Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

More Deviation In The Shooty-Shooty Enemies, Please.


Innocent_Flower
 Share

Recommended Posts

The difference between a lancer,elite lancer and trooper is negligible, and the crewmen with different weapons all bear the same name for a reason: they're all the same. 

 

Now, this makes them less interesting to fight. Do you think we could have some kind of AI change or additional ability for these common things? Maybe Troopers might charge forward whilst shooting and be immune to headshots. Maybe regular lancers might  be more adept at finding cover, whilst elite lancers might duck and weave a bit more in their movements to make them harder to shoot. Perhaps detron crewmen might throw special grenades (or the detron gets a secondary fire that's bazooka themed?), and dera crewmen might be able to repair moas. Drones (the ospreys with the guns) are markedly inferior to oxium osprey in terms of gameplay mechanics. Perhaps they might strafe the players rather than shoot standing. 

 

Perhaps a kind of elite gorgon soldier who's gorgon fires non-hitscan exploding rounds that cause some screen shake. Seekers (let's face it. They're shooty-shoot enemies. Those mines are useless) might get a variety of mines that are useful to the grineer and carry a wide variety of special effects.  

 

 

ah, G'damit, Wrong section. 

 

Anyhow. more changes to current enemies would improve the game faster than the adding of additional enemies.   

Edited by Innocent_Flower
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...