TGPhoenix Posted May 18, 2013 Share Posted May 18, 2013 So older warframes having mediocre to worthless helmets was understandable. The game has gone through several revisions since their release and they simply haven't been readjusted yet, I get that. But releasing a brand new warframe that utilizes an exact copy stat wise of one of the worst alt helmets already available is ridiculous. We as players already deal with the fact that 2/3 of the alt helmets aren't even worth putting on after rank 10 because they simply give up too much for far too little in return, while a select few are completely game changing for their respective warframes and all but mandatory in higher level areas. Most of the alternate helmets need to be reworked so that they at least scale into late game somewhat and make it a choice of play styles. 15 base energy, which isn't affected by any mods (flow specifically), isn't even enough to cast a single ability in the game, yet the 5% max health cost on the other end is calculated after all mods are applied, skyrocketing the cost as the warframe and vitality rank up. I can only hope that DE will revisit and adjust most of the alternate helmets before actual release of the game, not just for the players, but also for themselves. The alternate helmets could be one of their best micro-sales if they were worth using, but as of now only a small handful justify buying them. Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted May 18, 2013 Share Posted May 18, 2013 So older warframes having mediocre to worthless helmets was understandable. The game has gone through several revisions since their release and they simply haven't been readjusted yet, I get that. But releasing a brand new warframe that utilizes an exact copy stat wise of one of the worst alt helmets already available is ridiculous. We as players already deal with the fact that 2/3 of the alt helmets aren't even worth putting on after rank 10 because they simply give up too much for far too little in return, while a select few are completely game changing for their respective warframes and all but mandatory in higher level areas. Most of the alternate helmets need to be reworked so that they at least scale into late game somewhat and make it a choice of play styles. 15 base energy, which isn't affected by any mods (flow specifically), isn't even enough to cast a single ability in the game, yet the 5% max health cost on the other end is calculated after all mods are applied, skyrocketing the cost as the warframe and vitality rank up. I can only hope that DE will revisit and adjust most of the alternate helmets before actual release of the game, not just for the players, but also for themselves. The alternate helmets could be one of their best micro-sales if they were worth using, but as of now only a small handful justify buying them. The -max hp isn't that big really. at 1k hp, you lose 50 (and only 25 at 500hp), so it's fairly close to what the helmet does. Link to comment Share on other sites More sharing options...
Honest Posted May 18, 2013 Share Posted May 18, 2013 I actually never knew the bonuses were out scaled by the debuffs. +1 that needs a serious re-work then. Link to comment Share on other sites More sharing options...
TGPhoenix Posted May 18, 2013 Author Share Posted May 18, 2013 The -max hp isn't that big really. at 1k hp, you lose 50 (and only 25 at 500hp), so it's fairly close to what the helmet does. 50 hp for 15 energy, which you can't functionally use. This is just the most recent in the list of really bad helmets. And while it is MAYBE an ok trade, compare it to Frost's alt helmet, or Mag's. Those two give WAY more in return for their penalties. Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted May 18, 2013 Share Posted May 18, 2013 50 hp for 15 energy, which you can't functionally use. This is just the most recent in the list of really bad helmets. And while it is MAYBE an ok trade, compare it to Frost's alt helmet, or Mag's. Those two give WAY more in return for their penalties. true, and its closer to 25 HP than 50, but I do think the ratios are off. My point is, that they aren't super terrible, they do need some work though. Link to comment Share on other sites More sharing options...
Zeddypanda Posted May 18, 2013 Share Posted May 18, 2013 15 power for 15 hp? I don't see the problem. Why would I put vitality on someone who's not even supposed to be in the enemy's line of fire? Getting it right away. Link to comment Share on other sites More sharing options...
TGPhoenix Posted May 20, 2013 Author Share Posted May 20, 2013 15 power for 15 hp? I don't see the problem. Why would I put vitality on someone who's not even supposed to be in the enemy's line of fire? Getting it right away. It isn't 15 power for 15 hp. It is 15 power for between 25 and 50 hp depending on your setup. And if you truly don't think that you will be taking any hp on a somewhat squishie frame and play high lvl content, you are crazy. Enjoy being downed every other wave. Let's compare that unbalanced and ultimately USELESS trade-off to Frost for a quick second. Frost's helmet gives 33% max armor (calculated before steel fiber, making it even stronger) for the same 5% hp. 50+ armor vs a caster getting only 15 flat power which isn't affected by flow. I am just saying that the alternate helmets are currently completely unbalanced and bringing in a brand new one that is on the severely underpowered half of things is just wrong to me. DE should be buffing the older helmets that are of similar power/usefulness and bringing out new ones that are better and/or unique. Link to comment Share on other sites More sharing options...
Davoodoo Posted May 20, 2013 Share Posted May 20, 2013 Why does vauban gets extra energy?? cause he can throw bastille and regen shield meanwhile and shoot enemies at same time. Ive got to wave 30 on xini in rank 15 vauban and 150 shields with 220 hp was enough for anything, i havent died even once. Tank aint supposed to take everything on his chest tank is supposed to stop enemies from shooting allies. Link to comment Share on other sites More sharing options...
Vaskadar Posted May 20, 2013 Share Posted May 20, 2013 Why does vauban gets extra energy?? cause he can throw bastille and regen shield meanwhile and shoot enemies at same time. Ive got to wave 30 on xini in rank 15 vauban and 150 shields with 220 hp was enough for anything, i havent died even once. Tank aint supposed to take everything on his chest tank is supposed to stop enemies from shooting allies. What's not happening (or at least not working correctly) is the scaling of the bonus. Link to comment Share on other sites More sharing options...
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