Notso Posted May 19, 2013 Share Posted May 19, 2013 (edited) Quick links: 01 - The Current drop dystem 02 - Alternative drop systems 03 - A happy compromise 04 - Appendix 00 - Introduction Notso, why should I read this wall of text? In it, I will be analysing the current drop system; how it works, its pros and cons, and then I will look some alternative systems found in other games, and looking at there pros and cons. At the end of the day, I hope you'll all help me to refine my solution you'll find in section 03. That's nice Notso, but why isn't this thread in Gameplay Feedback? First of all, this topic is a very important one, juding by the sheer volume of threads complaining about; having to do 100 runs for a blueprint; how DE is killing the game by making two new items obtainable only through the Alerts system or with Pt, two I tell you!0 Edited May 19, 2013 by Notso Link to comment Share on other sites More sharing options...
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