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DE_Adam

Hotfix 16.8.3

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Still no fix for major portions of the user interface being unusable without a mouse. This effects both controllers only and Keyboard only usage. I figure it is reasonable enough to expect the main menu ( and menus on the relays ) to be usable w/o a mouse. Most of the information is collected in two main threads, where one is for Gamepads ( With consistent updates ) and the other includesKeyboards ( Originally this Thread was over Controllers, but i went ahead and reproduced all the bugs using a keyboard )

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Still no fix for having none of the Hurricane mods as rewards for attainment of Hurricane rank in conclave syndicate. Seriously, it is really frustrating finally getting to the highest rank in pvp and getting choice of cosmetic sigil as reward (a sigil from an earlier rank already grants the same +15% Bonus). 

 

 

 

https://forums.warfr...g-to-hurricane/

 

https://forums.warfr...rricane-rank-5/

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What happened with Zephyr's Turbulence to make its changes be reverted?

 

 

So what's happening to zephyr?

 

 

So Turbulence is not working at all again with hitscan weapons???

 
 
I do believe they were referring to this:
 
 
  • Fixed Zephyr’s Turbulence affecting enemies outside of its range.

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So what's happening to zephyr?

 

 

What happened with Zephyr's Turbulence to make its changes be reverted?

 

 

So Turbulence is not working at all again with hitscan weapons???

 

 

GG DE on Zephyr revert. WP NO RE.

I'm confused?

16.8.0 said "Fixed Zephyr's Turbulence affecting enemies outside its range"

Now if they reverted that, does that mean it affects hitscan outside of Turbulence's range again?

This is a good thing, no?

Edited by S7ORM
  • Upvote 3

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  • Fixed a typo in ‘The New Strange’ Quest dialogue.

 

Getting some Strange is ghetto for getting with a new woman; "I want some strange".

;D

  • Upvote 1

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  • Exterminate minimap markers have been tweaked to make it less likely that you will leave a stray enemy behind and have to backtrack.

 

Finally , yay! thanks DE!

  • Upvote 1

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I do believe they were referring to this:

 

100% Yup - the ability now functions as it should post recent bug fix:

It still blocks hitscans properly, and it still blocks things shot from outside the shield perimeter.

It now works as it did in 16.7!

  • Upvote 8

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I do believe they were referring to this:

 

Yeah I got that but I was wondering why it'd been 'reverted' as I'd thought it had recently been fixed so it sounded as if Zephyr's fixes had been removed.

 

But Rebecca's post above indicates Zephyr's Turbulence fixes haven't been removed.

Edited by Naith

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I'm confused?

16.8.0 said "Fixed Zephyr's Turbulence affecting enemies outside its range"

Now if they reverted that, does that mean it affects hitscan outside of Turbulence's range again?

This is a good thing, no?

 

This is very good. She is back to being a god tier mobile snow globe.

  • Upvote 4

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i could swear that elytron's warhead damage to self was because it was an intended explosion effect, you know, like penta and ogris...

  • Upvote 1

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  • Exterminate minimap markers have been tweaked to make it less likely that you will leave a stray enemy behind and have to backtrack.

Yeah.. but enemies need to not spawn behind us. And actually spawn them all in the first place. Anyone know why the game does that sometimes?

  • Upvote 6

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  • Players can now invite players to their clans from the chat menu.

 

Can we disable this if the person is already in a clan?

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g4x3YBW.png

Cmon red text guy, you have one job, and thats proper grammar.

 

EDIT: Also, does this mean if you die and revive against Lephantis you won't be stuck and unable to help with the fight?

Edited by ApolloXIII

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"Players can now invite players to their clans from the chat menu."

 

I can die happy now. No more jumping through 3 menus to invite new clan members that respond to my clan recruitment posts in Recruiting channel.

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Exterminate minimap markers have been tweaked to make it less likely that you will leave a stray enemy behind and have to backtrack.

Thank you so much for that!

 

I hope this means the times are now over that you run through the map only to be forced to backtrack half the way because at some point an indicator pops up to tell you that 7 rooms back there's still one enemy left standing which the map didn't notice before for some reason.

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Changes:

  • Adjustments have been made to the Kyroptera Syandana that should allow for better flip-flop physics.
  • Players can now invite players to their clans from the chat menu.

Fixes:

  • Fixed the Anku not appearing in the Codex.
  • Fixed Sugatras not properly attaching to the Anku.
  • Fixed players being able to reach the ceiling of Lephantis’ lair after the boss encounter has been completed.

 

[1] THANKS

[2] well, this one has been removed, and now you revert the change, great!

[3] yes, thanks for this also

[4] omg, yea, that was quite awful

[5] wait, this mean we will not be floating above the room anymore? lololol

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