XtremeBreaker Posted June 18, 2015 Share Posted June 18, 2015 Loving Excalibur more than ever now. THANKS DE!!! :) Link to comment Share on other sites More sharing options...
Kartumterek Posted June 18, 2015 Share Posted June 18, 2015 Link to comment Share on other sites More sharing options...
munirith_kh Posted June 18, 2015 Share Posted June 18, 2015 Saryn Frozen after clicked Molt ability with Augment mod Link to comment Share on other sites More sharing options...
ZionageV2 Posted June 18, 2015 Share Posted June 18, 2015 Thx DE Familiy. Link to comment Share on other sites More sharing options...
--Q--Hakudoshi23 Posted June 18, 2015 Share Posted June 18, 2015 Is it just me or is the Excalibur helmet list suppose to include the Proto-Armor Skin? Cause I think thats suppose to be the Proto-Armor Helmet. Also the helmet alone should not be worth 150 platinum. The armor skin yes, but not the helm... Please fix if the armor is limited time. Link to comment Share on other sites More sharing options...
Cesarin Posted June 18, 2015 Share Posted June 18, 2015 (edited) A few issues: a) I've noticed some rare delay added to the quick round menu (the equipment menu). Very enfuriating when you're trying to switch quickly to the synthesis scanner or syphon trap. Aka the menu refusing the "reappear" because its on the forced "animate fade out" event. b) Annoyance when you spawn in any relay, where you try to access your ESC menu, and it automatically exits this menu on the first seconds. c) No quick menu to teleport to second floor areas on Relays. d) Synthesis Targets sometimes DO NOT SPAWN, you have to unload the regalia logo/sigil from your char and then add it again. I have no idea why. happened twice and now found that the culprit is the game not detecting the Symaris logo sigil . e) Captured synthesis targets are NOT COUNTED correctly. I captured 4 2 days ago, then I captured 2 in public games yesterday and now 3 today. I went to Simaris with the surprise that the game only counted 5 captures, and not the 9 I should have now. Edited June 18, 2015 by Cesarin Link to comment Share on other sites More sharing options...
aerosoul1337 Posted June 18, 2015 Share Posted June 18, 2015 (edited) Thank for Excalibur rework. But still no fix for:*AMD cpus crash and freeze if enable multi-thread rendering (only when hosting) since 16.5https://forums.warframe.com/index.php?/topic/457478-game-crashes-freezes-when-others-join-me-after-165/*Mouse sensitivity inconsistent after 16.3:https://forums.warframe.com/index.php?/topic/437216-updated-15415-mouse-sensitivity-inconsistent-after-163/*Broken camera for Blade Storm especially when not hosting (after 16.6.3):https://forums.warframe.com/index.php?/topic/467753-ashs-blade-strom-camera-is-broken-u1663/?p=52066453:20~4:20 It will be a shame if you leave it unfixed after Ash Prime is released. *The double effect of Reckoning has been fixed,but still no fix for wrong energy color of flying pulse for Oberon's Renewal (over-written by yellow when not hosting).https://forums.warframe.com/index.php?/topic/468252-do-you-have-this-oberon-reckoning-issue/#entry5212297*Frost's Avalanche:A)When casting while hosting the game, killed enemies will be shattered (correct).B)But if not hosting, killed enemies will stay and block our sight and shots for a long while (incorrect). Sometimes some enemies even never disappear and just stay forever. Edited June 18, 2015 by aerosoul1337 Link to comment Share on other sites More sharing options...
Morpheeus Posted June 18, 2015 Share Posted June 18, 2015 Hello Still nofix invisible Badge unionURL=http://www.hostingpics.net/viewer.php?id=5707632015061800001.jpg]this screenshot have been take today Link to comment Share on other sites More sharing options...
BrazilianJoe Posted June 18, 2015 Share Posted June 18, 2015 EXALTED BLADE BUG: Elemental mods are appliend in the reverse order, results in wrong elemental combination https://forums.warframe.com/index.php?/topic/476819-exalted-blade-not-inheriting-elemental-damage-mods-from-melee-weapon-in-the-correct-combination/ Link to comment Share on other sites More sharing options...
BrazilianJoe Posted June 18, 2015 Share Posted June 18, 2015 (edited) Still no fix for melee range nerf, vertical dimension of melee hitbox disappearing (nerfed), making it impossiburu (very hard) to use aerial melee on airborne targets and cameras; and making it impossible/very hard to hit short enemies (Kubrows) and crawlers. Still no fix for lack of environmental awareness making melee miss enemies one or two steps above/below the player in a ladder or minute ground slopes. Edited June 18, 2015 by -TP-BrazilianJoe Link to comment Share on other sites More sharing options...
Darzk Posted June 18, 2015 Share Posted June 18, 2015 Fixed Excalibur's Exalted Blade not inheriting any melee mods. This fix now allows the damage of Exalted Blade attacks to scale based on the mods of your Melee weapon. Can we get some confirmation that the 'waves' are *not* supposed to scale with mods, just the contact-melee? Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted June 18, 2015 Author Share Posted June 18, 2015 Hotfix 16.9.1.1 Changes: Reduced memory footprint slightly for many-core systems. Optimizes physics task framework for dual-core systems using multi-threaded rendering. Fixes: Fixed several crashes caused by rare timing-issues exposed by recent optimizations. Pre-noon quickfix! Link to comment Share on other sites More sharing options...
DrJia Posted June 18, 2015 Share Posted June 18, 2015 What are "timing-issues"? Link to comment Share on other sites More sharing options...
Prime Posted June 18, 2015 Share Posted June 18, 2015 Pre-noon quickfix! very fix much update *mmmmmhhhhh* Link to comment Share on other sites More sharing options...
Djangofett Posted June 18, 2015 Share Posted June 18, 2015 Please let us have Purple Text when we speak in Clan chat. Link to comment Share on other sites More sharing options...
ZechsX18999 Posted June 18, 2015 Share Posted June 18, 2015 Exactly what mods affect Exalted Blade? Reach? Jagged Edge? Organ Shatter? True Steel? Link to comment Share on other sites More sharing options...
polarity Posted June 18, 2015 Share Posted June 18, 2015 (edited) Regarding the red text: "Premature optimization is the root of all evil." - C.A.R. Hoare (as quoted by Donald Knuth in The Art of Computer Programming, referred to in Eric S. Raymond's The Art of UNIX Programming) Edited June 18, 2015 by polarity Link to comment Share on other sites More sharing options...
ZionageV2 Posted June 18, 2015 Share Posted June 18, 2015 Thx :) Link to comment Share on other sites More sharing options...
Hammahness808 Posted June 18, 2015 Share Posted June 18, 2015 Still no fix for melee range nerf, vertical dimension of melee hitbox disappearing (nerfed), making it impossiburu (very hard) to use aerial melee on airborne targets and cameras; and making it impossible/very hard to hit short enemies (Kubrows) and crawlers. Still no fix for lack of environmental awareness making melee miss enemies one or two steps above/below the player in a ladder or minute ground slopes. Link to comment Share on other sites More sharing options...
Zdravko Posted June 18, 2015 Share Posted June 18, 2015 red text anyone? Link to comment Share on other sites More sharing options...
Dancing_Zodiac Posted June 18, 2015 Share Posted June 18, 2015 Nice :D Link to comment Share on other sites More sharing options...
NightmareT12 Posted June 18, 2015 Share Posted June 18, 2015 Nice to see the issues some users were experiencing with FPS drops have been adressed. I noticed a quicker load as well upon entering. (I just started the game and told me to update, so I could notice).Still no fix for...: https://forums.warframe.com/index.php?/topic/475019-bug-helmets-energy-color-not-body-energy-color/ Link to comment Share on other sites More sharing options...
PhoeniixFiire Posted June 18, 2015 Share Posted June 18, 2015 Some syndicate medallions are still showing as invisible. Link to comment Share on other sites More sharing options...
Consona Posted June 18, 2015 Share Posted June 18, 2015 (edited) DERebecca, on 18 Jun 2015 - 02:08 AM, said: Hotfix 16.9.1.1 Changes: Reduced memory footprint slightly for many-core systems. Optimizes physics task framework for dual-core systems using multi-threaded rendering. Fixes: Fixed several crashes caused by rare timing-issues exposed by recent optimizations. Pre-noon quickfix! I got an Insane FPS and input lag! What have you done? T_T Can I somehow get backup?? Or I should disable multithreading from now on? >_> <__< *Sigh* Want me to send detailed debug info to support or not? Fixed. Thanks a lot! Edited June 18, 2015 by Archorokin Link to comment Share on other sites More sharing options...
TheGunSlanger Posted June 18, 2015 Share Posted June 18, 2015 Wonderful, wonderful DE, keep pumping out bug fixes. Link to comment Share on other sites More sharing options...
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