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Hotfix 16.9.3


[DE]Rebecca
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Hotfix 16.9.3

 

Changes:

 

  • Reduced Stamina drain on Auto-Parry when using Exalted Blade.

 

Fixes:

 

  • Fixed damage from Exalted Blade’s energy waves not scaling properly with Mods.
  • Fixed the some cases of Exalted Blade not appearing when activated when used with certain melee weapons.
  • Fixed some cases of Exalted Blade use not allowing players to melee attack when activated or deactivated.
  • Fixed Exalted Blade’s energy waves not getting a damage buff from Channeling or applying unique Mod effects (such as Life Strike).
  • Fixed an issue with the Proto Glaive skin with Exalted Blade preventing waves from appearing.
  • Fixed an issue with Exalted Blade damage not being correct on Clients.
  • Fixed cloth effects not behaving properly in Archwing Missions.
  • Fixed some unusual 'bouncing' behavior on cloth when applying customization in the Arsenal.

 

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Pretty sure this has been brought up before...but the Pendragon helm still isn't fixed. The chains on the back have been broken ever since that patch a long time ago that made them move at a more realistic speed, but ever since they don't collide with neither other chains nor the helmet itself. Looks really bad, and the pre-fix helm worked much better, even if the chains moved as if they were on the moon and didn't have as much gravity on them. Would've thought it would be fixed, since there's now two Pendragons, but the Prisma Pendragon is broken in the same way too. A shame, too, since the Pendragon is my favorite-looking helmet for Excalibur

 

Proof:

Normal Pendragon

http://steamcommunity.com/id/ixaoeclipse/screenshot/688270774251413475

 

Prisma Pendragon (Only through Arsenal preview, so camera isn't as close as in Normal Pendragon, though chains can be seen to be physically inside the helmet as in the Normal version)

http://steamcommunity.com/id/ixaoeclipse/screenshot/688270774251414325

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  • Fixed damage from Exalted Blade’s energy waves not scaling properly with Mods.
  • Fixed Exalted Blade’s energy waves not getting a damage buff from Channeling or applying unique Mod effects (such as Life Strike).

Woot! but wait...!

 

If i shoot a Life Strike-infused energy wave, will the wave continue to leech life from every enemy it hits? if yes then will it continue to drain my energy for every enemy struck?

Edited by Uzpian
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Latest hotfix didn't fix scaling completely on the waves. Pressure Point, Spoiled Strike and syndicate mods such as Bright Purity don't work anymore on the waves but Elements actually do now, Life Strike also works.

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