Innocent_Flower Posted May 28, 2015 Share Posted May 28, 2015 So, A lot of the augments make the warframe more fun to play, at the expense of a mod slot. Be it boosting a teammate with fire damage as ember or having a slowing ice wave with frost. Reviving with soul punch or pulling resources towards you. These are FUN, and it is a sad shame to have them locked away from players, or needing a mod-slot sacrifice. So, for the game, make these abilities innate. You can keep the mods in game, and have them increase the effects. Or in the case of unpopular augment mods, have the original effect innate and change the mod to do something crazier (slowing ice wave? More like TRIPLE ICE WAVE) It's a win,win,win,win,win situation. Link to comment Share on other sites More sharing options...
ShadowDragon000 Posted May 28, 2015 Share Posted May 28, 2015 I would prefer to have an augment slot similar to the aura slot, and eventually if there are multiple augments for the same abilities augment slots attached to each ability. Link to comment Share on other sites More sharing options...
Ninjamander Posted May 28, 2015 Share Posted May 28, 2015 I would prefer to have an augment slot similar to the aura slot, and eventually if there are multiple augments for the same abilities augment slots attached to each ability. +1 Link to comment Share on other sites More sharing options...
The66Monkey Posted May 28, 2015 Share Posted May 28, 2015 I would prefer to have an augment slot similar to the aura slot, and eventually if there are multiple augments for the same abilities augment slots attached to each ability. Two World's spell buff page, anyone remember that game? Link to comment Share on other sites More sharing options...
ThePredicament Posted May 28, 2015 Share Posted May 28, 2015 They should just get RID of them instead and make it a branching system that requires leveling up separate from the frame itself. For example, Molt should have three branches, one is the base branch but adds more damage and maybe a corrosive/viral proc (Caustic Molt), one slows damage increase but adds the health regen on the current aug (Renewing Molt), and the last one should make it a utility that adds a radiation proc (Seductive Molt). Link to comment Share on other sites More sharing options...
Ailith Posted May 28, 2015 Share Posted May 28, 2015 (edited) Pretty much every piece of feedback about augments (since their addition to the game) can be summed up in two points: -Some are a wasted mod slot and should just be part of the basic ability -We need at least one augment slot Edited May 28, 2015 by Ailith Link to comment Share on other sites More sharing options...
Innocent_Flower Posted May 28, 2015 Author Share Posted May 28, 2015 The problem from that method is that it only benefits veterans, unless these mods were going to be placed more commonly on droptables (and we all know what DE are like with droptables) Link to comment Share on other sites More sharing options...
Thaumatos Posted May 29, 2015 Share Posted May 29, 2015 Progression > Mods. Come on DE. Please stop making everything a mod. Oh God...please tell me you didn't make Excalibur 2.0 a mod. You did didn't you?! /sarcasm Link to comment Share on other sites More sharing options...
Lightsmith Posted May 29, 2015 Share Posted May 29, 2015 I thought a talent tree of augments would be cool. Link to comment Share on other sites More sharing options...
SriJayawardenapuraKotteX Posted May 29, 2015 Share Posted May 29, 2015 They should just get RID of them instead and make it a branching system that requires leveling up separate from the frame itself. For example, Molt should have three branches, one is the base branch but adds more damage and maybe a corrosive/viral proc (Caustic Molt), one slows damage increase but adds the health regen on the current aug (Renewing Molt), and the last one should make it a utility that adds a radiation proc (Seductive Molt). Sounds like a great suggestion, especially the last part! I presume each skill will have different animations too, right? Link to comment Share on other sites More sharing options...
(XBOX)LordPuck Posted May 29, 2015 Share Posted May 29, 2015 They should just get RID of them instead and make it a branching system that requires leveling up separate from the frame itself. For example, Molt should have three branches, one is the base branch but adds more damage and maybe a corrosive/viral proc (Caustic Molt), one slows damage increase but adds the health regen on the current aug (Renewing Molt), and the last one should make it a utility that adds a radiation proc (Seductive Molt). I thought a talent tree of augments would be cool. Sounds like a great suggestion, especially the last part! I presume each skill will have different animations too, right? Link to comment Share on other sites More sharing options...
Lightsmith Posted May 29, 2015 Share Posted May 29, 2015 Also, DE has stated that if an Augment seems to make more sense they may evaluate and make it there by default. They are starting to look at reworking various frames. Augments may be a way to test the waters with various alternations without commitment to a skill change. Link to comment Share on other sites More sharing options...
Vadrigos Posted May 29, 2015 Share Posted May 29, 2015 /sarcasm Nah, too complicated. Let's just make more mods. That should keep them quiet. Link to comment Share on other sites More sharing options...
ToastyCosty Posted May 29, 2015 Share Posted May 29, 2015 it still think that 1 agument slot wouldn't be game-breaking, since the just add some extra flavour to some of the abilities (yet greedy pull and irradiating disarm are totally broken) Link to comment Share on other sites More sharing options...
Bibliothekar Posted May 29, 2015 Share Posted May 29, 2015 (edited) They should just get RID of them instead and make it a branching system that requires leveling up separate from the frame itself. For example, Molt should have three branches, one is the base branch but adds more damage and maybe a corrosive/viral proc (Caustic Molt), one slows damage increase but adds the health regen on the current aug (Renewing Molt), and the last one should make it a utility that adds a radiation proc (Seductive Molt). Diablo 3's skill (modifier) runes? Edited May 29, 2015 by Bibliothekar Link to comment Share on other sites More sharing options...
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