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The Nerfs Aren't That Bad Actually


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I'm a rhino user, yes. He was invincible but I just checked the community hot topics and they said that they'll give it knockback immunity which is the only thing Iron skin is for. When it blocks 80% of the damage, think of your shields, they're there for a reason. So you're pretty much invincible but you shouldn't go in a swarm and try to melee them all.

 

I think it is a good nerf to be able to play the game harder and not be lazy. Warframe's been too easy (Excepted for high wave defences).

 

Rhino is still pretty much invincible with iron Skin like before

 

As for Banshee, when you do Sound Quake, you can notice that mobs get stunned, they can't attack you when they're stunned so here again, you're still pretty much invincible.

 

I think that if the devs want to lower the nerf, they can but the current nerfs are pretty much good. Even thought no one likes nerfs, everyone likes a little challenge :)

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But what about disruptors, and toxics? Rhino was a GREAT counter to them.

 

edit:

 

You mean the ones that are laughably easy to avoid, Dodge, and Knock down using Rhino and stuff?

 

You mean the ones who charge you in narrow areas, or when they come at you in a huge pack? or catch your stupid rescue target and start beating on him?

Edited by KvotheTheArcane1
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Rhino is still pretty much invincible with iron Skin like before

 

Except Iron Skin doesn't protect from ancient attacks anymore. Disruptors are, once again, a pain in the &#!. No more counting on the Rhinos on your squad to clear them out.

 

 That will probably be changed! No promises but I'm pretty sure the fact he can be poisoned is a bug.

 

Poisoned, Disrupted and.... whatever the hell Healers do?! Hope so!

Edited by Renan.Ruivo
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Only part I'll argue is that earlier my Banshee's sound quake wasn't really staggering those 3 Disruptors re-enacting some form of SyFy after-hours showings as I was doing a Xini run >_>

 

But meh. I'm sure any major hickups will be looked at and fixed, like the total removal of Rhino's CQC has already been stated to be hotfix'd back due to oversight.

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How do you make a game that lets you feel awesome, blasting through everything in sight, but still challenge you?

 

It's a tricky balance to do, i have faith in DE to get it right.

For the most part, warframe is a cakewalk, especially in online mode when you get some good mods boosted up.

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You mean the ones that are laughably easy to avoid, Dodge, and Knock down using Rhino and stuff?

Ah, yes, laughably easy to avoid an attack which is undodgeable except you're out of range with a slow-&#! warframe and of course it is easy to aviod a swarm of toxics who now don't give a S#&$ about your iron skin.

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As for Banshee, when you do Sound Quake, you can notice that mobs get stunned, they can't attack you when they're stunned so here again, you're still pretty much invincible.

 

 

Not at all. You're still pretty boned when it comes to range, with only ten in the armor stat and decent shields, the versatility and usefulness of that skill went from flexible to pretty never being useful. It's suicide to use it.

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FALSE. Banshee's "stun" if you can call it that, has been nerfed. AND it only "stuns" after it gets through shields AND it doesn't stop toxics and disruptors from getting to you and hitting you their way. I have died many times since the update just because of these things.

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Not at all. You're still pretty boned when it comes to range, with only ten in the armor stat and decent shields, the versatility and usefulness of that skill went from flexible to pretty never being useful. It's suicide to use it.

 

Well, that's a interesting fact. But shields can hole for the time the sound quake gets activated.

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But what about disruptors, and toxics? Rhino was a GREAT counter to them.

 

edit:

 

You mean the ones who charge you in narrow areas, or when they come at you in a huge pack? or catch your stupid rescue target and start beating on him?

Rhino has skills perfectly suited for that lol. Rhino Charge isnt as weak as everyone makes it out to be its almost on par with Slash Dash "Almost"

Or you can use the ground pound to insta knock them down and make them harmless. ooooor use FRAGORs jump attack over and over. OOOOOOR use dodge timing. OOOOOOOOOOOOR use everything together. theres literally a plethora of ways to counter this situation that it isnt even an issue.

Well for me anyways. Not sure about everyone else since they keep whining about how annoying it is.

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Rhino is no longer "Invincible", I'd say he has.... Iron Skin. Yeaaaahhhh!

 

All Jokes aside, I tested it out after the change, and I feel a slight buff or modification of how the power works is in order. 80% dmg reduction to shields is fine with shield mods, well any frame is fine with 300% shield mods, but since many of us have gotten used to the idea of popping iron skin and meleeing or reviving, it drains quite quickly on higher levels(I tested it on a Pluto, Hydra alert).

 

It should either return to being 0 dmg taken with serious reduction to duration, or be 80% dmg reduction to shields and 90% dmg reduction to health.

Possibly could also be 0 dmg taken but drains energy as long as it is activated, or a combination of both of the above.

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Blatantfool, on 18 May 2013 - 12:51 PM, said:

Disruption effect might stay. I think it is Poison and Staggering that are bugs.

Also Healers release pulses that make Infested nearby regenerate health.

Whatever i mean what it does when it strikes you with it's tendrils. Which is the special ancient attack that cause special "debuffs".

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Rhino has skills perfectly suited for that lol. Rhino Charge isnt as weak as everyone makes it out to be its almost on par with Slash Dash "Almost"

Or you can use the ground pound to insta knock them down and make them harmless. ooooor use FRAGORs jump attack over and over. OOOOOOR use dodge timing. OOOOOOOOOOOOR use everything together. theres literally a plethora of ways to counter this situation that it isnt even an issue.

Well for me anyways. Not sure about everyone else since they keep whining about how annoying it is.

My guess, next nerf will be the Fragor jump attacks(implementing cooldown effect);

For which I support.

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Rhino has skills perfectly suited for that lol. Rhino Charge isnt as weak as everyone makes it out to be its almost on par with Slash Dash "Almost"

Or you can use the ground pound to insta knock them down and make them harmless. ooooor use FRAGORs jump attack over and over. OOOOOOR use dodge timing. OOOOOOOOOOOOR use everything together. theres literally a plethora of ways to counter this situation that it isnt even an issue.

Well for me anyways. Not sure about everyone else since they keep whining about how annoying it is.

ooooooor you can get stunned halfway through doing any of that. rhino charging into a knot of ancients will get you killed, and toxics will eat away at your HP by simply existing, and "dodge timing"? That works on faster frames, we're talking about rhino here, the slowest frame in the game currently dodging with rhino is more or less luck. And the ground pound (stomp or blast?) you mentioned is REALLY subpar, it doesn't last long, and is really short range, so you have to walk next to them pretty much anyways!

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<p>And by the way, 80% damage reduction to shields is.... mind blowing actually. It should be applied to health, not shields (I.E it should be an escape valve skill to use when your shields fail, otherwise you're forced to go into every confrontation with Iron Skin on.)</p>

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KvotheTheArcane1, on 18 May 2013 - 1:00 PM, said:

And the ground pound (stomp or blast?) you mentioned is REALLY subpar, it doesn't last long, and is really short range, so you have to walk next to them pretty much anyways!

Seconding that. #3 and #4 are completely useless and are only there to drain warframe power and consume energy should you use them. They are made completely irrelevant by using a heavy melee weapon with jump strike and good elemental mods. Just spam Jump Strike. Great range, no cost whatsoever.

 

Doesn'r Rhino has Rhino Stomp for dealing with Ancients? It does quite good CC, surely it's gives you enough time to handle them?

 

It does not. If you got close enough to use Rhino Stomp on them (it's always them on high level missions, never it) then you have probably suffered one or more debuffing attacks from them. You're still better suited just spamming Jump Strike.

Edited by Renan.Ruivo
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Rhino has skills perfectly suited for that lol. Rhino Charge isnt as weak as everyone makes it out to be its almost on par with Slash Dash "Almost"

Or you can use the ground pound to insta knock them down and make them harmless. ooooor use FRAGORs jump attack over and over. OOOOOOR use dodge timing. OOOOOOOOOOOOR use everything together. theres literally a plethora of ways to counter this situation that it isnt even an issue.

 

Sure, but all these things you currently can do better with another frame AND have a lot more utility, too. 

 

Just tested both Rhino and Banshee (both maxed out and potatoed) on Xini and for me Rhino is entirely pointless to play now, while Banshee was still fine against infested - wouldn't dare to sound quake against other factions now however, so it'll be an infested only frame for me now.

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Rhino has skills perfectly suited for that lol. Rhino Charge isnt as weak as everyone makes it out to be its almost on par with Slash Dash "Almost"

Or you can use the ground pound to insta knock them down and make them harmless. ooooor use FRAGORs jump attack over and over. OOOOOOR use dodge timing. OOOOOOOOOOOOR use everything together. theres literally a plethora of ways to counter this situation that it isnt even an issue.

Well for me anyways. Not sure about everyone else since they keep whining about how annoying it is.

This, ladies and gentlemen, is how to go full retard. Do you really believe in what you've written?

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Doesn'r Rhino has Rhino Stomp for dealing with Ancients? It does quite good CC, surely it's gives you enough time to handle them?

For 100 energy you get like ~10 seconds or something. enough time to deal with a few, but not more than 5 or 6 I'd think.

 

 

Seconding that. #3 and #4 are completely useless and are only there to drain warframe power and consume energy should you use them. They are made completely irrelevant by using a heavy melee weapon with jump strike and good elemental mods. Just spam Jump Strike. Great range, no cost whatsoever.

 

-snip-

Exactly, fragor + freeze mod is just as effective, with slightly shorter range, than Rhino's 4. If that's not saying his ult is weak as hell (in terms of CC) than what possibly could?

Edited by KvotheTheArcane1
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