R34LM Posted May 31, 2015 Share Posted May 31, 2015 (edited) I am thinking that, instead of having syndicate effect automatically fire off when the meter reaches the max, we should have it go off on a button command. Too many times I have gone on stealth runs with my Rakta Ballistica and the stealth was ruined because of the blast, and 1000 viral damage does nothing to a level 35 sensor regulator (which is weird, because I was thinking those guys should be fragile like their counterparts...but that is for another thread). Furthermore, I think manual control of the procs would be nice in combat situations, where the blast isn't wasted on one enemy who just so happened to fill the meter. So, I would like to request that, once the meter is full, we be able to save it until we press the button to execute it. Edited May 31, 2015 by R34LM Link to comment Share on other sites More sharing options...
(PSN)Pharen Posted May 31, 2015 Share Posted May 31, 2015 Which is why the alt fire button needs to be seperated from the aim button. Link to comment Share on other sites More sharing options...
TheVerdict Posted May 31, 2015 Share Posted May 31, 2015 So, I would like to request that, once the meter is full, we be able to save it until we press the button to execute it. I totally agree with you on this.And... Which is why the alt fire button needs to be seperated from the aim button.^This. Link to comment Share on other sites More sharing options...
notlamprey Posted May 31, 2015 Share Posted May 31, 2015 Seriously, our squads need the capability of performing a Syndicate Alpha Strike. DE, pls! o3o Link to comment Share on other sites More sharing options...
SonicSonedit Posted May 31, 2015 Share Posted May 31, 2015 Which is why the alt fire button needs to be seperated from the aim button. No, it doesn't. I really prefer having these 2 actions on a single button for, like, 15 years of playing FPSs. Link to comment Share on other sites More sharing options...
AgentScarlet Posted May 31, 2015 Share Posted May 31, 2015 Yes please. I would like to be able to bring a silenced Vaykor Marelok on stealth missions stealth mission without it exploding at inopportune moments. Which is why the alt fire button needs to be seperated from the aim button. This, a thousand times this. I can't stand using any weapon with an alt fire because of the the inability to use aim mode. No, it doesn't. I really prefer having these 2 actions on a single button for, like, 15 years of playing FPSs. Solution: a toggle in the options menu choosing whether alt fire uses the aim button or a separate button. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted May 31, 2015 Share Posted May 31, 2015 I'm not sure the RMB is the right button to key it to, but the actual key binding is immaterial to the suggestion, which I agree with wholeheartedly. We should be able to choose when to set off our syndicate weapon effects. My suggestion: When it fills the affinity bar, instead of immediately going off, it will simply stop gaining experience. It will blink in some way to show its at a full charge, and then you can press a specific key to use the effect when you want. Like I said, the drawback would simply be that it wouldn't start gaining charge until you released the last charge. Link to comment Share on other sites More sharing options...
SonicSonedit Posted May 31, 2015 Share Posted May 31, 2015 Solution: a toggle in the options menu choosing whether alt fire uses the aim button or a separate button. Or DE could just allow to bind same key for multiple actions and leave some useless actions without binds at all. Link to comment Share on other sites More sharing options...
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