I can reproduce this 100% of the time so far. This appears as if it may be a wonky netcode issue of some sorts.
Here is the scenario:
Platform = PC My warframe = Zephyr
Angstrum = modded or unmodded doesnt matter. Happened even with the rank 0 when i just bougt it.
I am not the host
Lag levels in the games have been low, animations very smooth. I am running a 75/75 mbps wired connection. I do not have framerate or video issue of any kind.
After about 10-15 waves of defense, the projectile from the Angstrum will instantly explode when fired damaging the player. For the first 10 or so waves it works normally.
I have tried the following to remediate this - all unsuccessfully:
increasing projectile speed to 100%
standing still and aiming at a far off wall with no obstacles in the way
Adding and removing multishot
Standing on a pillar and shooting off into space,
Jumping and shooting
using fully charged(this hurts), partially charged, and single rocket firing modes
running in all 4 directions (foward, backwards, and sideways) while firing to attempt to dodge the projectile.
Shooting straight up in the air
Leaping high in the air with tail wind and firing in all directions
switching weapons and switching back.
Long story short after about 10 rounds the weapon becomes useless and ceases to work properly :(
There seems to be a bit of a delay from the time the charge/release registers and the rockets spawn. It looks like this may be causing the rockets to instantly detonate on my warframe's model. I have not tested this with other frames to see if its something goofy about the zeyphr because I bought the weapon to use only with this frame.
Question
Clowee
I can reproduce this 100% of the time so far. This appears as if it may be a wonky netcode issue of some sorts.
Here is the scenario:
Platform = PC
My warframe = Zephyr
Angstrum = modded or unmodded doesnt matter. Happened even with the rank 0 when i just bougt it.
I am not the host
Lag levels in the games have been low, animations very smooth. I am running a 75/75 mbps wired connection. I do not have framerate or video issue of any kind.
After about 10-15 waves of defense, the projectile from the Angstrum will instantly explode when fired damaging the player. For the first 10 or so waves it works normally.
I have tried the following to remediate this - all unsuccessfully:
increasing projectile speed to 100%
standing still and aiming at a far off wall with no obstacles in the way
Adding and removing multishot
Standing on a pillar and shooting off into space,
Jumping and shooting
using fully charged(this hurts), partially charged, and single rocket firing modes
running in all 4 directions (foward, backwards, and sideways) while firing to attempt to dodge the projectile.
Shooting straight up in the air
Leaping high in the air with tail wind and firing in all directions
switching weapons and switching back.
Long story short after about 10 rounds the weapon becomes useless and ceases to work properly :(
There seems to be a bit of a delay from the time the charge/release registers and the rockets spawn. It looks like this may be causing the rockets to instantly detonate on my warframe's model. I have not tested this with other frames to see if its something goofy about the zeyphr because I bought the weapon to use only with this frame.
Does anybody know why this is happening?
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