Jump to content
Update 39: Isleweaver: Share Bug Reports and Feedback Here! ×

Re-Skin Varaints For Primary And Secondary Weapons?


Recommended Posts

Posted

Just a thought, considering we DE seems to be branching into that territory somewhat. Rather than (merely) make more weapons, add some skins with variable effects. IE:

 

Paris crossbow- Arbalest

You must draw back fully to fire, but has 20% higher damage (After this fix the paris proper, that is)

 

Gorgon multi barrel spinup mg- Hephaestus

You cannot aim down sights on this weapon, though you can use the right mouse to spin up the weapon to full firing rate at any time. Slows user 10% while spinning, cannot sprint while spinning.

 

Bronco Bolto breech action shotgun- Kain

Fires two cartriges of fleechets that ignore armor and can pin enemies to walls, with a tight spread and good range, though slowly moving projectiles. It fires fewer fleechets than the bronco does pellets, so the overall effect is less damage for armor penatraiton.

 

So on etc.

Posted

I always wanted a mid power pistol, in between the lex and lato. I guess they could always make it a skin for one or the other. Make it about 9-11 rounds and do about 40-45 damage.

 

we have something that feels like a 9mm, and a .357. Something that feels like a .45 would be nice. (.45s are just friggin awesome)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...