(PSN)L-B-H-100 Posted June 18, 2015 Share Posted June 18, 2015 (edited) have you ever wanted to use time to your advantage? New 3D art second version. Work in Progress landscape/ability appearanceAlternate Helmets (concept) presentation ( version 2 ) [NEW] presentation ( version 1 ) 3D Art DescriptionTock is a Tenno warrior that uses time as his ally. He can control it and bend it to his own advantage. I chose to give Tock a clock themed appearance with gears, minuet hands, hour hands, and even second hands. i also based him on Tenshin's design, to make him look more ancient.Description (the Lotus)Tock. a warrior from the past, present, and future. his abilities manipulate time and space, allowing him to take the battlefield to his ultimate advantage. the enemies death is more sooner than you think, Tenno.LOREIt is not clear were Tock comes from. the past, the future, the present? not even he knows.(work in progress)STATS health: 75shield: 150armor: 100power: 225speed: 1.25 PolarityTock will have a "V" aura polarity and a "D" polarityABILITIES [EDIT] Cease (WIP)Tock slows a single target immensely. any damage the target takes will be delayed until the abilities deactivation or time out. up to 1/2/4/5 enemies can be effected. (if the player were to activate a sixth target, the first target will start moving normally again, but still have the same effect.) upon deactivation, the enemy will lower its guard and receive double the damage from before deactivation of the ability.Expedite (WIP)Tock channels energy manipulates time around him. once activated, any melee damage done to a target will slow that target down, and increases Tocks overall speed and melee speed. the target will remain slowed so long as it is within melee distance.cost: 3 energy per second RenegeTock uses his powers to correct his mistakes. once Tock marks an area, he can teleport back to that area at any time with 10/25/30/50% of health and shield status restored after the abilities second activation. any enemy within the marked area will be knocked down once Tock returns to it.cost: 60 energy Tranquilitythose with dark hearts are suppressed for a few moments. Tock commands time to stop within a large radius(10/15/25/30 meters) for 10/15/20/25 seconds. enemies armor and shields will be extremely weaker(25/30/50/80% armor/shield decrease), allowing Tock and his allies to strike before time starts again. enemies who enter the radius will be slowed to a stop. enemies will have a delayed effect, and will be effected upon the abilities deactivation.cost: 150 energy COMBAT TIPS [NEW] - using Tranquility first, then expedite will take care of frozen enemies faster.- using renege in an isolated location will improve survival. make sure to use the ability often.- using cease upon an enemy, then hitting them with a melee weapon will delay the combo multiplier until the ability is deactivated. basically, your using a target as a save station for a combo multiplier until you or an ally needs it.- using cease along with bows can be a great tactic. remember that one long hallway you always liked to camp with your bow? using cease on a target, hitting it with one arrow, waiting for a crowd of enemies to take position behind the effected target, then deactivating the ability will delay the bows rag-doll effect for the perfect shot. ..................................................................................................WEAPONS!Mianaut claymore i present the first weapon concept, the Mainaut(mai-naut/minute) claymore. archwing katana!Lunae Lunae's blade is is made of thin, razor sharp galium glass, while the metal holding the blade it made of strong rubedo reinforced with argon mixed with morphics to perfectly shape the material around the galium blade. Orokin elite guardians used these blades in there last line of defense when protecting the last of there treasure in deep space. its nature and design depicts a growing future for there race.learn more about Lunae in its main thread. ................................................................................................This topic is a work in progress. there will be more images coming soon as i hope to have upgraded my software by then. right now, i'm having a few problems but i was desperate to get just one image on the forum.just here for the art? click here and check out my topic about Tock in Fan Art. think ill stop? WRONG! I'm going to keep adding more and more to his character design, as i enjoy a lot of drawing on computers anyway. now for a real question, what would you like for me to draw about Tock next? please quote this line, followed by your suggestion in the comments. i can do weapons, lore, cosmetics, and ill even try to do an archwing design. thank you for visiting this topic, new updates and pictures will be added regularly. if you like this idea, and wish to see more in the future please follow this topic and get the latest news and updates.ill be looking forward to any comments in the future, as well as suggestions for more things added to Tock.Fight on, Tenno! Edited February 8, 2016 by (PS4)L-B-H-100 Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 18, 2015 Author Share Posted June 18, 2015 (edited) i also like the idea of his steam-punk theme probably not going for that anymore. i like the design how it is. Edited January 3, 2016 by (PS4)L-B-H-100 Link to comment Share on other sites More sharing options...
DR.Noooooo_B Posted June 18, 2015 Share Posted June 18, 2015 Nice idea! But you need to work on the abilities. Those are just too simple. Also the 4th ability needs to be something "ultimate" not just large-radius enemies freeze. Maybe something like: End of time- Tock accelerate the age of his enemies until nothing left but dust. (continous ability, health drain) Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 18, 2015 Author Share Posted June 18, 2015 Nice idea! But you need to work on the abilities. Those are just too simple. Also the 4th ability needs to be something "ultimate" not just large-radius enemies freeze. Maybe something like: End of time- Tock accelerate the age of his enemies until nothing left but dust. (continous ability, health drain) that would be cool, but i like the idea of tock freezing time instead. this will put in a kind of samurai si fi combat, where the warior is so fast, the enemy wont see his attack. Link to comment Share on other sites More sharing options...
9tailboy Posted June 18, 2015 Share Posted June 18, 2015 DE made a joke about the timelord frame when doctor who's anniversary came out its possible Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 18, 2015 Author Share Posted June 18, 2015 Nice idea! But you need to work on the abilities. Those are just too simple. Also the 4th ability needs to be something "ultimate" not just large-radius enemies freeze. Maybe something like: End of time- Tock accelerate the age of his enemies until nothing left but dust. (continous ability, health drain) that would be cool, but i like the idea of tock freezing time instead. this will put in a kind of samurai si fi combat, where the warior is so fast, the enemy wont see his attack. i would put put his time freeze ability as his 3rd, and put what you mentioned as his 4th, but both abilities seem to have a big effect. Link to comment Share on other sites More sharing options...
DR.Noooooo_B Posted June 18, 2015 Share Posted June 18, 2015 (edited) that would be cool, but i like the idea of tock freezing time instead. this will put in a kind of samurai si fi combat, where the warior is so fast, the enemy wont see his attack. So its not just a time freeze you say?, there would be also offensive part? because how it sound now its just a freeze Edit:nvm just saw your other comment Edited June 18, 2015 by DR.Noooooo_B Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 18, 2015 Author Share Posted June 18, 2015 made some changes to Tock's forth ability, not sure if i should have the radius of effect follow him, or to have it casted in one place. if the radius follows him than enemies will take a full effect. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 18, 2015 Author Share Posted June 18, 2015 So its not just a time freeze you say?, there would be also offensive part? because how it sound now its just a freeze Edit:nvm just saw your other comment edited, cause obviosly the enemies will let their guard down. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 18, 2015 Author Share Posted June 18, 2015 (edited) edited with new Orokin language relating to Tock these will most likely be imprinted on the enhanced version of him in the future. Edited June 18, 2015 by (PS4)L-B-H-100 Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 20, 2015 Author Share Posted June 20, 2015 Thanks for waiting. the new Tock official fan concept is here!! Link to comment Share on other sites More sharing options...
(PSN)EmilsTekcor Posted June 20, 2015 Share Posted June 20, 2015 How about he raises rubble above the ground and freezes it in time making a sort of barrier hindering enemies. Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted June 20, 2015 Share Posted June 20, 2015 Time frame? NOPE! Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 20, 2015 Author Share Posted June 20, 2015 Time frame? NOPE! why not? :( Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 20, 2015 Author Share Posted June 20, 2015 How about he raises rubble above the ground and freezes it in time making a sort of barrier hindering enemies. sorry, but im looking for more of an effect on enemies rather than objects, however i do have another topic that focuses on more abilities per frame. i think that this would be a perfect ability for Mag or Rhino. check it out. https://forums.warframe.com/index.php?/topic/474627-power-evolution-more-abilities-for-each-frame/ Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 20, 2015 Author Share Posted June 20, 2015 added new ability effects for each power. please tell me if its too much. Link to comment Share on other sites More sharing options...
Akiryx Posted June 20, 2015 Share Posted June 20, 2015 Really neat art, but the abilities are really lack-luster. I mean they're time based, but too obvious and not all that interesting. Take a look at this. https://forums.warframe.com/index.php?/topic/448950-aeon-the-time-walker-warframe-concept/ And yeah I know I made that, but the abilities are a bit less typical. Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted June 20, 2015 Share Posted June 20, 2015 why not? :( Because time travels is full of more holes swiss cheese hit by an A-10, and it would screw up time for your whole squad, making Limbo and Vauban look like saints. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 20, 2015 Author Share Posted June 20, 2015 Because time travels is full of more holes swiss cheese hit by an A-10, and it would screw up time for your whole squad, making Limbo and Vauban look like saints. ummmm.......it wont effect in-game time..... i can understand limbo having some isues, BUT WHATS WRONG WITH VAUBAN!!? Link to comment Share on other sites More sharing options...
(PSN)EmilsTekcor Posted June 20, 2015 Share Posted June 20, 2015 Well he could actually be a very good terrain based caster. We could have it center around having the ability to summon clock based golems and freeze time for the area in front of him. Or maybe give him an ability where he rewinds time for all the enemies and so they lose all their bonuses and those energy guys lose their orbs. Link to comment Share on other sites More sharing options...
(PSN)EmilsTekcor Posted June 20, 2015 Share Posted June 20, 2015 Or maybe change backwards to be that for a certain amount of time all damage taken will heal him and allies with a radius rather than cause damage. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 20, 2015 Author Share Posted June 20, 2015 Well he could actually be a very good terrain based caster. We could have it center around having the ability to summon clock based golems and freeze time for the area in front of him. Or maybe give him an ability where he rewinds time for all the enemies and so they lose all their bonuses and those energy guys lose their orbs. you know what, i like that, not the golem part, but the part where enemies will loose some of their abilities. i hate eximus, they have more of an effect on the battlefield than you think. thanks, "Backwards" ability now cancels eximus abilities. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 20, 2015 Author Share Posted June 20, 2015 New Alternate helmets added!! Link to comment Share on other sites More sharing options...
(PSN)EmilsTekcor Posted June 20, 2015 Share Posted June 20, 2015 And don't forget those bubble guys. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 20, 2015 Author Share Posted June 20, 2015 And don't forget those bubble guys. i would do that, but to be fair, DE installed those guys to cancel our abilities in order to challenge us. it would not be my place to render them useless. Link to comment Share on other sites More sharing options...
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