historyboi Posted January 17, 2013 Share Posted January 17, 2013 i took a loki to the Titania misson on Uranus and was able to kill the assasination boss without shooting it. sure i was playing with 2 other people on at the time but when i killed Tyl Regor, he had over 3/4 of his hp. i told the 2 party members to come to me to the lower level corner of the map and when they finally did, i jumped over the pit, did a 180 turn, and used switch teleport. he fell into the pit and we got all of his loot with no problem. could we have a system where the boss has a backpack that stops the use of switch teleport while also acting like an infected bodypart that you can shoot off? Link to comment Share on other sites More sharing options...
Arkfall Posted January 17, 2013 Share Posted January 17, 2013 (edited) ... So you found a trick to switch teleport... and asided from being a badass for it, you want it fixed!? I'm conflicted... I don't know if I should pat you on the back... stab you.. or both. :D Edited January 17, 2013 by Arkfall Link to comment Share on other sites More sharing options...
historyboi Posted January 17, 2013 Author Share Posted January 17, 2013 (edited) i was also the first to find the switch tp bug with the pod. and now that i have a maxed loki frame ima test another possible bug that ive been wanting to Edited January 17, 2013 by historyboi Link to comment Share on other sites More sharing options...
Tetsmeha Posted January 17, 2013 Share Posted January 17, 2013 Kinda wierd that it can kill bosses, but it teleports items and orbs just fine. Link to comment Share on other sites More sharing options...
historyboi Posted January 17, 2013 Author Share Posted January 17, 2013 the items that dont teleport are the items that are not affected by gravity. for those you just jump into the pit to get. Link to comment Share on other sites More sharing options...
Mimir Posted January 17, 2013 Share Posted January 17, 2013 I think an easier suggestion would be to make it so bosses don't die if they fall into the pit.. <.< like players This way we get to stil use the tp on them but not op to where it insta kills.. Link to comment Share on other sites More sharing options...
historyboi Posted January 17, 2013 Author Share Posted January 17, 2013 have the pit do some damage but not an uber amount? Link to comment Share on other sites More sharing options...
Eisen Posted January 17, 2013 Share Posted January 17, 2013 looks like clever use of game mechanics to me. Link to comment Share on other sites More sharing options...
Namacyst Posted January 17, 2013 Share Posted January 17, 2013 i took a loki to the Titania misson on Uranus and was able to kill the assasination boss without shooting it. sure i was playing with 2 other people on at the time but when i killed Tyl Regor, he had over 3/4 of his hp. i told the 2 party members to come to me to the lower level corner of the map and when they finally did, i jumped over the pit, did a 180 turn, and used switch teleport. he fell into the pit and we got all of his loot with no problem. could we have a system where the boss has a backpack that stops the use of switch teleport while also acting like an infected bodypart that you can shoot off? Congratulations.. you successfully exploited a Bug and are now a Hero for the people with the right to make a Forum post about the ability you used for that exploit for everyone to read that this ability clear is OP-as-SH§T and needs nerf if not removal! /sarcasm off Tbh.. it is already known and will be fixed or circumvented soon... i'm sure of it. Link to comment Share on other sites More sharing options...
Sherbniz Posted January 17, 2013 Share Posted January 17, 2013 (edited) I think an easier suggestion would be to make it so bosses don't die if they fall into the pit.. <.< like players This way we get to stil use the tp on them but not op to where it insta kills.. That's actually a GREAT idea. Make the bosses take some damage from falling down the pit, to merit the clever idea with the switch teleport... but have them teleport back out alive, either way! :D Instantly fixed! Edited January 17, 2013 by Sherbniz Link to comment Share on other sites More sharing options...
Reaps989 Posted January 17, 2013 Share Posted January 17, 2013 Congratulations.. you successfully exploited a Bug and are now a Hero for the people with the right to make a Forum post about the ability you used for that exploit for everyone to read that this ability clear is OP-as-SH§T and needs nerf if not removal! /sarcasm off Tbh.. it is already known and will be fixed or circumvented soon... i'm sure of it. A fun bug with elevators is less common atm with bosses :D Link to comment Share on other sites More sharing options...
Ryme Posted January 17, 2013 Share Posted January 17, 2013 Ooor... remove the pit. Link to comment Share on other sites More sharing options...
PocketSand Posted January 17, 2013 Share Posted January 17, 2013 Ooor... remove the pit. There will always be pits. If it's not in the room it'll be somewhere the boss can chase you to. Link to comment Share on other sites More sharing options...
Ryme Posted January 17, 2013 Share Posted January 17, 2013 There will always be pits. If it's not in the room it'll be somewhere the boss can chase you to. I wonder if anyone's tried to kite the boss out of a room yet. Link to comment Share on other sites More sharing options...
historyboi Posted January 17, 2013 Author Share Posted January 17, 2013 I wonder if anyone's tried to kite the boss out of a room yet. kite a boss? Link to comment Share on other sites More sharing options...
Namacyst Posted January 17, 2013 Share Posted January 17, 2013 (edited) WoWwiki quote (i know i should be ashamed but it was the first thing google spat out) The act of kiting, is a combat tactic of a player character keeping a mob or another player at a certain distance, usually out of melee distance but within ranged attack, and luring the pursuer toward your direction while dealing damage at the same time. As far as i know the doors close when Jackal spawns and make it impossible to leave the room. Edited January 17, 2013 by Namacyst Link to comment Share on other sites More sharing options...
Ryme Posted January 17, 2013 Share Posted January 17, 2013 (edited) As far as i know the doors close when Jackal spawns and make it impossible to leave the room. If that's true for all bosses, then I re-propose my first suggestion. Get rid of the holes. I have used switch teleport on bosses, but only as a means of getting them away from a downed team mate so everyone else can move in to revive them. Edited January 17, 2013 by Ryme Link to comment Share on other sites More sharing options...
historyboi Posted January 17, 2013 Author Share Posted January 17, 2013 the doors dont all close, i was able to backtrack the pluto assasination target (Hades nmisson) to a room that had reinforced windows leading to space. not sure if i shot the window too late or what but he seemed to walk through the door. Link to comment Share on other sites More sharing options...
HurlockHolmes Posted January 18, 2013 Share Posted January 18, 2013 Wow, thats pretty damn creative Boi. I just assumed that the enemies would teleport out of the hole like players do if they managed to get in there. Link to comment Share on other sites More sharing options...
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