rhoenix Posted May 20, 2013 Share Posted May 20, 2013 (edited) To repost this from where I posted it in other threads: Here's an idea for the Alert system to eliminate the random nature of the Alert system's chances, and replace the randomness with a Research point-based system. This research-based system could even include the spending of Platinum to help DE. This is meant to address and account for the great number of rare items possible within the Alert system, keeping them difficult to acquire while also giving players to play completely on their schedule, not worrying about the random nature of Alert mission presentation. This would require a new area in the interface next to the Foundry, called Research. One can select a Research Project as being "active", which would mean that it would actively receive Research Points from Alerts. As an Alert is completed, that Research Project would receive a certain number of points toward completion. A player would also have the option to spend Platinum if they wish to reduce the number of points required by half. As an in-game example, let's say someone selects the Vauban Helmet Schematic as a Research Project, which would require (arbitrarily) 100,000 Research Points to unlock. If an Alert mission gives 1/15th (again, arbitrarily) the number of research points that it does credits each time, then per Alert, you'd get about 150-750 Research Points toward unlocking the Vauban Helmet per Alert mission completed. A player would also have the option to spend 20 Platinum to reduce the total number of Research Points needed for a given active project down to 50,000, making it easier if they're willing to devote the Platinum toward getting it. This same system can be influenced by Raid missions (similar to the Fusion MOA mission a short time ago), giving players an increased amount of research points for missions completed for that Raid. (edit: 1/15 ratio proposed by crazycanadian24; corrected from 1/20) Additional details, developed through debate & discussion further in this thread (added proper summary below): - Only one Research Project could be "active" at a time in order to receive Research Points from a given Alert mission. (thanks to Meek.) - Only one Research Project could be finished in a given 24-hour period; if another is completed before the 24 hours are up, then it will simply wait to activate until 24 hours pass. (thanks to Meek., and GratuitiousLurking) - "Leftover" research points from finishing a given project can be immediately put into another project (including an inactive project), or donated to a clan-member, if the user is in a Clan. (thanks to Meek.) - Alert missions would give a base ratio of 1/15, in terms of Research Points earned versus credits earned from a given Alert mission. A random value would be added to this, allowing for greater variation of Alert RP values. (thanks to xenapan) - Which items appear as available for research would be based on player ranking - the higher an individual player's ranking, the more items would be available for research. (with thanks to nearly everyone who posted in the thread so far) - This Research system could be used to add modularity to the upcoming Clan Research feature in the upcoming U8. - Orokin Catalysts & Orokin Reactor blueprints will still be available from Alert missions, as there was no truly fair & equitable way found to limit the ability to research & acquire Orokin blueprints. Therefore, the Orokin Catalysts/Reactors will not be available for research. (thanks to discussions with Meek. & Socordia) Edited May 22, 2013 by rhoenix Link to comment Share on other sites More sharing options...
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