(XBOX)Grihaly Posted June 20, 2015 Share Posted June 20, 2015 I can understand limbo having some issues, BUT WHATS WRONG WITH VAUBAN!!? Two words: bounce pads. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 20, 2015 Author Share Posted June 20, 2015 Two words: bounce pads. i agree to that defense, but i rarely see anybody use them. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted July 13, 2015 Author Share Posted July 13, 2015 bump Link to comment Share on other sites More sharing options...
(PSN)EmilsTekcor Posted July 13, 2015 Share Posted July 13, 2015 What? Link to comment Share on other sites More sharing options...
RayLemon Posted July 13, 2015 Share Posted July 13, 2015 Looks so good! :D I think the 3rd skill "Back" would be cool if it make nearby bullets to be SLOWER or SUPER-SLOW-MOTION and then you could dodge it or something :p (Metrix) Link to comment Share on other sites More sharing options...
DR.Noooooo_B Posted July 13, 2015 Share Posted July 13, 2015 (edited) Looks so good! :D I think the 3rd skill "Back" would be cool if it make nearby bullets to be SLOWER or SUPER-SLOW-MOTION and then you could dodge it or something :p (Metrix) it will be awsome if it was possible, but it isn't since most weapons in the game and probably most enemies weapons are scan-hit based which means it doesnt shoot actual bullet but rather show a visual image of a bullet (sometimes) and instantly hiting the enemy, so unless the enemies are using bows or the boltor (maybe more weapons dunno) it wont work Edited July 13, 2015 by DR.Noooooo_B Link to comment Share on other sites More sharing options...
Leavith Posted July 18, 2015 Share Posted July 18, 2015 I was thinking making pause and time stop also affect ally individual buffs example, if a loki is invi and stop time is cast then loki duration meter stays were is at until Stop time ends or pause ends. it would bring some team support and increase the effectiveness of the ulti as well. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted July 19, 2015 Author Share Posted July 19, 2015 Just added a new, cinematic look for Tock with new armor design so that cosmetics would fit on him. the armored shoulders would be replaced if you were to put on something differently. his legs are more bulky, like i promised and his armor is more simplified. this picture also includes Tock using his abilities with his personal gears. imagine if the mystical gears where the gears of time, and Tock controlling the direction they turn. i worked all night on this and i am very proud of my work. i hope others take notice and i would strongly appreciate it if they left there opinions in the comments. think ill stop? WRONG! I'm going to keep adding more and more to his character design, as i enjoy a lot of drawing on computers anyway. thank you for your support so far, some help was from some of you pointing things out to me, and making my character look better than before. now for a real question, what would you like for me to draw about Tock next? please quote this line, followed by your suggestion in the comments. i can do weapons, lore, cosmetics, and ill even try to do an archwing design. thanks again for taking notice, ill be looking forward to your opinions in the future. Link to comment Share on other sites More sharing options...
DR.Noooooo_B Posted July 19, 2015 Share Posted July 19, 2015 now for a real question, what would you like for me to draw about Tock next? please quote this line, followed by your suggestion in the comments. i can do weapons, lore, cosmetics, and ill even try to do an archwing design. Weapons! clockwork like weapons with gears and stuff. maybe with special abilities? Link to comment Share on other sites More sharing options...
SpaceSheepie Posted July 19, 2015 Share Posted July 19, 2015 I feel Forward may be too similar to Volt. What about speeding time forward to increase their fire/attack rate and/or heal allies instead? Time heals after all. I have an idea for Backward, instead of simply regaining health, why not 'mark' a place on the map that you will return to by pressing the ability key again? Like reversing him back in time, including his health etc. maybe draining energy the further away he gets from the point. Otherwise, I love the concept art and feel a time frame (get it? time frame? hah!) would be awesome. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted July 19, 2015 Author Share Posted July 19, 2015 Weapons! clockwork like weapons with gears and stuff. maybe with special abilities? ill see what i can do. it may not be best quality, but ill try my best. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted July 19, 2015 Author Share Posted July 19, 2015 rearranged a few images, please note that the top landscape image is the official armor layout for Tocks warframe at the moment. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted July 19, 2015 Author Share Posted July 19, 2015 new weapon concept added. The Mainaut (mai-naut), claymore. will be a heavy bladed weapon. Link to comment Share on other sites More sharing options...
Zari_Grimface Posted July 21, 2015 Share Posted July 21, 2015 I love this time based warframe concept, but I think it's too powerfull. What I suggest is:Stats: 75 or 100 health; 150 shield; 100 stamina; 15 armor if 100 health or 65 if 75 health; 225 power Abilities: Pause is good, but if it has the same armor/shield reducing than Stop Time, I suggest 25% armor/shield reduct at rank 3 Forward: when an energy draining ability of yours is active, eximuses which drains your energy don't affect you, I don't think it should cancel other eximuses abilities Backward: the speed reduct is too small, at rank 3 of the ability, you cancel 100% of the taken damage, it's awesome! I suggest a 50% speed reduct at rank 3. Even with a 15 energy drain per second, don't forget you can reduce the cost to 3,75 per second, and with flow, you'll have 675 max energy, and with primed flow, you'll have more than 1000! Stop time: 200 meters is TOO large, don't forget that you can, at best, enhance your abilities range to 235%, so I suggest 50 meters at rank 3. Also, i suggest a 25% armor/shield reduct, like the pause. And don't forget you can, at best, enhance your abilities power to 284%. And for those who think it shouldn't be like the Pause, because it has to be an ulti: you're free to think what you want. But remember of Limbo: 1st ability, he send someone in his dimension; 4th ability: it's the 1st power, but AoE, so why not a Pause in AoE? These are just my suggestions, you're free to follow it or not. That's all I have to say^^ And excuse me if I made some mistakes in English, I'm a French guy^^ Link to comment Share on other sites More sharing options...
Dillon_J Posted July 22, 2015 Share Posted July 22, 2015 Forward power is cool on paper but in game shares too many similarities and unbalance. Great concept aside from that though ^-^ Link to comment Share on other sites More sharing options...
DE3DP00L Posted August 16, 2015 Share Posted August 16, 2015 Id prefer a more steam punk look to him. Giving him maybe more gears and sheets of metal throughout the suit and maybe give his hourglass shaped like lenses on his helmet? Just a little suggestion Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted August 17, 2015 Author Share Posted August 17, 2015 Id prefer a more steam punk look to him. Giving him maybe more gears and sheets of metal throughout the suit and maybe give his hourglass shaped like lenses on his helmet? Just a little suggestion there are a few features most people overlook when they assume those kinds of things. look more closely at the brown areas of his armor. these areas are supposed to reflect leather boots, gloves, and vest. though they may not be in view in the landscape, every strap on his arms connect to a different styled watch. even the giant cog on his waist is also supposed to resemble a giant belt. i just want to point out, adding more gears and cogs would only make the design difficult for in game use. i need to make room for things such as putting on cosmetics or symbols. the portrait drawing of tock had more armor, but then somebody pointed out that cosmetics may get in the way. i may take a few moments to create more designs to make his steam-punk background more noticeable, but for now, i'm trying to upgrade my equipment, and focusing on more important matters. it may be a while until i post a very detailed concept. however, you can bet it'll look great. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted August 26, 2015 Author Share Posted August 26, 2015 i just want everyone to know ive just upgraded my software, new images are in development and will be posted on this topic soon. i will also be updating some of Tocks abilities, so that they are more unique. just a warning though, Forward, Back, and Stop Time, are the three main abilities i want for Tock. if anyone has any suggestion as to what these abilities should do to make them unique, please quote and comment. Link to comment Share on other sites More sharing options...
(PSN)EmilsTekcor Posted August 29, 2015 Share Posted August 29, 2015 Why not name him chronos? Link to comment Share on other sites More sharing options...
Hunter126 Posted August 29, 2015 Share Posted August 29, 2015 Why not name him chronos? cliche Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted August 29, 2015 Author Share Posted August 29, 2015 Why not name him chronos? sais on wiki that khronos was a three headed god that did control time. not exactly what i wanted for a steam-punk theme. Link to comment Share on other sites More sharing options...
Hunter126 Posted August 29, 2015 Share Posted August 29, 2015 sais on wiki that khronos was a three headed god that did control time. not exactly what i wanted for a steam-punk theme. your name is fine, another name people use (icluding me) is Tempus Link to comment Share on other sites More sharing options...
(PSN)EmilsTekcor Posted August 30, 2015 Share Posted August 30, 2015 Yeah, but tock sounds kinda goofy How about Janus for the Roman god of time and space. Link to comment Share on other sites More sharing options...
(PSN)EmilsTekcor Posted August 30, 2015 Share Posted August 30, 2015 Chejundo using the prefix for the Korean god of time and the suffix for the island his story was on. Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted August 30, 2015 Author Share Posted August 30, 2015 thous are all very good names, but i mainly want to make my design steam-punk based. Link to comment Share on other sites More sharing options...
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