dandeloreon Posted June 12, 2015 Share Posted June 12, 2015 Still no fix for major portions of the user interface being unusable without a mouse. This effects both controllers only and Keyboard only usage. I figure it is reasonable enough to expect the main menu ( and menus on the relays ) to be usable w/o a mouse. Most of the information is collected in two main threads, where one is for Gamepads ( With consistent updates ) and the other includesKeyboards ( Originally this Thread was over Controllers, but i went ahead and reproduced all the bugs using a keyboard ) Link to comment Share on other sites More sharing options...
ZionageV2 Posted June 12, 2015 Share Posted June 12, 2015 Thx. Link to comment Share on other sites More sharing options...
omeggga Posted June 12, 2015 Share Posted June 12, 2015 Thank you kindly ^^ Link to comment Share on other sites More sharing options...
TennoSimons Posted June 12, 2015 Share Posted June 12, 2015 Still no fix for having none of the Hurricane mods as rewards for attainment of Hurricane rank in conclave syndicate. Seriously, it is really frustrating finally getting to the highest rank in pvp and getting choice of cosmetic sigil as reward (a sigil from an earlier rank already grants the same +15% Bonus). https://forums.warfr...g-to-hurricane/ https://forums.warfr...rricane-rank-5/ Link to comment Share on other sites More sharing options...
Luka-Song Posted June 12, 2015 Share Posted June 12, 2015 What happened with Zephyr's Turbulence to make its changes be reverted? So what's happening to zephyr? So Turbulence is not working at all again with hitscan weapons??? I do believe they were referring to this: Fixed Zephyr’s Turbulence affecting enemies outside of its range. Link to comment Share on other sites More sharing options...
S7ORM Posted June 12, 2015 Share Posted June 12, 2015 (edited) So what's happening to zephyr? What happened with Zephyr's Turbulence to make its changes be reverted? So Turbulence is not working at all again with hitscan weapons??? GG DE on Zephyr revert. WP NO RE. I'm confused? 16.8.0 said "Fixed Zephyr's Turbulence affecting enemies outside its range" Now if they reverted that, does that mean it affects hitscan outside of Turbulence's range again? This is a good thing, no? Edited June 12, 2015 by S7ORM Link to comment Share on other sites More sharing options...
SoggyCow Posted June 12, 2015 Share Posted June 12, 2015 Fixed a typo in ‘The New Strange’ Quest dialogue. Getting some Strange is ghetto for getting with a new woman; "I want some strange". ;D Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted June 12, 2015 Share Posted June 12, 2015 I do believe they were referring to this: 100% Yup - the ability now functions as it should post recent bug fix: Fixed Zephyr’s Turbulence not properly deflecting some ranged attacks against hit-scan enemies from https://forums.warframe.com/index.php?/topic/469825-update-167/ It still blocks hitscans properly, and it still blocks things shot from outside the shield perimeter. It now works as it did in 16.7! Link to comment Share on other sites More sharing options...
Valiant Posted June 12, 2015 Share Posted June 12, 2015 (edited) I do believe they were referring to this: Yeah I got that but I was wondering why it'd been 'reverted' as I'd thought it had recently been fixed so it sounded as if Zephyr's fixes had been removed. But Rebecca's post above indicates Zephyr's Turbulence fixes haven't been removed. Edited June 12, 2015 by Naith Link to comment Share on other sites More sharing options...
Dubious.Wisp Posted June 12, 2015 Share Posted June 12, 2015 I'm confused? 16.8.0 said "Fixed Zephyr's Turbulence affecting enemies outside its range" Now if they reverted that, does that mean it affects hitscan outside of Turbulence's range again? This is a good thing, no? This is very good. She is back to being a god tier mobile snow globe. Link to comment Share on other sites More sharing options...
-.SP.-G43riel Posted June 12, 2015 Share Posted June 12, 2015 i could swear that elytron's warhead damage to self was because it was an intended explosion effect, you know, like penta and ogris... Link to comment Share on other sites More sharing options...
Knightmare047 Posted June 12, 2015 Share Posted June 12, 2015 Thanks, DE. Link to comment Share on other sites More sharing options...
SkeletalPumpkin Posted June 12, 2015 Share Posted June 12, 2015 Exterminate minimap markers have been tweaked to make it less likely that you will leave a stray enemy behind and have to backtrack. Yeah.. but enemies need to not spawn behind us. And actually spawn them all in the first place. Anyone know why the game does that sometimes? Link to comment Share on other sites More sharing options...
AlmostAliveRain Posted June 12, 2015 Share Posted June 12, 2015 Thx. Link to comment Share on other sites More sharing options...
[DE]Saske Posted June 12, 2015 Share Posted June 12, 2015 Players can now invite players to their clans from the chat menu. Can we disable this if the person is already in a clan? Link to comment Share on other sites More sharing options...
AnimaMea Posted June 12, 2015 Share Posted June 12, 2015 good job Link to comment Share on other sites More sharing options...
Rimuru Posted June 12, 2015 Share Posted June 12, 2015 Wew keep those hotfixes coming DE! Link to comment Share on other sites More sharing options...
Kaiservadin Posted June 12, 2015 Share Posted June 12, 2015 Changes: *Fixed the Anku not appearing in the Codex. Link to comment Share on other sites More sharing options...
ApolloXIII Posted June 12, 2015 Share Posted June 12, 2015 (edited) Cmon red text guy, you have one job, and thats proper grammar. EDIT: Also, does this mean if you die and revive against Lephantis you won't be stuck and unable to help with the fight? Edited June 12, 2015 by ApolloXIII Link to comment Share on other sites More sharing options...
TheBrsrkr Posted June 12, 2015 Share Posted June 12, 2015 Still no fix for: Kickbot's song lyrics Link to comment Share on other sites More sharing options...
DietEbolaCola Posted June 12, 2015 Share Posted June 12, 2015 "Players can now invite players to their clans from the chat menu." I can die happy now. No more jumping through 3 menus to invite new clan members that respond to my clan recruitment posts in Recruiting channel. Link to comment Share on other sites More sharing options...
RantingDemon Posted June 12, 2015 Share Posted June 12, 2015 Exterminate minimap markers have been tweaked to make it less likely that you will leave a stray enemy behind and have to backtrack. Thank you so much for that! I hope this means the times are now over that you run through the map only to be forced to backtrack half the way because at some point an indicator pops up to tell you that 7 rooms back there's still one enemy left standing which the map didn't notice before for some reason. Link to comment Share on other sites More sharing options...
5h1n0k4m1 Posted June 12, 2015 Share Posted June 12, 2015 Changes: Adjustments have been made to the Kyroptera Syandana that should allow for better flip-flop physics. Players can now invite players to their clans from the chat menu. Fixes: Fixed the Anku not appearing in the Codex. Fixed Sugatras not properly attaching to the Anku. Fixed players being able to reach the ceiling of Lephantis’ lair after the boss encounter has been completed. [1] THANKS [2] well, this one has been removed, and now you revert the change, great! [3] yes, thanks for this also [4] omg, yea, that was quite awful [5] wait, this mean we will not be floating above the room anymore? lololol Link to comment Share on other sites More sharing options...
ZionageV2 Posted June 12, 2015 Share Posted June 12, 2015 After arriving fix. Link to comment Share on other sites More sharing options...
Tssha Posted June 12, 2015 Share Posted June 12, 2015 So, what kind of beer can you get in Singapour? :P Link to comment Share on other sites More sharing options...
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