(PSN)Akuma_Asura_ Posted June 16, 2015 Share Posted June 16, 2015 (edited) Can we get a comment or at least a confirmation that this is a bug and not a nerf ? https://forums.warframe.com/index.php?/topic/458319-huge-decrease-of-melee-weapons-range-since-165/ Edited June 16, 2015 by (PS4)Akuma_Asura_ Link to comment Share on other sites More sharing options...
--.B.--HARDCOREDAVE- Posted June 16, 2015 Share Posted June 16, 2015 Well eventually after X number of complain threads DE should eventually listen and take notice. Link to comment Share on other sites More sharing options...
DelialFallen Posted June 16, 2015 Share Posted June 16, 2015 Tin foil hat suggests they already know and were possibly hoping no one would notice. Source: Tin Foil Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted June 16, 2015 Author Share Posted June 16, 2015 *starts obnoxious chant* Fix it! Fix it! Fix it! Link to comment Share on other sites More sharing options...
Ryusuta Posted June 16, 2015 Share Posted June 16, 2015 Tin foil hat suggests they already know and were possibly hoping no one would notice. Source: Tin Foil See also: Nullifiers and Kubrows Link to comment Share on other sites More sharing options...
Monster-T Posted June 16, 2015 Share Posted June 16, 2015 Yes, at least we need a comment from DE about that. We need some information. Link to comment Share on other sites More sharing options...
(PSN)JiggaJazz Posted June 16, 2015 Share Posted June 16, 2015 DE loves to make "bugs" until they decide whether or not to make it "official" or fix it when they get enough complaints Link to comment Share on other sites More sharing options...
7Lions Posted June 16, 2015 Share Posted June 16, 2015 +1 With maxed primed reach on some of my long range melees such as Orthos prime 1) Can't hit enemies that are slightly below eye level on stair cases 2) Can't hit infested crawlers that are on the ground 3) Can't hit drones that are airborne Quite frustrating when one wants to go full melee mode but have to whip out a gun or pistol to shoot these enemies that are pretty obvious within melee range but invulnerable to melee attacks because of faulty melee ranges. Would deeply appreciate it if DE would fix that. Thanks DE we love you! Link to comment Share on other sites More sharing options...
TheBrsrkr Posted June 16, 2015 Share Posted June 16, 2015 Hopefully tomorrow. Link to comment Share on other sites More sharing options...
Ryusuta Posted June 17, 2015 Share Posted June 17, 2015 Hopefully tomorrow. The wishful thinking is strong in this one. Link to comment Share on other sites More sharing options...
UnderFiend Posted June 17, 2015 Share Posted June 17, 2015 Add the link to the bug in the comments section of every patch note post until it's addressed. Best way to get their attention. :/ Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted June 18, 2015 Author Share Posted June 18, 2015 Add the link to the bug in the comments section of every patch note post until it's addressed. Best way to get their attention. :/ Smart ^^ Link to comment Share on other sites More sharing options...
Valiant Posted June 18, 2015 Share Posted June 18, 2015 (edited) Or maybe shoot it by Steve/Rebecca on Twitter or via PM. Edited June 18, 2015 by Naith Link to comment Share on other sites More sharing options...
UnderFiend Posted June 18, 2015 Share Posted June 18, 2015 (edited) Or maybe shoot it by Steve/Rebecca on Twitter or via PM. Eh, she's the Community Manager so I'd imagine she gets lots of PMs from people, and we don't want this to get lost in the shuffle. Posting it on patch notes adds to visibility, which is what you want, and would potentially get the Devs' attention. Edited June 18, 2015 by UnderFiend Link to comment Share on other sites More sharing options...
TheBrsrkr Posted June 18, 2015 Share Posted June 18, 2015 The wishful thinking is strong in this one.I guess so. Well, now that Excalibur's out of the way, maybe they can finally have a look at this. Might take quite a while to fix, though. Link to comment Share on other sites More sharing options...
Valiant Posted June 18, 2015 Share Posted June 18, 2015 Eh, she's the Community Manager so I'd imagine she gets lots of PMs from people, and we don't want this to get lost in the shuffle. Posting it on patch notes adds to visibility, which is what you want, and would potentially get the Devs' attention. Yeah she does but she also replies to them and could mean a quicker response. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted June 18, 2015 Author Share Posted June 18, 2015 Can someone else do it ? I'm not brave enough, lotus is intimidating Link to comment Share on other sites More sharing options...
UnderFiend Posted June 18, 2015 Share Posted June 18, 2015 I sent her a PM. Link to comment Share on other sites More sharing options...
(XBOX)ShapelessHorr0r Posted June 18, 2015 Share Posted June 18, 2015 Yeah I've felt the same thing. I bet they simply made the hit boxes more realistic rather than having a "bubble of death" when you swing your melee weapon. Source: Jat Kittag If this is the case, I would ask for one of two things: 1) return to the "bubble of death" thing 2) change the stances so that this doesn't become a problem Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted June 19, 2015 Author Share Posted June 19, 2015 I sent her a PM. she respond? Yeah I've felt the same thing. I bet they simply made the hit boxes more realistic rather than having a "bubble of death" when you swing your melee weapon. Source: Jat Kittag If this is the case, I would ask for one of two things: 1) return to the "bubble of death" thing 2) change the stances so that this doesn't become a problem and its a bug not a fix.. Link to comment Share on other sites More sharing options...
(XBOX)ShapelessHorr0r Posted June 19, 2015 Share Posted June 19, 2015 she respond? and its a bug not a fix.. How do we know?Was it not in the patch notes? Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted June 19, 2015 Author Share Posted June 19, 2015 (edited) How do we know? Was it not in the patch notes? it was not. I wouldnt have made this thread if it was. and btw i can not hit some enemies with the kogake sometimes even tho I am literally in there face. Edited June 19, 2015 by (PS4)Akuma_Asura_ Link to comment Share on other sites More sharing options...
(XBOX)ShapelessHorr0r Posted June 19, 2015 Share Posted June 19, 2015 Ah I see. Well I would like this bug resolved because having to free aim melee combat is hard enough. Link to comment Share on other sites More sharing options...
S5alad Posted June 19, 2015 Share Posted June 19, 2015 (edited) Nothing is more frustrating than getting face glued to a mob in archwing, and despite spamming your melee key being unable to score a single hit at point blank range. Then there's also the inability of melee weapons to strike above or even targets at your very feet. There needs to be a generally wide hitbox for melee that hits everything in the general direction you're aiming. That's the point of melee. I shouldn't have to plan which move of a combo hits where like some sort of over-sophisticated point blank sniping. Edited June 19, 2015 by Fenwyn Link to comment Share on other sites More sharing options...
Thaumatos Posted June 19, 2015 Share Posted June 19, 2015 I've always taken into consideration where my moves were going to land their arcs in order to hit targets so I haven't noticed too much of a difference...with one major exception: You do almost zero damage to any bubbles whatsoever. Globes, Nullification Fields, Nyx, etc... Whatever they changed to keep you from 'always hitting' things that were right next to you both lowered overall melee range and killed targeting things in the world that aren't enemies. This change should have been mentioned, number one, and it also needs to be acknowledged that melee's range/targeting is having issues. Link to comment Share on other sites More sharing options...
Recommended Posts