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Ongoing: Obsolete Descriptions.


[DE]Rebecca
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I have no comments of pre-corpus valkyr, but on the tenno values thing, I should probably remind you that OG Mirage was a total psycho.

-------

Anyways I almost forgot Fatal Attraction, Djinn's ability.

"Draw your enemies close" Regardless of how remarkably underwhelming the ability is this description doesn't actually explain what it does, which is IMO a considerable flaw.

And as a side note, I think sentinel precepts in general (both attack and ability ones) should indicate what stats are being increased and by what ammount when being ranked up.

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Hi DERebecca im not sure if this classifies as "obsolete description" but this is not consistent IMHO

Dojo Pigment (Color) Research names don't match the enemies that drop them (in some cases)

Examples:

LEECH GREEN PIGMENT drops fromm Corrupted Crewman

MOA GREEN PIGMENT drops from OROKIN DRONE

JACKAL YELLOW PIGMENT drops from SNIPER Crewman

ANTI VIOLET PIGMENT drops from ZANUKA HUNTER

BOILER RED PIGMENT drops from PHORID

CHARGER BLUE PIGMENT drops from TOXIC ANCIENT

NANITE(?) BLUE PIGMENT drops from CHARGER

the rest of the pigments have unrelated unique names, and i think those are fine.

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Thats just breaking lore.

 

"the original Valkyr was subject to cruel experiments, leaving her scarred, angry and frighteningly adept at killing."

It sounds like indeed these cruel experiments were reason that "original valkyr" got angry and gave her killing capabilities.

 

Pre corpus valkyr however, wouldnt be so angry, wouldnt have ripline(because shes using her binds) and potentially would have different hysteria weapon(because her hands seem to be modified by corpus).

"Fragments of history suggest that discipline and chivalry are the cornerstone values of the Tenno"

She just wouldnt be berserker since tenno value discipline and berserkers are nowhere near disciplined.

 

If de still intends to throw out pre corpus valkyr they should change not only valkyr but also tenno lore.

 

You can be a disciplined berserker o.0 in fact, aside from hysteria, vlakyr seems pretty disciplined. if she weren't she would constantly be in hysteria, never doing anything but killing corpus :/

 

They should change her description though

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You can be a disciplined berserker o.0 in fact, aside from hysteria, vlakyr seems pretty disciplined. if she weren't she would constantly be in hysteria, never doing anything but killing corpus :/

 

They should change her description though

Berserkers (or berserks) were Norse warriors who are primarily reported in the Old Norse literature to have fought in a nearly uncontrollable, trance-like fury, a characteristic which later gave rise to the English word berserk.

 

Apparently not controlling yourself is showing discipline.

 

She seems disciplined because lets be honest, her theme is poorly used in game.

Edited by Davoodoo
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What about planet descriptions? Mars, Ceres, Eris, Sedna, Europa and Orokin Derelict could use some updated descriptions. Let me list them all and explain why I think they're obsolete/should be updated.

 

Mars: ''Corpus salvage ships pick through the fragments of Orokin Derelicts here.''

This simply sounds wrong because you never see anything Derelict-related on Mars, not even on the boss. Maybe it's from some old event I never played, I'unno. Should be changed though.

 

Ceres: ''The Grineer have expanded their empire into this region.''

Makes it sound like they just moved in very recently, but after the tileset change, it looks like something that took decades to set up.

 

Eris: ''Rapid Corpus expansion has lead them to build outposts in this far flung sector of the system.''

Probably the most obsolete description. First of all, you never go to any outposts on the planet surface. Second, you don't even fight the Corpus.

 

Sedna: ''The Grineer have expanded their empire into this region.''

Sound familiar? Yes, it's the exact same description as Ceres. Cmon, give us something more detailed.

 

Europa: ''This deep space outpost is traditionally home to the Corpus.''

Isn't Neptune the home planet of the Corpus? Also, why would anyone want to live on a frozen planet with nothing but shipwrecks everywhere?

 

Orokin Derelict: ''Derelict Orokin Vessel.''

This hardly describes anything at all. Even something as simple as ''Ancient Orokin vessels taken over by infestation'' would be far more descriptive than this.

Edited by D20
You derped too hard ! :(
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On interception missons the lotus says "another message is being broudcasted ........"  

 

this is incorrect broudcasted is past tense, it should be broudcast.

 

 

broadcast
ˈbrɔːdkɑːst/
verb
past tense: broadcasted
1.
transmit (a programme or some information) by radio or television.
"the announcement was broadcast live"
synonyms: transmit, relay, air, beam, send/put out, put on the air/airwaves, show, screen, televise, telecast, videocast, podcast, live-stream
"the show will be broadcast on TV worldwide"

 

https://www.google.co.uk/?gws_rd=ssl#safe=off&q=broadcasted

 

Your Welcome :P

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Mag

Xh39kcK.jpg

 

 

Pull

"Magnetic force pulls enemies toward you, stunning them and bringing them into melee range."

 

"You" should be "Mag" for consistency and to maintain immersion. While Pull is able to bring enemies into melee range depending on their distance from Mag, it does not do so with consistency. Enemies do not form a pile at Mag's feet like they did in the past.

 

Shield Polarize

The "Power Range (Meters)" stat refers to the radius of the magnetic aura. Enemies and allies have to be within this radius to be affected. With that in mind there should be a separate range stat, "EXPLOSION RADIUS (METERS)" to describe the area of effect of the magnetic damage burst from shield-depleted enemies.

 

Finally, "Power Strength" does not provide any clarification for its corresponding values. The stat should be renamed to help players understand what those values mean. As 50% of an ally's or enemy's shields are restored or drained at rank 3, perhaps "SHIELD %" would be more appropriate or something similar (as long as a percent sign is included).

 

Bullet Attractor

The "Explosion Radius" stat should include units. A "POWER DURATION (SECONDS)" or "POWER DURATION (SEC)" stat should be added to include Bullet Attractor's 15-second duration.

 

Crush

Now that Crush deals damage in three separate instances, the "Damage" stat could be renamed "TOTAL DAMAGE" for clarification.

 

 

 

 

Mesa

8PqoymD.jpg

 

 

Ballistic Battery

The description does a good job explaining the primary mechanics. Unfortunately, the stats do not. "Damage %" refers to the percentage of Mesa's damage (for every instance) that is stored. There's no information on how much damage is stored per rank, or how much damage can be stored in a single instance.

 

First, all of the corresponding values for the "Damage %" stat should be multiplied by 100 to convert them into percentages. At rank 3, the value should read "70" and not "0.7."

 

Second, another stat named "DAMAGE LIMIT" should be added to specify the stored damage threshold for a single instance. To clarify, one cannot take a powerful weapon, inflict an incredible amount of damage with Ballistic Battery activated, and immediately reach 100% on the damage counter with a single shot. There's a limit to how much damage can be stored for a single instance, and from observation, this limit does change with rank.

 

Finally, a stat named "TOTAL DAMAGE" should be added to indicate just how much damage can be stored per rank when the damage counter in the UI reaches 100%.

 

Shooting Gallery

Similar to Limbo's Rift Surge, the damage bonus from Shooting Gallery affects weapon base damage. The "Damage %" stat should be renamed to "DAMAGE INCREASE (%)" as all other stats that use the name "Damage %" are actually ability multipliers. The idea is to avoid confusion and maintain consistency among other ability descriptions.

 

The corresponding values should be multiplied by 100 to convert them into percentages. At rank 3, the value should read "25" and not "0.25."

 

For proof, here is how much damage a charged Lanka shot with +165% base damage from Serration and +27% base damage from Rifle Amp deals: 300 x ( 1 + 1.65 + 0.27 ) = 876. With Shooting Gallery activated, the damage is now 300 x ( 1 + 1.65 + 0.27 + 0.25 ) = 951. That's a +25% base damage increase from Shooting Gallery.

 

The "Power Duration" stat should include units.

 

Shatter Shield

The corresponding values for the "Damage Reduction (%)" stat should be multiplied by 100 to convert them into percentages. At rank 3 Mesa will have 80% damage reduction against hitscan and projectile weapon fire, not 0.8% damage reduction.

 

The "Power Duration" stat should include units.

 

Peacemaker

Similar to Ballistic Battery's stats, Peacemaker's stats do not give the player enough information to help them understand the ability's mechanics. Peacemaker's Regulators are weapons and should have stats like weapons.

 

There should be a "BASE DAMAGE" stat with a value of "300." There should be a "CRITICAL MULTIPLIER" stat and a "CRITICAL CHANCE (%)" stat with values of "3" and "50" respectively. There should also be a "POWER RANGE (METERS)" stat to indicate Peacemaker's targeting range. Finally, as we're approaching the six-stat limit, an "ENERGY PER SECOND" stat should be added to specify Peacemaker's energy drain.

 

As for the "Damage Multiplier" stat, the values are not actual multipliers. Take rank-3 Peacemaker, for instance. The listed damage multiplier is "2." As this value is listed as a multiplier, I would expect Peacemaker's base damage to be multiplied by 2. Upon observation, the listed multiplier is actually an additive bonus. A value of "2" corresponds to a +200% base damage increase. So the total damage of a single non-critical Regulator shot would be 300 x ( 1 + 2 ) = 900 and not 300 x 2 = 600.

 

As proof, here is a non-critical shot against a charger (+25% slash damage modifier). Considering that Peacemaker's 300 base damage is 50% impact, 25% puncture, and 25% slash, here is the damage calculation: 300 x ( 0.5 + 0.25 + 0.25 x 1.25 ) x ( 1 + 2 ) = http://i.imgur.com/1dJDsQa.png'>956.25. That's a +200% base damage increase for rank 3.

 

"Damage Multiplier" should be renamed to "DAMAGE INCREASE (%)," and the corresponding values should be multiplied by 100 to convert them into percentages. At rank 3, the value should read "200" and not "2."

Edited by PsycloneM
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Neural Sensors & Neurodes are still backwards IIRC.

Parasitic Eximus - "A tank who drains Energy from nearby enemies" I'd prefer to see that as "Brute" because a tank is an armored vehicle.

 

"Tank" is also a role in a lot of games, including Warframe.

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This post makes me very happy :)

 

Maybe look at rift surge...? it isn't out of date but it is misleading at the moment IMO "Surge the void energy through the rift plane, increasing the damage inflicted on enemies that have been banished there" it only increase limbos damage.

 

Perhaps: "While in the rift limbo channels raw void energy through his attacks increasing his damage on enemies." or something like that. Unless its on the list for a change, which would kick &#!.

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Berserkers (or berserks) were Norse warriors who are primarily reported in the Old Norse literature to have fought in a nearly uncontrollable, trance-like fury, a characteristic which later gave rise to the English word berserk.

 

Apparently not controlling yourself is showing discipline.

 

She seems disciplined because lets be honest, her theme is poorly used in game.

 

   Don't forget the sentients trailer. Was a bit disappointed to see that despite being in the trailer, mirage is acting like a soldier and valkyr was acting like she was normal (no rage, clenched fists, etc.)

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I don't know if it counts as obsolete, but what about weapons like the Supra which are described as "laser" weapons even though they don't actually seem to fire lasers. Perhaps updating their descriptions to define their projectiles as plasma would clear up some confusion with "laser" weapons.

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The trade chat says "Trading is currently limited to: MODS, KEYS, PLATINUM, and PRIME BLUEPRINTS/PARTS"

 

It should also include genetic imprints, fusion cores, beacons, and nav coordinates.

 

The Insulation mod says "+10% Ice resistance" when it should be cold resistance.

 

May be the wrong place, but the Grineer Roller, Fusion Moa and Corrupted Crewman all have no description in the codex, just stats.

Edit: Also true of the Moa, Crewman, Orokin Drone, Corrupted Lancer, Prod Crewman, Shield Osprey, Elite Crewman, Sniper Crewman, Corrupted Moa, Corrupted Ancient, Shockwave Moa, and likely many others I haven't scanned yet.

Edited by Ajreil
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Mirage

FNvgaVp.jpg

 

 

Hall of Mirrors

Let's see some units for the "Power Duration" stat. Everything else looks fine.

 

Sleight of Hand

"A natural prankster, Mirage booby traps nearby objects."

 

"Booby traps" should be changed to "booby-traps" as it's being used as a verb and not a noun in this context.

 

Since Sleight of Hand affects multiple objects in the environment in different ways, having stats that focus just on item pickup mechanics is fine. The "Explosion Radius" stat should have units like all other power range stats, and the "Power Duration" stat should have units as well.

 

Eclipse

"Standing in light, Mirage deals heavy damage, while the shadows make Mirage difficult to track and even harder to hurt."

 

Just to clarify, Eclipse only affects Mirage's weapon damage. Prism's damage does not increase, and Hall of Mirror doppelgangers do not inflict higher damage. I believe "heavy damage" could be changed to "heavy weapon damage."

 

So far, every stat with the name "Damage" refers to the amount of damage that an ability can inflict. Eclipse is the first ability I've gone over that uses the stat "Damage" to describe a damage multiplier.

 

Actually, the listed values are the additive component of the damage multiplier that's affected by power strength. That is to say, a value of "2" at rank 3 corresponds to a +200% total damage increase.

 

For proof, here's how much damage a charged Lanka shot inflicts with +165% base damage: 300 x ( 1 + 1.65 ) = 795. With Eclipse activated and while standing in maximum lighting, the damage becomes 300 x ( 1 + 1.65 ) x ( 1 + 2 ) = 2385.

 

Since total damage modifiers (as opposed to base damage modifiers) are often described as "multipliers" in the UI, Eclipse's UI stats should receive the same treatment for consistency. The "Damage" stat should be renamed to "DAMAGE MULTIPLIER," and "1" should be added to each corresponding value. At rank 3, the value should be "3" instead of "2."

 

The "Damage Reduction" stat should read "DAMAGE REDUCTION (%)," and its corresponding values should be multiplied by 100 to convert them into percentages. At rank 3, the value should be "75" and not "0.75."

 

Finally, the "Power Duration" stat should have units.

 

Prism

The description is sufficient, but the stats could use some clarity.

 

The stats list the blind mechanics and the mechanics of the prism, but their current names vaguely describe what these stats refer to. Currently, the "Power Duration" stat and "Power Range (Meters)" stat refer to the blind duration and blind radius respectively. Since Prism's blind is a secondary effect, the "Power Duration" and "Power Range (Meters)" stat should refer to Prism's primary mechanics: the prism duration and laser targeting range respectively.

 

The current "Power Range (Meters)" stat should be renamed to "BLIND RADIUS (METERS)," and the "Ability Radius" stat should be renamed to "POWER RANGE (METERS)." The current "Power Duration" stat should be renamed to "BLIND DURATION (SECONDS)" or "BLIND DURATION (SEC)," and a new stat called "POWER DURATION (SECONDS)" or "POWER DURATION (SEC)" should be added with a value of "12." This new stat would refer to the 12-second duration of the prism.

 

POSSIBLE BUG: The listed values of the blind radius in the UI, 8 / 12 / 15 / 25 meters, are not accurate. At rank 3, I'm capable of blinding enemies nearly 50 meters away with base power range. The blue "0" damage value (which I suspect to be unintended) indicates the enemy has been affected by Prism's blind. The blind radius values should be updated in the UI, unless the area of effect was never intended to be this large.

 

Finally, "Damage" should be renamed to "MINIMUM DAMAGE" as the listed values refer to Prism's damage output when Mirage is standing in poor lighting conditions. Prism's damage is affected by environmental lighting, and can inflict twice the minimum damage values when Mirage is standing in ideal lighting conditions as seen here.

 

I would also suggest adding a stat for Prism's energy drain, but the six-stat limit has been reached.

 

 

 

 

Nekros

FjQzkeA.jpg

 

 

Soul Punch

The description is sufficient, but the stats could use some more information.

 

The "Damage" stat refers to the initial damage on the selected target, and there's currently no information on the projectile damage or its area of effect. There should be a "PROJECTILE DAMAGE" stat and an "EXPLOSION RADIUS (METERS)" stat.

 

POSSIBLE BUG: When the initial target receives damage from Soul Punch, in many cases blue damage values (indicative of damage to shields) are displayed even when the enemy lacks shields. These blue damage values appear to be artifacts, similar to the "0" damage values displayed when enemies are blinded by Prism, as they do not seem to applied to the enemy's HP.

 

Terrify

Let's see some units for the "Power Duration" stat. Everything else looks fine.

 

Desecrate

"Forces fallen enemies around you to drop additional loot."

 

Let's change "you" to "Nekros" just to maintain consistency and immersion similar to previous examples. Other than that, everything looks fine.

 

Shadows of the Dead

"Summons shadow versions of vanquished enemies to fight alongside you for a short period."

 

"You" should be "Nekros" just to maintain consistency and immersion in comparison to other ability descriptions.

 

The "Power Duration" stat should have units.

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Nova

hWsjK6L.jpg


 

 

Null Star


"Creates anti-matter particles that orbit Nova and seek nearby targets."

 

"Anti-matter" should be changed to "antimatter" for consistency (based on Antimatter Drop's name and description). Not to mention, the word "antimatter" does not require a hyphen.

 

For that same reason, the "Anti-matter Particles" stat should be renamed to "ANTIMATTER PARTICLES."

 

The "Damage" stat is inaccurate. The listed damage values (80 / 100 / 120 / 150) do not match in-game observations. A rank-3 Null Star inflicts 200 slash damage per particle, not 150 (shields have no modifiers to slash damage, so damage resistances are not a factor here). The values of this stat need to be updated.


 

Antimatter Drop


With Antimatter Drop's most recent update, the base damage now scales with rank (100 / 125 / 150 / 200). There should be a "BASE DAMAGE" stat to indicate this. A "CONTACT DAMAGE" stat could also be added to specify how much damage the particle inflicts when it comes into contact with an enemy.


 

Worm Hole


Besides adding units to the "Power Duration" stat, there should be a "POWER RANGE (METERS)" stat to indicate the distance traveled when using Worm Hole.


 

Molecular Prime


"Primes all enemies in a radius with volatile anti-matter."

 

"Anti-matter" should be changed to "antimatter." Antimatter is just one word and does not need a hyphen.

 

Other than that, the description could use a little work to further explain Molecular Prime's mechanics. Perhaps a description similar to, "Primes enemies with a wave of antimatter. Enemies take increased damage and annihilate in an explosive chain reaction upon death."

 

The "Effect Duration" stat and "Power Duration" stat should have units. The "Explosion Range" stat should be renamed to "EXPLOSION RADIUS (METERS)" for consistency among other ability stats that use the same title.

 

Finally, there should be a new stat named "INITIAL RADIUS (METERS)" to specify the small area of effect around Nova where enemies are instantly primed. This radius is also where the expanding wave of antimatter begins to propagate until its duration expires.


 

 

 

 

Nyx

MIZ3ai6.jpg


 

 

Mind Control


"Nyx invades the psyche of a target, confusing enemies and making them fight for the Tenno cause."

 

Only one target can be controlled at a time, and in the description there appears to be more than one subject. An alternative description could be, "Nyx invades the psyche of an target, confusing the enemy and making it fight for the Tenno cause."

 

The "Power Duration" stat should have units.


 

Psychic Bolts


There should be a "DAMAGE" stat to indicate how the damage per bolt changes with rank. There should also be a "SEEKING RANGE (METERS)" stat to specify how close an enemy must be to Nyx in order to be targeted by Psychic Bolts. The bolts do not have infinite range.


 

Chaos


The "Power Duration" stat needs units. Everything else looks fine.


 

Absorb


In all of the abilities I've covered so far, when "second" is used in the title of a stat the entire word is spelled out. Just for the sake of consistency, "Absorb Per Sec" should be renamed to "ABSORB PER SECOND." The "Drain Per Sec" stat should be renamed to "ENERGY PER SECOND" to match the stat titles of other energy-draining abilities (such as Undertow and Sound Quake).

 

There should be a "POWER RANGE (METERS)" stat to specify the explosion radius of Absorb per rank. There should also be a "MINIMUM DAMAGE" stat to indicate the minimum amount of damage Absorb inflicts per rank. The values of this stat have been observed to be 800 / 900 / 1000 / 1500.


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So, I saw that Phage got its description changed. I recommend you take a look at it AGAIN. It now says:

 

"Fires seven beams of continuous biochemical energy which instantly deplete the life any surface they contact."

 

First, a missing word: "life of any"

 

Second, even if the "of" got added... it "deplete the life of any surface they contact?" This just sounds weird overall, like if it was capable of removing the "life" of even inanimate objects. Instead of "deplete the life", how about "wither away" or a similarly generic/neutral term which still hints at its innate viral damage?

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Odonata 'Energy Shell' Ability Description:

 

"Forms a protective energy shell around the Warframe."

 

Misleading and potentially fatal for players as they are led to believe they have full protection when in fact the ability only grants protection from attacks incoming from in front of the Archwing.

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What about planet descriptions? Mars, Ceres, Eris, Sedna, Europa and Orokin Derelict could use some updated descriptions. Let me list them all and explain why I think they're obsolete/should be updated.

 

Mars: ''Corpus salvage ships pick through the fragments of Orokin Derelicts here.''

This simply sounds wrong because you never see anything Derelict-related on Mars, not even on the boss. Maybe it's from some old event I never played, I'unno. Should be changed though.

 

Ceres: ''The Grineer have expanded their empire into this region.''

Makes it sound like they just moved in very recently, but after the tileset change, it looks like something that took decades to set up.

 

Eris: ''Rapid Corpus expansion has lead them to build outposts in this far flung sector of the system.''

Probably the most obsolete description. First of all, you never go to any outposts on the planet surface. Second, you don't even fight the Corpus.

 

Sedna: ''The Grineer have expanded their empire into this region.''

Sound familiar? Yes, it's the exact same description as Ceres. Cmon, give us something more detailed.

 

Europa: ''This deep space outpost is traditionally home to the Corpus.''

Isn't Neptune the home planet of the Corpus? Also, why would anyone want to live on a frozen planet with nothing but shipwrecks everywhere?

 

Orokin Derelict: ''Derelict Orokin Vessel.''

This hardly describes anything at all. Even something as simple as ''Ancient Orokin vessels taken over by infestation'' would be far more descriptive than this.

 

Please give this some thought, DERPecca.

Yes, that's what I call you c:<

 

 

Yes, finally. I never bothered to report this due to laziness, thank you for lifting the stress.

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Oberon

lZzJGdn.jpg

 

 

Smite

The displayed stats for all of Oberon's abilities are some of the best I've seen so far. Almost all relevant stats are shown in the UI with informative labels and accurate values. The only other stat I would like to see with Smite is a "POWER DURATION (SECONDS)" or "POWER DURATION (SEC)" stat to indicate how long the orbs remain active. At rank 3, I'm observing a 12-second duration that is affected by power duration mods.

 

Hallowed Ground

Other than adding units to the "Power Duration" stat, everything looks fine.

 

Renewal

Other than adding units to the "Power Duration" stat, everything looks fine.

 

Reckoning

The "Blind Duration" stat should have units, and the "Blind Range (Meters)" stat could be renamed to "BLIND RADIUS (METERS)" to match other ability stats. Finally, the corresponding values of the "Health Orb Drop (%)" stat should be multiplied by 100 to convert them into percentages. At rank 3, enemies have a 50% chance to drop a health orb upon death, not a 0.5% chance.

 

 

 

 

Rhino

lkkwkZE.jpg

 

 

Rhino Charge

"Rhino charges towards a target, clobbering any in his path and goring his victim."

 

The description makes it seem as though Rhino Charge is an ability that requires targeting. Pressing the ability key causes Rhino to charge in the direction of the HUD's reticle. Perhaps the description could be changed to read, "Rhino charges forward, clobbering any in his path."

 

Like other mobility powers, Rhino Charge propels Rhino forward at a set speed over a set duration. The "Speed" stat is already in the UI, although units should be added: "(METERS/SECOND)" or "(METERS/SEC)". A "POWER DURATION (SECONDS)" or "POWER DURATION (SEC)" stat should be added to indicate the duration of the charge. This is important considering the duration of the charge appears to be affected by power duration mods as well as the speed of the charge. Now you have the two quantities needed to give the player a better understanding of how far Rhino will travel in a single cast.

 

Iron Skin

Everything looks fine here.

 

Roar

Other than adding units to the "Power Duration" stat, everything looks fine.

 

Rhino Stomp

There should be an "INITIAL RADIUS (METERS)" stat to indicate the radius of the initial damage around Rhino the moment his foot impacts the ground. This is not the same as the larger "Power Range (Meters)" stat in which the corresponding damage occurs after a small delay. This is an entirely different range stat.

 

The "Power Duration" stat should have units. Finally, the "Speed Decrease (%)" stat could be renamed to "SLOW (%)" for the sake of consistency. So far, every stat that applies a speed debuff has used the name "Slow (%)" (such has Frost's Snow Globe and Nova's Molecular Prime).

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Grammatically incorrect loading screen tip:

 

TLSX3RQ.jpg

 

"Making it ideal against the enemy." is not a sentence. "This makes it ideal against the enemy." would be a sentence. Or, "Slash damage causes bleeding over time, making it ideal against the enemy." would be a complete sentence as well.

 

Also, can we get an option to turn the tips and loading bar off altogether?

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Nami Solo shows rank 29 in the player profile when it is actually already maxed rank 30 in my inventory although it could just be me that's just bugged not really sure if it is just me. Also when clicking the name electric crawler eximus and lobber crawler eximus the names in there profile show parasitic eximus this is both profiles when clicking them in the codex if i am right parasitic in the game also shows up but there is no profile for it, weird eh?

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