one moment. 1: Every time you add an item, the chances of getting any particular item drop. This means that the alert system has a built in expiration date. At some point it will be unsustainable, or unusable, with things being so rare that people simply won't care anymore. 2: Another big problem with it, that causes a significant amount of community outrage, is the random nature of it. I can't go take a shower and eat dinner without fear that I'm going to lose out on something. There is a really simple way to solve both of these issues in one swoop. Make alerts drop tokens, or badges, or Orokin waffles. Just some new form of currency. These tokens will drop at the same frequency of the current ? alerts, and items will be available on the market that you can buy with them. The cost of the item in tokens could be directly proportional to the rarity you guys have it dropping at now. I'd like to reiterate that point: things would not be easy to acquire by any means. This would not make it easy to play for free, as you are still a business after all. The Glaive for instance, might cost 15-20 of these tokens. This would just allow players to direct their play time more productively. This solves both problems. It removes the RNG aspect, and allows players to actually earn what they want incrementally by actually participating in the game on their own schedules. It also allows you, as the developer, to add as many items as you want into the alert system without making older items harder to acquire. It removes the expiration date. Just give it some consideration, because as it is, I'd like to see your server logs when a Glaive pops up just for the giant spike in player activity. Once they get the blueprint, they set it to build, and log off. These players are not actually playing the game, they're just waiting for random entropy to swing in their favor. You want them to play your game, right? Edited May 17, 2013 by Arsonide Link to comment Share on other sites More sharing options...
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