3thereal Posted June 7, 2015 Share Posted June 7, 2015 (edited) Please review your drop rate of the end-of-round new PvP mods. I seem to get the common rifle ones (Loose Hatch, Maximum Capacity) and the pistol ones ( Loose Magazine, Full Capacity) pretty much every game. I've gotten 1 of the Rare pistol ones (Blind Shot)and none of the other uncommon or rares nor ANY shotgun mods. I can't believe this is the intended design. Edited June 7, 2015 by 3thereal Link to comment Share on other sites More sharing options...
Dualstar Posted June 7, 2015 Share Posted June 7, 2015 (edited) Arent the mods also available for purchase from Tenshin? Nope, apparently not. Edited June 7, 2015 by Dualstar Link to comment Share on other sites More sharing options...
noveltyhero Posted June 7, 2015 Share Posted June 7, 2015 They should be guaranteed or given for free as a reward in a pack upon completing first mission/initiation with Teshin or even a basic mod pack purchasable from him Link to comment Share on other sites More sharing options...
3thereal Posted June 7, 2015 Author Share Posted June 7, 2015 I also seem to get Hush frequently along with several other PvE compatible/obtainable mods Link to comment Share on other sites More sharing options...
-AR.D2 Posted June 7, 2015 Share Posted June 7, 2015 You're lucky to get one of the rares. I've been stuck with the same 5 or so odd mods I got on day one. Link to comment Share on other sites More sharing options...
Educated_Beast Posted June 7, 2015 Share Posted June 7, 2015 (edited) Please review your drop rate of the end-of-round new PvP mods. I seem to get the common rifle ones (Loose Hatch, Maximum Capacity) and the pistol ones ( Loose Magazine, Full Capacity) pretty much every game. I've gotten 1 of the Rare pistol ones (Blind Shot)and none of the other uncommon or rares nor ANY shotgun mods. I can't believe this is the intended design. My list is identical. I do not know anyone to receive a shotgun mod yet. I'm guessing they are missing from loot table because I've completed around 50 missions since patch. Edited June 7, 2015 by Educated_Beast Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 7, 2015 Share Posted June 7, 2015 My list is identical. I do not know anyone to receive a shotgun mod yet. I'm guessing they are missing from loot table because I've completed around 50 missions since patch. Just thinking...have you been playing all the Conclave modes? CTF, TDM, and DM? Cuz...I was just thinking that maybe DE divided the mod drops between mission types and didn't tell anyone. Link to comment Share on other sites More sharing options...
-AR.D2 Posted June 7, 2015 Share Posted June 7, 2015 Just thinking...have you been playing all the Conclave modes? CTF, TDM, and DM? Cuz...I was just thinking that maybe DE divided the mod drops between mission types and didn't tell anyone. I had the same idea and tried some Capture the Cephalon. It seemed to drop the same mods as the other game types. Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 7, 2015 Share Posted June 7, 2015 I had the same idea and tried some Capture the Cephalon. It seemed to drop the same mods as the other game types. Thanks. Guess that wasn't the issue... I miss my 4-shell Tigris... Link to comment Share on other sites More sharing options...
3thereal Posted June 7, 2015 Author Share Posted June 7, 2015 someone else has gotten the Rare Primary and uncommon primary one, given the other thread about the mods. However, I haven't seen anyone post about the shotgun mods. Link to comment Share on other sites More sharing options...
Hueminator Posted June 8, 2015 Share Posted June 8, 2015 Yeah still no hope of getting any shotgun mod. I got lots of handspring and some sure footed though. Link to comment Share on other sites More sharing options...
R3DBelmont456 Posted June 8, 2015 Share Posted June 8, 2015 I'm not sure if Conclave shotgun mods exist at all at this point... Link to comment Share on other sites More sharing options...
AprilFools Posted June 8, 2015 Share Posted June 8, 2015 I'm not sure if Conclave shotgun mods exist at all at this point... I've been trying to stay for the full round every match (even if there's the players abusing the bug for infinite ammo on the enemy team, which I would normally leave), and I've gotten a total of 4 different mods. I bet you can guess which ones those are... Link to comment Share on other sites More sharing options...
R3DBelmont456 Posted June 8, 2015 Share Posted June 8, 2015 Well, regardless... RNG BS doesn't belong in PvP, it's bad enough that the new mods aren't even that great, but to really hope the RNG plays fair just to get the good ones like Lucky shot and whatnot is kinda not fun... Link to comment Share on other sites More sharing options...
Pythadragon Posted June 8, 2015 Share Posted June 8, 2015 (edited) The new drop rates are ridiculous and unnecessarily raise the bar for entry to pvp. You want new pve players to try pvp and stick with it? Make the drop rates fair or simply allow a guaranteed way to gain essential pvp mods. Whereas before pve players could jump right in to pvp and simply be missing out on Tenshin mods, suddenly they can hardly use any mods at all and are missing out on generic pvp mods. Many of these generic pvp mods are essential. For example, projectile weapons are nearly useless without shot speed increase (uncommon), and every single weapon gains a dps boost over distance given the anti recoil mod (rare!). Here are my findings so far: 13 maximum capacity (35%) 7 loose hatch (19%) 2 lucky shot* (5%) UNCOMMON 12 loose magazine (32%) 1 full capacity (3%) 2 hydraulic gauge (5%) RARE I did not record data as I go, so therefore this list is missing fusion cores, credit bundles, and pve mods. I am pretty sure that I used fuse duplicates to rank up my single full capacity mod. I assume that I actually had 12-13 just like maximum capacity/loose magazine. I have found ZERO shotgun mods so far. I win probably 60-80% of the matches I join. Both of my rare and uncommon drops were doubled due to me/my team winning. I'd estimate that this data represents ~60-80 matches. Edited June 8, 2015 by Pythadragon Link to comment Share on other sites More sharing options...
3thereal Posted June 8, 2015 Author Share Posted June 8, 2015 The new drop rates are ridiculous and unnecessarily raise the bar for entry to pvp. You want new pve players to try pvp and stick with it? Make the drop rates fair or simply allow a guaranteed way to gain essential pvp mods. Whereas before pve players could jump right in to pvp and simply be missing out on Tenshin mods, suddenly they can hardly use any mods at all and are missing out on generic pvp mods. Many of these generic pvp mods are essential. For example, projectile weapons are nearly useless without shot speed increase (uncommon), and every single weapon gains a dps boost over distance given the anti recoil mod (rare!). Here are my findings so far: 13 maximum capacity (35%) 7 loose hatch (19%) 2 lucky shot* (5%) UNCOMMON 12 loose magazine (32%) 1 full capacity (3%) 2 hydraulic gauge (5%) RARE I did not record data as I go, so therefore this list is missing fusion cores, credit bundles, and pve mods. I am pretty sure that I used fuse duplicates to rank up my single full capacity mod. I assume that I actually had 12-13 just like maximum capacity/loose magazine. I have found ZERO shotgun mods so far. I win probably 60-80% of the matches I join. Both of my rare and uncommon drops were doubled due to me/my team winning. I'd estimate that this data represents ~60-80 matches. I suspect you got both of those (2)x Rares and Uncommons from winning a single match each where you get 2 of the same mod. My observed drop for those are much lower. Also Full capacity definitely is more common than those. Link to comment Share on other sites More sharing options...
Pythadragon Posted June 8, 2015 Share Posted June 8, 2015 I suspect you got both of those (2)x Rares and Uncommons from winning a single match each where you get 2 of the same mod. My observed drop for those are much lower. Also Full capacity definitely is more common than those. -snip- 13 maximum capacity (35%) 7 loose hatch (19%) 2 lucky shot* (5%) UNCOMMON 12 loose magazine (32%) 1 full capacity (3%) 2 hydraulic gauge (5%) RARE I am pretty sure that I used fuse duplicates to rank up my single full capacity mod. I assume that I actually had 12-13 just like maximum capacity/loose magazine. I have found ZERO shotgun mods so far. I win probably 60-80% of the matches I join. Both of my rare and uncommon drops were doubled due to me/my team winning. I'd estimate that this data represents ~60-80 matches. Yes. Link to comment Share on other sites More sharing options...
3thereal Posted June 8, 2015 Author Share Posted June 8, 2015 (edited) Maximum Capacity- x24 Loose Hatch- x21 Lucky Shot- x2 (got as a single reward Full Capacity- x15 Loose Magazine- x17 Blind Shot- x2 (got as a single reward) is where I'm at in terms of rewards. I've also got a bunch of Handspring,fast deflection, hush, fusion cores, etc but I'm not counting thost Edited June 8, 2015 by 3thereal Link to comment Share on other sites More sharing options...
Educated_Beast Posted June 8, 2015 Share Posted June 8, 2015 (edited) Just thinking...have you been playing all the Conclave modes? CTF, TDM, and DM? Cuz...I was just thinking that maybe DE divided the mod drops between mission types and didn't tell anyone. Primarily CTC (since it gives faster rep gain per match and some matches can be very fast) but I do have some TDM sprinkled in (likely only 1 DM because I had the same thoughts and wanted to test). I also tried using shotgun to see if there was anything related to weapon used / mod earned, but nope - it just seems random. Edited June 8, 2015 by Educated_Beast Link to comment Share on other sites More sharing options...
3thereal Posted June 8, 2015 Author Share Posted June 8, 2015 (edited) Primarily CTC (since it gives faster rep gain per match and some matches can be very fast) but I do have some TDM sprinkled in (likely only 1 DM because I had the same thoughts and wanted to test). I also tried using shotgun to see if there was anything related to weapon used / mod earned, but nope - it just seems random. I primarily played DM and TDM, seems faster to me than CTC since half the time is two people copter around the map with the cephalons. I also tried using shotguns for a bit to see if that changed anything, nope those mods seem to be omitted from the drop table. Edited June 8, 2015 by 3thereal Link to comment Share on other sites More sharing options...
Yezzik Posted June 8, 2015 Share Posted June 8, 2015 So far I haven't even SMELLED a Hydraulic mod, or even Loose Chamber. Link to comment Share on other sites More sharing options...
3thereal Posted June 9, 2015 Author Share Posted June 9, 2015 So far I haven't even SMELLED a Hydraulic mod, or even Loose Chamber. I think it's safe to say they are unobtainable for the time being. Link to comment Share on other sites More sharing options...
Pythadragon Posted June 10, 2015 Share Posted June 10, 2015 (edited) Here are my findings so far: 13 maximum capacity (35%) 7 loose hatch (19%) 2 lucky shot* (5%) UNCOMMON 12 loose magazine (32%) 1 full capacity (3%) 2 hydraulic gauge (5%) RARE I did not record data as I go, so therefore this list is missing fusion cores, credit bundles, and pve mods. I am pretty sure that I used fuse duplicates to rank up my single full capacity mod. I assume that I actually had 12-13 just like maximum capacity/loose magazine. 2 hydraulic gauge (3%) RARE 2 lucky shot* (3%) UNCOMMON 14 loose hatch (19%) 18 maximum capacity (24%) 19 full capacity (25%) 20 loose magazine (27%) Total of 75 mods collected. (probably +10 full capacity not represented here) My updated totals. Still ZERO shotgun mods. Something is definitely broken. Maximum Capacity- x24 Loose Hatch- x21 Lucky Shot- x2 (got as a single reward Full Capacity- x15 Loose Magazine- x17 Blind Shot- x2 (got as a single reward) is where I'm at in terms of rewards. I've also got a bunch of Handspring,fast deflection, hush, fusion cores, etc but I'm not counting thost For fun, adding my data together with 3thereals: Hydraulic Gauge: 2 (1%) RARE Blind shot: 2 (1%) RARE Lucky shot: 4 (3%) UNCOMMON Full capacity: 34 (22%) Loose hatch: 35 (22%) Loose magazine: 37 (24%) Max capacity: 42 (27%) Total: 156 mods Common to Uncommon/Rare ratio: 6 to 156 (3.8%..) Together, I wouldn't be surprised if this represents greater than 200 or 300 games split between us. I would not be surprised if anything that isn't a common mod has a 1% drop rate. Edited June 10, 2015 by Pythadragon Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 10, 2015 Share Posted June 10, 2015 All the more reason these mods should have just been added to Teshin's rep store V_V Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted June 10, 2015 Share Posted June 10, 2015 I have 5 extra blind shots if anyone wants one. Link to comment Share on other sites More sharing options...
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