As is, all weapons are pretty accurate with out using aimdown sights, with aimdown sights providing a slight reduction in bullet spread due to zoom + weapon spread proportion of the screen not changing.   We have seen in pve that the devs instituted penalties on enemy accuracy in response to player movement at the time (coptering vs standing still).   In pvp, we should see the opposite: player accuracy should take penalties while moving at different speeds. Standing still/crouching should pr