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Suggestion: Anti-Taxi System


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Yea yea... you're all gunna disagree with me.... get over it.... I suggest a system be in place that makes it so players cannnot be taxied to nodes they have not unlocked themselves.... All i ever see is players asking for Taxies to alerts, Taxies to Draco, Taxies to bosses.... its pretty sad. Whats the point to having 250+ nodes, if players skip 90% of them? its not too hard to unlock all the nodes in order, takes a few hours of heavy grinding, or a few days at a relaxing pace. 

 

So, once again, i suggest removing the ability to taxi low players to high missions. 

 

And to all the hate im sure im gunna get.... Blah Blah Blah.... go back to your easy mode games.

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how about this..instead of bankrupt the space taxi system...we add those place which we unlock has some kind of daily bonus ?

the more place we unlock, the bigger our daily bonus is.

 

that was newb will be encouraging to unlock more map, while the space taxi inc still live ?

Edited by Doforcash
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Yea yea... you're all gunna disagree with me.... get over it.... I suggest a system be in place that makes it so players cannnot be taxied to nodes they have not unlocked themselves.... All i ever see is players asking for Taxies to alerts, Taxies to Draco, Taxies to bosses.... its pretty sad. Whats the point to having 250+ nodes, if players skip 90% of them? its not too hard to unlock all the nodes in order, takes a few hours of heavy grinding, or a few days at a relaxing pace. 

 

So, once again, i suggest removing the ability to taxi low players to high missions. 

 

And to all the hate im sure im gunna get.... Blah Blah Blah.... go back to your easy mode games.

I agree.  No hate from me.

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how about this..instead of bankrupt the space taxi system...we add those place which we unlock has some kind of daily bonus ?

the more place we unlock, the bigger our daily bonus is.

 

that was newb will be encouraging to unlock more map, while the space taxi inc still live ?

I still dont like the idea of Players just skiping half the game.... just seems unfair to players who actually got out there. I like the idea of having more reward than 8 to 12 mastery rank for completed nodes tho.

 

Besides.... every node, with the right frame/weapons, is soloable.... i did it, so can others.

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I still dont like the idea of Players just skiping half the game.... just seems unfair to players who actually got out there. I like the idea of having more reward than 8 to 12 mastery rank for completed nodes tho.

 

Besides.... every node, with the right frame/weapons, is soloable.... i did it, so can others.

 

It's not unfair at all. You had the opportunity to get taxi'ed yourself, but you chose not to. Forcing your way of playing the game onto other people is no better than having MR 3 Rhinos with an Iron Skin build whatever other "OP" frame using Boltor Prime or "ruining" your games.

Edited by increzi
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It's not unfair at all. You had the opportunity to get taxi'ed yourself, but you chose not to. Forcing your way of playing the game onto other people is no better than having MR 3 Rhinos with an Iron Skin build whatever other "OP" frame using Boltor Prime or "ruining" your games.

I had all the nodes done before "Taxiing" was a thing..... We dont need soft players who wanna be taxied everywehere

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I don't really feel that your arguement is valid PureIcarus, it really just comes off as an attack against players playing in a way you don't respect. This isn't an mmorpg, I personally feel that a better stance would be to give more incentive to clearing the missions and opening up planets but I don't feel that further alienating the veterans and newer players is the proper method to do that. Kudos on soloing many of the missions, I am sure the interceptions were interesting going back and finishing them alone after they were introduced but not every player is the same level of awesome or has as the same time. If players need help, its stands to reason to help them if doesn't hurt. Before Taxi'ing actually opened up the node while it hasn't since update 14 at least, it proves that to an extent, some of the devs agree. Currently, lets say you take the player NewGuy on a grand tour of the solar system beating up each boss for the newer player; you have just unlocked the planets through helping NewGuy earn the Nav Coordinates for the later planets but haven't unlocked any of the nodes unless NewGuy could have done them himself! Helping people on alerts isn't something your have to do, and you aren't expected to, but trying to make it so that other players can't help if they want to do so paints one in a bad light.

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I don't really feel that your arguement is valid PureIcarus, it really just comes off as an attack against players playing in a way you don't respect. This isn't an mmorpg, I personally feel that a better stance would be to give more incentive to clearing the missions and opening up planets but I don't feel that further alienating the veterans and newer players is the proper method to do that. Kudos on soloing many of the missions, I am sure the interceptions were interesting going back and finishing them alone after they were introduced but not every player is the same level of awesome or has as the same time. If players need help, its stands to reason to help them if doesn't hurt. Before Taxi'ing actually opened up the node while it hasn't since update 14 at least, it proves that to an extent, some of the devs agree. Currently, lets say you take the player NewGuy on a grand tour of the solar system beating up each boss for the newer player; you have just unlocked the planets through helping NewGuy earn the Nav Coordinates for the later planets but haven't unlocked any of the nodes unless NewGuy could have done them himself! Helping people on alerts isn't something your have to do, and you aren't expected to, but trying to make it so that other players can't help if they want to do so paints one in a bad light.

My argument is valid in every sense of the word. Players being "taxied" to destinations are blatantly disreguarding the system in place to give the game a course. Its like reading a book, you dont read page one, then page 50.... you start with 1 and got to 2. There is a reason a new player cant instantly play pluto, because 1. They havent unlocked it, 2. They are not ready for it. People always wonder why so many Raids fail.... its because all these players spam Draco and get taxied to everything that they end up terrible at the game because they dont play it, they just follow someone else around.

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so the point of opening all the nodes is to get the experience in all the runs SO when a run is nightmare PEOPLE can actually run it with out dying over 10 times and actually HELP the team that they are running with not only that it would give them the opening of ALL the relays so they wouldn't have to ALWAYS ask for TAXI to go to them as well LAZY people need to do things like they shod OPEN everything and get over it 

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Well its valid as an opinion, PureIcarus, but nothing more than that. Your reasons for wanting a stop to 'taxis' is simply you don't like them and I can only assume because you don't like newer players running around in your missions. The point of missing the story might be valid if there was story progression, but there isn't and perhaps may never be, the planets and nodes in general are seperated by difficulty and if players feel they can do an escort mission for others they should be able to do so. Raids are another kettle of fish entirely, not to mention that they are locked to players below certain mastery ranks; unless you are arguing that Raids/Trials should only be available to players who have cleared the starchart? I could see value of a sort in that if the Raids were balanced around starchart progression like difficulty or honestly, balanced at all.

 

Are you saying your tired of seeing new players playing Draco? Are you inviting them to your game? I thought you said you played solo, are you jumping into other players public games and then getting annoyed that they are playing in a manner you don't like? Should the defense lasers be removed from the game because some players use them to kill the rest of their team in Void defense or should the game keep track of players activating life support early and make them incapable of pushing additional life-support? While I might personally like both options to be real, neither are particularly useful to the game or community at large and neither is totally preventing players from being taken for am adventure along with other players. Instead, its my personal bias on the subject as this is yours, in both cases, its best to take a teaching stance and help newer players see the world from your view and helping them become better versus just taking away the ability for them to receive help.

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Well its valid as an opinion, PureIcarus, but nothing more than that. Your reasons for wanting a stop to 'taxis' is simply you don't like them and I can only assume because you don't like newer players running around in your missions. The point of missing the story might be valid if there was story progression, but there isn't and perhaps may never be, the planets and nodes in general are seperated by difficulty and if players feel they can do an escort mission for others they should be able to do so. Raids are another kettle of fish entirely, not to mention that they are locked to players below certain mastery ranks; unless you are arguing that Raids/Trials should only be available to players who have cleared the starchart? I could see value of a sort in that if the Raids were balanced around starchart progression like difficulty or honestly, balanced at all.

 

Are you saying your tired of seeing new players playing Draco? Are you inviting them to your game? I thought you said you played solo, are you jumping into other players public games and then getting annoyed that they are playing in a manner you don't like? Should the defense lasers be removed from the game because some players use them to kill the rest of their team in Void defense or should the game keep track of players activating life support early and make them incapable of pushing additional life-support? While I might personally like both options to be real, neither are particularly useful to the game or community at large and neither is totally preventing players from being taken for am adventure along with other players. Instead, its my personal bias on the subject as this is yours, in both cases, its best to take a teaching stance and help newer players see the world from your view and helping them become better versus just taking away the ability for them to receive help.

Posting a wall of text does not get your point across... if anything, its annoying. Many people dislike players who beg for Taxies, its annoying and doesnt help anyone. The game is set up so players have to progress along a specific chain of missions, while the players getting taxies are not only breaking that progressions, they are also becoming nothing more than spoiled players because they just ask and they recived... Players need to work for what they want. It SHOULD be a game mechanic that goes against taxis.... and nothing you say will change my opinion, my right to state my opinion, my right to state it as a suggestion, or DEs right to listen to what i have to say. Seeing as i am a founder (part of the tenno council), my suggestions carry strenghth... and i am not the only one who feels this way.

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I am gonna state u know my opinion on this.

So on people asking for taxi yeah i feel like that okay,but at the same time i want them to at least unlock the planet before they can access the taxi.

What i am trying to say is i am okay with u getting a taxi but they should make it so u can only get taxi if u have unlocked the planet.I feel this is fair

Technically if u can unlocked the planet is all fair since ur not being lazy you just don't want to miss the alert.

Then we got the other type of taxi which to places that are u have no access to like relay in pluto or saturn i understand bark teer but if feel like they should limit this mainly cause i actually want to access a relay and i can find people who i can be like hey u want to run the mission not explain to them that lotus has not been release and no she is not in the next relay.

But yeah i can sympathize with the new players for wanting access to the aura mods those things are rare to come by so you can also implement a daily alert system that you can only access that mission if ur a certain mastery rank.(ONLY THE EXPERT CAN BE PART OF THIS MISSION)

But yeah their many fixes to the taxi system but i feel like people should only ask for taxi  when they just logged on and well is like 5min to 10 minute before the alert ends i feel like the best idea would be to keep taxi funciton locked until is 5min before the alert ends.then unlock it.(I ALWAYS HATED THE FACT OF MISSING EACH VAUBAN PART because i didn't have that node open)

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help can only go so far if players that have been on the game for a long time EVEN are just doing the same missions over and over again like void runs and things like that and not opening anything new they are just expecting OTHERS to taxi them to the missions and i am sorry if players are to LAZY to open the maps then they should NOT be able to be taxied to higher missions or relays it's not hard to open things STOP BEING LAZY helping people is good but a lot of them don't read chat when u try to help them they think WOW i am here so i know everything to do NOT the case so i would agree TAXI people is not a good thing

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I am gonna state u know my opinion on this.

So on people asking for taxi yeah i feel like that okay,but at the same time i want them to at least unlock the planet before they can access the taxi.

What i am trying to say is i am okay with u getting a taxi but they should make it so u can only get taxi if u have unlocked the planet.I feel this is fair

Technically if u can unlocked the planet is all fair since ur not being lazy you just don't want to miss the alert.

Then we got the other type of taxi which to places that are u have no access to like relay in pluto or saturn i understand bark teer but if feel like they should limit this mainly cause i actually want to access a relay and i can find people who i can be like hey u want to run the mission not explain to them that lotus has not been release and no she is not in the next relay.

But yeah i can sympathize with the new players for wanting access to the aura mods those things are rare to come by so you can also implement a daily alert system that you can only access that mission if ur a certain mastery rank.(ONLY THE EXPERT CAN BE PART OF THIS MISSION)

But yeah their many fixes to the taxi system but i feel like people should only ask for taxi  when they just logged on and well is like 5min to 10 minute before the alert ends i feel like the best idea would be to keep taxi funciton locked until is 5min before the alert ends.then unlock it.(I ALWAYS HATED THE FACT OF MISSING EACH VAUBAN PART because i didn't have that node open)

Ok i can see that being a fair point.... However, i feel that if a player is taxied to an alert, it does not unlock that node for them... they can still recive the reward, but they must work to progress through the game. This is ONLY for alerts.... players asking for taxies to Relays, Boss Fights, or story quest locations should not be allowed to be taxied.... there is a point to having a story quest farther down the planets, and its so players have to work for things, not just be handed them.

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Yeah i can understand Relays,Boss Fight,and story quest those things are meant to be taken care in the order as followed.In the OLD Map chart i remember when i used to learn little things about the boss of the Map thought the mission i was doing before i even fought the boss.

But i find it fair for alerts that they should at least be certain mastery rank to even access the alert or to have at least unlocked the planet and this does not unlock the node.

Bright by Echosmith

i don't know it sounds hardcore when playing warframe (SINCE U KNOW PLANETS)

Edited by Leavith
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Yeah i can understand Relays,Boss Fight,and story quest those things are meant to be taken care in the order as followed.In the OLD Map chart i remember when i used to learn little things about the boss of the Map thought the mission i was doing before i even fought the boss.

But i find it fair for alerts that they should at least be certain mastery rank to even access the alert or to have at least unlocked the planet and this does not unlock the node.

Bright by Echosmith

i don't know it sounds hardcore when playing warframe (SINCE U KNOW PLANETS)

Also.... only for BP alerts..... Nightmare mods and ............ Credits alerts.... and not really worth taxies

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In my early days, I only ever got taxi'd for alerts and getting Saryn early. I still ended up completing the entire star chart myself so that I wouldn't need to do that anymore.

 

But really, taxis can't exist if there's nobody who wants to host said taxi. And some people don't mind lending a hand. Hell, when I see an alert for a useful Aura or something, I'll hop into Recruiting and bring three others with me. I don't need their help to do the mission, I just figure it's a good way to give back for the help I got when I was new. If someone wants to taxi other players, that's their business, and if they end up having to carry the group due to the other players being really low ranked and undergeared, again, that's their business. If you don't want to taxi other players, guess what? That's your business.

 

Making players slog through the (currently) oversized starchart that doesn't have enough fresh content to be interesting throughout isn't a good way to convince players to stick around. And DE needs a big playerbase so they have more opportunities to make money, so that the game can continue to exist in the first place. Why do you think DE wants to rework the starchart?

 

All I can really see in your suggestion is that you want to put a completely unskippable grindwall in front of the new players. Who exactly does that actually benefit? Doesn't benefit people who enjoy helping others. Doesn't benefit the newbies. Sure as hell doesn't benefit DE. Since you seem to hate taxis so much, there's no way you host them, so what kind of difference would it even make in your own gameplay experience? There would be literally no difference. It's almost as if you see the people asking for taxis in Recruiting as some kind of eyesore, some kind of blemish. You don't want to have to look at them because you think they're below you, and that's why you want to take things away from them. And I really, really hope that that's a misinterpretation on my part, because that mentality is toxic and only breeds elitism. Toxic, elitist, closed-door communities are one of those things that can cause games that have a focus on multiplayer to die before their time. I like Warframe way too much to ever want that to happen.

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In my early days, I only ever got taxi'd for alerts and getting Saryn early. I still ended up completing the entire star chart myself so that I wouldn't need to do that anymore.

 

But really, taxis can't exist if there's nobody who wants to host said taxi. And some people don't mind lending a hand. Hell, when I see an alert for a useful Aura or something, I'll hop into Recruiting and bring three others with me. I don't need their help to do the mission, I just figure it's a good way to give back for the help I got when I was new. If someone wants to taxi other players, that's their business, and if they end up having to carry the group due to the other players being really low ranked and undergeared, again, that's their business. If you don't want to taxi other players, guess what? That's your business.

 

Making players slog through the (currently) oversized starchart that doesn't have enough fresh content to be interesting throughout isn't a good way to convince players to stick around. And DE needs a big playerbase so they have more opportunities to make money, so that the game can continue to exist in the first place. Why do you think DE wants to rework the starchart?

 

All I can really see in your suggestion is that you want to put a completely unskippable grindwall in front of the new players. Who exactly does that actually benefit? Doesn't benefit people who enjoy helping others. Doesn't benefit the newbies. Sure as hell doesn't benefit DE. Since you seem to hate taxis so much, there's no way you host them, so what kind of difference would it even make in your own gameplay experience? There would be literally no difference. It's almost as if you see the people asking for taxis in Recruiting as some kind of eyesore, some kind of blemish. You don't want to have to look at them because you think they're below you, and that's why you want to take things away from them. And I really, really hope that that's a misinterpretation on my part, because that mentality is toxic and only breeds elitism. Toxic, elitist, closed-door communities are one of those things that can cause games that have a focus on multiplayer to die before their time. I like Warframe way too much to ever want that to happen.

Once again... another wall of Text that no one feels like reading...... Please try to shorten your point if you want to make a point.... some people are actually playing warframe.

 

 And as a rebuttle.... if someone wants to "help" you rob a bank, does it make it legal?

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All I can really see in your suggestion is that you want to put a completely unskippable grindwall in front of the new players. Who exactly does that actually benefit? Doesn't benefit people who enjoy helping others. Doesn't benefit the newbies. Sure as hell doesn't benefit DE. Since you seem to hate taxis so much, there's no way you host them, so what kind of difference would it even make in your own gameplay experience? There would be literally no difference. It's almost as if you see the people asking for taxis in Recruiting as some kind of eyesore, some kind of blemish. You don't want to have to look at them because you think they're below you, and that's why you want to take things away from them. And I really, really hope that that's a misinterpretation on my part, because that mentality is toxic and only breeds elitism. Toxic, elitist, closed-door communities are one of those things that can cause games that have a focus on multiplayer to die before their time. I like Warframe way too much to ever want that to happen.

I see your point.And yes i do host taxi only to alert but as we have come to an understanding ,I feel like like NOW that well you should only be able to be taxi to alerts.Is kind of my opinion and well base on mastery rank to sort of stop people who have already unlocked the nodes already by taxi instead of progress and reason for putting rules might be some form of elitism but then again it could be setting a grind wall to stop a bad example or behavior.Just because u stop the taxi to bosses and other things that are not alert it does not mean someone is gonna quit since your not taking the opportunity away your just taking the shortcut.

Really i actually see people quit cause they run out of things to do and well i am actually was one of them i completed a lot of the star map and got the things i wanted back in update 8 got my aura from taxi and my Warframe parts from taxi.Only went on to complete the star chart cause well i was bored.Then i even stop like 20 or so mission from completing the full star chart.And was like well is pointless since i gain nothing and i am not required to.

But let say i was limited as i explained earlier would i not have stayed to grind those nodes to get what i wanted OF COURSE.I even would have found people like me trying to get it and farmed our way until we got access to that node wanted.

You see everyone has perspective just because u feel strongly about yours does not means urs is right. Urs has facts that support yours while in the other hand i have facts that support why i think this would be a good idea.I seen people quit cause they rushed their way to everything they wanted and ran out of thing to do.And hey games like this are more fun when they required u to put an effort.

Edited by Leavith
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