matrixEXO Posted May 19, 2013 Share Posted May 19, 2013 (edited) What that needs to be overhauled is the rewards. Right now, rewards are based upon a computer generated effect that has nothing to do with a player. The change is to have any and all Alert missions to RNG an item (or nothing, keeping most of the current features around). The reason for this change is simple. Nobody wants to stay up all night for an Alert mission with that they want to pop up. So, to counteract that, anyone can do any Alert mission (or even farm the missions 24/7) and get the item they want, through effort-made RNG. It's the same as killing monsters in Diablo and hoping to get good loot, you made an effort into killing a monster so you want to see something in return, even if it's extra gold or uncommon loot. How it works is simple. Any Alert mission done will roll a RNG, giving players anything within the Alert pool. This includes credits, resources, skin blueprints, weapon blueprints and frame blueprints. Additionally, a random ? Alert will pop up an average of once every 12 hours. This ? Alert guarantees a skin/weapon/frame/potato blueprint but is generally having the mobs +10 levels higher than the sector's max mob level as the base. Thoughts? Suggestions to improve this suggestion? Edited May 19, 2013 by matrixEXO Link to comment Share on other sites More sharing options...
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